|
| AProjectXVehicle * | GetVehicle () const |
| |
| const FVector & | GetDisplayScale () const |
| |
| virtual bool | Fire (uint8 Mode, float WorldTimeOverride) override |
| |
| virtual void | FireComplete (uint8 Mode) override |
| |
| virtual bool | CanReload (EWeaponError &ErrorMessage) const override |
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| virtual void | UnEquipComplete () override |
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| virtual bool | CanEquip () const override |
| |
| virtual bool | CanFire (EWeaponError &ErrorMessage, uint8 Mode) const override |
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| void | Server_Toggle_SpawnActor (const FTransform &DeployTransform, bool OverrideValidation=false) |
| |
| void | GetSpawnTransform (FTransform &SpawnTransform) |
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| TSubclassOf< AProjectXVehicle > | GetVehicleClass () const |
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| bool | IsPersonalVehicle () const |
| |
| void | SetDisableVehicle (const bool bInDisableVehicle) |
| |
| virtual void | BeginPlay () override |
| |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
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| virtual void | Activate (bool bReset=false) override |
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| virtual void | Deactivate () override |
| |
| virtual void | MatchEnded () override |
| |
| virtual bool | Fire (uint8 Mode=0, float WorldTimeOverride=-1.f) |
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| virtual void | CancelFire () |
| |
| virtual void | InitializeWeapon (bool bFromBatchInitialization=false) |
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| virtual bool | SetupChildWeapon (UWeaponInstance *ParentWeaponToSet) |
| |
| virtual void | OwnerDied () |
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| virtual void | StopAllActions () |
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| virtual void | StopInputConstrainedActions () |
| |
| virtual void | UpdateOwningCharacter (AProjectXCharacter *NewCharacter) |
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| virtual bool | ImplementsFireMode (uint8 Mode) |
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| virtual void | FireReleased (uint8 Mode=0) |
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| virtual bool | Reload (float WorldTimeOverride=-1.f) |
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| virtual void | CancelReload () |
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| virtual bool | Equip () |
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| virtual bool | UnEquip (bool bForce=false) |
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| virtual void | UnEquipComplete () |
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| virtual bool | QueueUnEquip () |
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| virtual void | CancelQueuedUnEquip () |
| |
| virtual void | ActiveTimeComplete () |
| |
| virtual void | UpdateMeshes1P () |
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| virtual void | UpdateMeshes3P () |
| |
| virtual void | ApplyWeaponSkins () |
| |
| virtual void | UpdateWeaponSkin (UMaterialInstance *Material, int MaterialIndex) |
| |
| virtual void | UpdateWeaponSkinParticleSystem (UParticleSystem *WeaponSkinParticleSystem) |
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| virtual void | SetWeaponState (EWeaponState NewState) |
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| virtual void | LoadImpactEffectTable (UDataTable *ImpactTable) |
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| virtual void | ToggleWeaponPerks (bool bPerksOn) |
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| virtual void | SetMaxMagazineAmmo (float NewMaxAmmo) |
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| void | SetFireAnimMontage (UAnimMontage *NewFireAnimation1P, UAnimMontage *NewFireAnimation3P) |
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| FORCEINLINE float | GetFireRatePercentage () const |
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| FORCEINLINE bool | IsReady () const |
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| FORCEINLINE bool | IsEquipped () const |
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| FORCEINLINE bool | IsDown () const |
| |
| FORCEINLINE bool | IsFiring () const |
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| FORCEINLINE bool | IsHoldingPrimary () const |
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| FORCEINLINE bool | IsReloading () const |
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| FORCEINLINE bool | IsEquipping () const |
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| FORCEINLINE bool | IsUnEquipping () const |
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| FORCEINLINE bool | IsWaitingToUnEquip () const |
| |
| FORCEINLINE bool | IsOverheated () const |
| |
| FORCEINLINE bool | CanWeaponOverheat () const |
| |
| FORCEINLINE bool | CanTightAim () const |
| |
| FORCEINLINE bool | IsTightAiming () const |
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| FORCEINLINE bool | HasSwayOnTightAim () const |
| |
| FORCEINLINE float | GetSwayIntensityMultiplier () const |
| |
| FORCEINLINE float | GetFireRate () const |
| |
| FORCEINLINE float | GetDisplayFireRate () const |
| |
| FORCEINLINE EFireType | GetFireType () const |
| |
| FORCEINLINE bool | IsSemiAutomatic () const |
| |
| FORCEINLINE bool | IsAutomatic () const |
| |
| FORCEINLINE bool | IsCharged () const |
| |
| FORCEINLINE bool | IsInitialized () const |
| |
| FORCEINLINE bool | IsDebugging () const |
| |
| FORCEINLINE bool | IsChildWeapon () const |
| |
| FORCEINLINE bool | CanQuickSwitchTo () const |
| |
| FORCEINLINE bool | ShouldUnEquipAfterFire () const |
| |
| FORCEINLINE bool | ShouldUnequipOnToggle () const |
| |
| FORCEINLINE bool | ShouldUnEquipOnEmpty () const |
| |
| FORCEINLINE bool | CanBePreviousWeapon () const |
| |
| FORCEINLINE bool | IsExclusiveWeapon () const |
| |
| FORCEINLINE float | GetDamageForce () const |
| |
| FORCEINLINE bool | CanHoldBreathWhileADSing () const |
| |
| FORCEINLINE bool | UsesAmmo () const |
| |
| FORCEINLINE bool | UsesGlobalAmmo () const |
| |
| bool | HasInfiniteReserveAmmo () const |
| |
| float | GetMaxMagAmmo () const |
| |
| FORCEINLINE float | GetReserveAmmo () const |
| |
| FORCEINLINE float | GetMaxReserveAmmo () const |
| |
| FORCEINLINE FName | GetKeyChainSocket () const |
| |
| const FText & | GetWeaponName () const |
| |
| const FText & | GetWeaponDescription () const |
| |
| FORCEINLINE TAssetPtr< UTexture2D > | GetWeaponIcon () const |
| |
| FORCEINLINE TAssetPtr< UTexture2D > | GetWeaponKillFeedIcon () const |
| |
| FORCEINLINE bool | UsesCoolDown () const |
| |
| FORCEINLINE float | GetCoolDownDuration () const |
| |
| FORCEINLINE float | GetChargeValue () const |
| |
| FORCEINLINE float | GetOverheatThreshold () const |
| |
| FORCEINLINE bool | DoesWeaponSupportTightAiming () const |
| |
| FORCEINLINE FName | GetDisplaySocketName () const |
| |
| FORCEINLINE float | GetDisplayCameraFocalDistance () const |
| |
| FORCEINLINE bool | IsAlmostReady () const |
| |
| FORCEINLINE FName | GetSocket1P () const |
| |
| FORCEINLINE FName | GetSocket3P () const |
| |
| FORCEINLINE EWeaponState | GetWeaponState () const |
| |
| const TArray< EPerkType > & | GetPerkSlots () const |
| |
| FTransform | GetDesignatorTransform () |
| |
| const FString & | GetWeaponID () const |
| |
| virtual float | GetWeaponSpread () const |
| |
| virtual float | GetMagAmmo () const |
| |
| virtual float | GetDisplayDamage () const |
| |
| UWeaponComponent * | GetOwningComponent () const |
| |
| AProjectXCharacter * | GetOwningCharacter () const |
| |
| AController * | GetOwningController () const |
| |
| virtual AProjectXPlayerController * | GetOwningPlayerController () const |
| |
| UGlobalAmmoComponent * | GetGlobalAmmoComponent () const |
| |
| FVector | GetKeyChainScale () const |
| |
| bool | IsCurrentViewTarget () const |
| |
| virtual bool | IsLocallyOwned () const |
| |
| virtual bool | IsAuthority () const |
| |
| AProjectXHUD * | GetHUD () const |
| |
| UReticleWidget * | GetReticle () const |
| |
| virtual float | GetTightAimPercent () const |
| |
| float | GetTightAimSpreadModifier () const |
| |
| virtual float | GetMovementSpreadModifier () const |
| |
| TSubclassOf< class UUserWidget > | GetTightAimWidget () const |
| |
| virtual float | GetGlobalRestockTime () const |
| |
| virtual float | GetGlobalRestockAmount () const |
| |
| virtual bool | IsProgressiveGlobalAmmoRestock () const |
| |
| virtual bool | IsHeadshot (const FHitResult &HitResult) const |
| |
| virtual float | GetDamage (const FHitResult &HitResult, float DamageModifer=1.0f, const UWeaponComponent *WeaponComponent=NULL) const |
| |
| virtual float | GetDamageMultiplier (const FHitResult &HitResult, float DamageModifer=1.0f, const UWeaponComponent *WeaponComponent=NULL) const |
| |
| virtual TSubclassOf< UDamageType > | GetDamageType () const |
| |
| float | GetDamageScalingMultiplier (float Value) const |
| |
| bool | IsCoolingDown () const |
| |
| float | CoolDownDurationRemaining () const |
| |
| float | GetCurrentHeat () const |
| |
| float | GetHeatAsPercentage () const |
| |
| UParticleSystem * | GetWeaponSkinParticle () const |
| |
| virtual bool | IsTightAimFireMode (uint8 Mode) const |
| |
| virtual bool | IsLocallyOwnedRemote () const |
| |
| virtual bool | IsSimulatedOnly () const |
| |
| virtual bool | IsNonOwningAuthority () const |
| |
| virtual void | AddAmmo (float InAmmo) |
| |
| virtual const FText & | GetObjectName () const |
| |
| virtual const FString | GetOwnerName () const |
| |
| virtual const FText & | GetObjectDescription () const |
| |
| virtual bool | IsActionNearlyComplete (EWeaponState State) const |
| |
| virtual bool | IsChildWeaponFireMode (uint8 Mode) const |
| |
| virtual float | GetReticleSpreadMultiplier () const |
| |
| virtual bool | ShouldReloadCancel (uint8 Mode) const |
| |
| virtual bool | CanReload (EWeaponError &ErrorMessage) const |
| |
| virtual bool | CanFire (EWeaponError &ErrorMessage, uint8 Mode=0) const |
| |
| virtual bool | IsManagedByWeaponComponent () const |
| |
| virtual bool | BlocksWeaponComponentWhileEquipped () const |
| |
| virtual bool | CancelsCurrentEquippedWeaponActionsWhenEquipped () const |
| |
| virtual bool | BlocksUnmanagedWeapons () const |
| |
| virtual bool | CanEquip () const |
| |
| virtual bool | CanUnEquip (bool bTestOnly=false) const |
| |
| virtual bool | CanQueueUnEquip () const |
| |
| virtual bool | IsAwaitingUnEquip () const |
| |
| virtual float | GetDamageMaterialMultiplier (const FHitResult &HitResult) const |
| |
| virtual bool | HasEnoughAmmo (float Amount, uint8 Mode=0) const |
| |
| float | GetWeaponMovementVelocity () const |
| |
| TSubclassOf< class UAfflictionInstance > | GetWeaponMovementAfflictionClass () const |
| |
| TSubclassOf< class UAfflictionInstance > | GetWeaponAffliction () const |
| |
| virtual FVector | GetWeaponMovementDirection () const |
| |
| const FVector | GetWeaponPivotOffset () const |
| |
| TSoftObjectPtr< USkeletalMesh > | GetMesh1P () const |
| |
| TSoftObjectPtr< USkeletalMesh > | GetMesh3P () const |
| |
| ECompressedFlags | GetWeaponMovementFlag () const |
| |
| TArray< FWeaponAttachment > & | GetMeshAttachments () |
| |
| void | OnChargeValueUpdated (float Charge) |
| |
| void | OnWeaponParticleLoaded (UParticleSystem *Particle) |
| |
| void | K2_Fire (uint8 Mode) |
| |
| void | K2_FireReleased (uint8 Mode) |
| |
| void | K2_FireComplete (uint8 Mode) |
| |
| void | K2_Reload () |
| |
| void | K2_ReloadCancel () |
| |
| void | K2_ReloadComplete () |
| |
| void | K2_Equip () |
| |
| void | K2_EquipComplete () |
| |
| void | K2_UnEquip () |
| |
| void | K2_UnEquipComplete () |
| |
| void | K2_ToggleDesignatorMarker (AActor *NewDesignatorMarker) |
| |
| void | K2_WeaponStateChanged (EWeaponState NewWeaponState) |
| |
| void | K2_OwnerDied () |
| |
| UAnimMontage * | GetFireMontage1P () const |
| |
| UAnimMontage * | GetFireMontage3P () const |
| |
| virtual void | OnHeatCoolDownComplete () |
| |
| virtual void | FireComplete (uint8 Mode) |
| |
| virtual void | ChargeStart (uint8 Mode, float StartOverride=0.0f) |
| |
| virtual void | EquipComplete () |
| |
| virtual void | ReloadComplete () |
| |
| virtual void | SetMagazineAmmo (float NewMagAmmo) |
| |
| virtual void | StartWeaponMovement (const FVector &Direction) |
| |
| virtual void | StopWeaponMovement () |
| |
| virtual void | OnWeaponDown () |
| |
| virtual void | ToggleEquippedAffliction (bool bIsEquipped) |
| |
| virtual void | CoolDownStart (uint8 Mode) |
| |
| virtual bool | ConsumeAmmo (float Amount, uint8 Mode=0) |
| |
| virtual bool | GenerateHeat (uint8 Mode=0) |
| |
| virtual void | ToggleTightAim (bool bEnable) |
| |
| virtual void | ToggleDesignatorMarker (bool bEnable) |
| |
| virtual void | UpdateDesignator (float DeltaTime=0.f) |
| |
| virtual bool | CanSpawnDesignator () const |
| |
| virtual void | PlayFireCounter () |
| |
| virtual void | PlayWeaponFireEffects (uint8 BurstCounter=0) |
| |
| virtual void | PlayWeaponFireEffects1P () |
| |
| virtual void | PlayWeaponFireEffects3P () |
| |
| virtual void | PlayWeaponReload () |
| |
| virtual void | StopWeaponReload () |
| |
| virtual void | PlayWeaponEquip () |
| |
| virtual void | PlayWeaponUnEquip () |
| |
| virtual void | DecayFireRate () |
| |
| virtual void | WaitToStartHeatCooldown () |
| |
| virtual void | StartHeatCooldown () |
| |
| virtual void | PredictCurrentHeat () |
| |
| virtual void | AsyncLoadImpactTableNiagaraParticle (TSoftObjectPtr< UNiagaraSystem > AssetPointer, UPhysicalMaterial *Material) |
| |
| virtual void | AsyncLoadImpactTableParticle (TSoftObjectPtr< UParticleSystem > AssetPointer, UPhysicalMaterial *Material) |
| |
| virtual void | AsyncLoadImpactTableSound (TSoftObjectPtr< USoundBase > AssetPointer, UPhysicalMaterial *Material) |
| |
| virtual void | AsyncLoadImpactTableDecal (TSoftObjectPtr< UMaterial > AssetPointer, UPhysicalMaterial *Material) |
| |
| virtual bool | GetTargetTransform (FTransform &Transform) const |
| |
| void | Server_Reliable_UnEquip () |
| |
| void | Server_Reliable_Fire (uint8 Mode=0, float WorldTimeOverride=-1.f) |
| |
| void | Server_Reliable_CancelFire () |
| |
| void | Server_Reliable_ChargeStart (float ChargeStartTime, uint8 Mode=0, float WorldTimeOverride=-1.f) |
| |
| void | Server_Reliable_FireReleased (uint8 Mode) |
| |
| void | Server_Reliable_Reload (float WorldTimeSeconds) |
| |
| void | Server_Reliable_ReloadCancel () |
| |
| void | Server_Reliable_TightAim (bool bEnable) |
| |
| void | Multicast_ChargeFinished (float ChargeVal) |
| |
| void | Client_Reliable_BroadcastWeaponError (EWeaponError Error) const |
| |
| void | Client_Reliable_ReloadComplete (float ReloadAmount) |
| |
| void | Client_Reliable_TotalAmmoChanged (float NewTotalAmmo) |
| |
| void | Client_Reliable_SetMagazineAmmo (float NewMagAmmo) |
| |
| void | Client_Reliable_HeatCooldownComplete (uint8 Mode) |
| |
| virtual void | ChargeTimeComplete (uint8 Mode, bool bExecuteFire=true) |
| |
| virtual void | DeferredReload () |
| |
| virtual void | CoolDownFinished () |
| |
| void | OnRep_ChargeIsReady () |
| |
| void | OnRep_IsOverheating () |
| |
| void | OnRep_HoldingFire () |
| |
| void | OnRep_ParentWeapon () |
| |
| virtual void | OnRep_WeaponState (EWeaponState PreviousState) |
| |
| virtual void | OnRep_FireCounter () |
| |
| virtual void | OnRep_TightAiming () |
| |
| void | BroadcastWeaponError (EWeaponError Error) const |
| |
| void | OnMatchStarted () |
| |
| virtual void | MatchStarted () |
| |
| void | OnMatchEnded () |
| |
| virtual void | MatchEnded () |
| |
| virtual const FText & | GetObjectName () const |
| |
| virtual const FString | GetOwnerName () const |
| |
| virtual const FText & | GetObjectDescription () const |
| |
|
| FVehicleSpawnedSignature | ActiveSpawnableEvent |
| |
| float | MaxMagazineAmmo = 10.f |
| |
| float | CoolDown = 0.0f |
| |
| float | BaseDamage = 10.f |
| |
| FChargeEventSignature | ChargeStartEvent |
| |
| FChargeEventSignature | ChargeFinishedEvent |
| |
| FWeaponActiveEvent | WeaponToggleEvent |
| |
| FWeaponCancelledEvent | WeaponCancelledEvent |
| |
| FWeaponOverheatEvent | ONWeaponOverheatStart |
| |
| FWeaponOverheatEvent | ONWeaponOverheatEnd |
| |
| FWeaponEquipStateChangeSignature | OnWeaponEquipped |
| |
| FWeaponStopActionsSignature | OnWeaponStopActions |
| |
| FCoolDownSignature | OnCoolDownStarted |
| |
| FWeaponCompleteSignature | OnCoolDownFinished |
| |
| FWeaponAmmoChangedSignature | OnWeaponAmmoChanged |
| |
| FWeaponDesignatorTargetSignature | OnValidDesignatorTargetEvent |
| |
| bool | bIsManagedByWeaponComponent = true |
| |
| bool | bBlocksUnmanagedWeapons = false |
| |
| bool | bBlockWeaponComponentWhileEquipped = true |
| |
| bool | bRespectWeaponComponentFireLock = true |
| |
| bool | bCancelCurrentEquippedWeaponActions = true |
| |
| bool | bCanEquipWhileSharedWeaponIsEquipping = false |
| |
| bool | bCanEquipWhileSharedWeaponIsUnequipping = false |
| |
| TMap< TSubclassOf< UWeaponInstance >, FMontageList > | FireAnimsPerWeapon1P |
| |
| TMap< TSubclassOf< UWeaponInstance >, FMontageList > | FireAnimsPerWeapon3P |
| |
| bool | bFallBackToFireAnim = true |
| |
| bool | bInterpolateToUnmanagedOffset = false |
| |
| float | UnmanagedOffsetInterpolateToTime = 0.1f |
| |
| float | UnmanagedOffsetInterpolateFromTime = 0.1f |
| |
| bool | bUsesCoolDown = false |
| |
| ECoolDownTrigger | CoolDownTriggerState = ECoolDownTrigger::Fire |
| |
| bool | bDebug = false |
| |
| bool | bFireChargeOnRelease = false |
| |
| float | ChargeRate = 1.f |
| |
| float | FireRate = 1.f |
| |
| float | DamageForce = 200000.f |
| |
| float | FireRateMin = 1.f |
| |
| float | FireRateRampUp = 0.0f |
| |
| float | ReloadRate = 1.f |
| |
| float | ActiveTime = 0.0f |
| |
| FString | WeaponID = "" |
| |
| UCurveFloat * | AimAssistDistanceFalloffCurve = nullptr |
| |
| UCurveFloat * | TightAimedAimAssistDistanceFalloffCurve = nullptr |
| |
| FVector2D | AimAssistFalloffAngle = FVector2D(3.0f, 6.0f) |
| |
| FVector2D | TightAimedAimAssistFalloffAngle = FVector2D(1.0f, 3.0f) |
| |
| bool | bCanWeaponOverheat = false |
| |
| bool | bCanHoldBreathWhileADSing = false |
| |
| bool | bCanUnequipWhileOverheating = true |
| |
| TArray< FFireModeToFloat > | HeatGeneratedPerShot = TArray<FFireModeToFloat>() |
| |
| float | HeatDissipationRate = 1.f |
| |
| float | OverheatThreshold = 100.f |
| |
| float | TimeToFullyCoolDown = 5.f |
| |
| float | EquipRate = 0.25f |
| |
| float | UnequipRate = -1.f |
| |
| bool | bCanQuickSwitchTo = true |
| |
| bool | bUnequipsOnToggle = false |
| |
| bool | bCanBePreviousWeapon = true |
| |
| bool | bFireOnEquip = false |
| |
| bool | bAltFireOnEquip = false |
| |
| bool | bUnEquipAfterFire = false |
| |
| bool | bUnEquipOnEmpty = false |
| |
| bool | bDropWeaponWhenEmpty = false |
| |
| bool | bCanEquipWhenEmpty = true |
| |
| bool | bExclusiveWeapon = false |
| |
| uint8 | FireModeFlags = 0 |
| |
| TSubclassOf< UAfflictionInstance > | EquippedAffliction = NULL |
| |
| TMap< class UPhysicalMaterial *, float > | DamageMultipliers |
| |
| float | MinimumChargeValue = 1.0f |
| |
| EFireType | WeaponFireType = EFireType::SemiAutomatic |
| |
| bool | bHeldToCharge = true |
| |
| UCurveFloat * | DamageScalingCurve |
| |
| bool | bUsesAmmo = true |
| |
| EReloadType | ReloadType = EReloadType::Magazine |
| |
| bool | bConsumeOnFire = true |
| |
| bool | bReloadWhenEmptied = true |
| |
| bool | bInfiniteReserveAmmo = true |
| |
| float | MaxTotalAmmo = 100.f |
| |
| float | AmmoConsumedPerShot = 1.f |
| |
| bool | bGlobalAmmo = false |
| |
| float | RestockTime = 5.f |
| |
| float | RestockAmount = 5.f |
| |
| bool | bProgressiveRestock = false |
| |
| bool | bResetAmmoOnSpawn = false |
| |
| bool | bCanTightAim = false |
| |
| bool | bHasSwayOnTightAim = true |
| |
| float | SwayIntensityMultiplier = 1.f |
| |
| EFireMode | TightAimFireMode = EFireMode::Secondary |
| |
| float | TightAimRate = 0.25f |
| |
| float | TightAimFOV = 45.f |
| |
| float | TightAimFocalDistance = 20.f |
| |
| float | TightAimFStop = 36.f |
| |
| FVector | TightAimRelativeWeaponOffset = FVector::ZeroVector |
| |
| FRotator | TightAimRelativeWeaponRotationOffset = FRotator::ZeroRotator |
| |
| bool | bTightAimInterruptsReload = false |
| |
| FVector2D | TightAimSpreadModifier = FVector2D(1.f, 1.f) |
| |
| TSubclassOf< class UUserWidget > | TightAimWidget = NULL |
| |
| UTexture * | TightAimReticleTexture = NULL |
| |
| FVector2D | TightAimReticleTextureScale = FVector2D(0.05f, 0.05f) |
| |
| FLinearColor | TightAimReticleTextureTint = FLinearColor::White |
| |
| TSubclassOf< class UDamageType > | BaseDamageType = NULL |
| |
| bool | bEnableWeaponMovement = false |
| |
| TSubclassOf< class UAfflictionInstance > | WeaponMovementAfflictionClass = NULL |
| |
| float | WeaponMovementVelocity = 500.f |
| |
| float | MaxWeaponMovementDuration = 0.f |
| |
| ECompressedFlags | WeaponMovementFlag = ECompressedFlags::Dash |
| |
| bool | bLooksTowardsDashMovement = false |
| |
| bool | bBreakAfterDashing = false |
| |
| EFireMode | WeaponMovementFireMode = EFireMode::Secondary |
| |
| bool | bIsChildWeapon = false |
| |
| TSubclassOf< UWeaponInstance > | ChildWeaponClass = NULL |
| |
| EFireMode | ChildWeaponFireMode = EFireMode::Secondary |
| |
| FName | KeyChainSocketName = "KeyChainSocket" |
| |
| FVector | KeyChainScale = FVector(1.0f, 1.0f, 1.0f) |
| |
| EDesignatorTeamView | DesignatorTeamView |
| |
| TSubclassOf< class ADesignatorMarker > | DesignatorMarkerClass = NULL |
| |
| bool | bDesignatorRequiresTarget = true |
| |
| float | WeaponMeshRecoilTime = 0.5f |
| |
| float | WeaponMeshRecoilDistance = 0.0f |
| |
| float | WeaponMeshRecoilDistanceTightAimed = 0.0f |
| |
| UCurveFloat * | WeaponMeshRecoilCurve = nullptr |
| |
| TSoftObjectPtr< USkeletalMesh > | DisplayMesh1P |
| |
| TSoftObjectPtr< USkeletalMesh > | DisplayMesh3P |
| |
| TArray< FWeaponAttachment > | Attachments |
| |
| FName | SocketAttach1P |
| |
| FName | SocketAttach3P |
| |
| FVector | Mesh3PScale = FVector(1.f, 1.f, 1.f) |
| |
| TSubclassOf< UAnimInstance > | AnimationClass1P |
| |
| UAnimMontage * | FireAnimation1P |
| |
| UAnimMontage * | TightAimFireAnimation1P |
| |
| UAnimMontage * | ReloadAnimation1P |
| |
| UAnimMontage * | ReloadAnimation1PStart |
| |
| UAnimMontage * | ReloadAnimation1PEnd |
| |
| bool | bPlayFireAnimationImmediately = false |
| |
| UAnimMontage * | SwapWeaponIn1P |
| |
| UAnimMontage * | SwapWeaponOut1P |
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| TSubclassOf< UAnimInstance > | WeaponAnimationClass |
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| TSubclassOf< UAnimInstance > | WeaponAnimationClass3P |
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| UAnimMontage * | WeaponFireAnimation |
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| UAnimMontage * | WeaponFireAnimation3P |
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| UAnimMontage * | WeaponReloadAnimation1P |
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| UAnimMontage * | WeaponReloadAnimation1PStart |
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| UAnimMontage * | WeaponReloadAnimation1PEnd |
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| UAnimMontage * | WeaponEquipAnimation |
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| TSubclassOf< UAnimInstance > | AnimationClass3P |
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| UAnimMontage * | FireAnimation3P |
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| UAnimMontage * | TightAimFireAnimation3P |
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| UAnimMontage * | ReloadAnimation3P |
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| UAnimMontage * | SwapWeaponIn3P |
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| UAnimMontage * | SwapWeaponOut3P |
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| UAnimMontage * | WeaponReloadAnimation3P |
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| USoundBase * | FireSingleSound |
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| USoundBase * | FireAutoSound |
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| USoundBase * | FireAutoLoopSound |
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| USoundBase * | FireAutoLoopTail |
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| USoundBase * | WeaponMagEmptySound |
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| float | AutoFireClipShotsPerSec = 10.0f |
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| bool | bPlaySingleSoundForBursts = true |
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| bool | bStartLoopingSoundOnFirstShotRemote = true |
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| bool | bStartLoopingSoundOnFirstShotLocal = true |
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| bool | bSyncLoopingSoundToFireRate = true |
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| FVector | Mesh1PScale = FVector(1.f, 1.f, 1.f) |
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| float | Mesh1PScaleMultiplier = 2.0f |
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| FVector | RelativePositionOffset = FVector(30.0f, -22.0f, -152.0f) |
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| FRotator | RelativeRotationOffset = FRotator(16.0f, 0.0f, 10.0f) |
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| FText | WeaponName |
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| FText | WeaponDescription |
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| float | ReticleSpreadMultiplier = 1.f |
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| TSubclassOf< UReticleWidget > | ReticleWidget = NULL |
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| TSubclassOf< UUserWidget > | AmmoCounterWidget = NULL |
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| FName | AmmoCounterSocket = "CounterAttachmentPoint" |
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| TAssetPtr< UTexture2D > | WeaponIcon = NULL |
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| TAssetPtr< UTexture2D > | WeaponKillFeedIcon = NULL |
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| TSubclassOf< class UAfflictionInstance > | WeaponAffliction = NULL |
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| TArray< EPerkType > | PerkSlots = { EPerkType::WEAPON,EPerkType::WEAPON,EPerkType::WEAPON } |
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| bool | bAppliesUltimateDamageMultiplier = false |
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| FName | DisplaySocketName = "DisplaySocket" |
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| float | DisplayFocalDistance = -1.0f |
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| EWeaponState | WeaponState = EWeaponState::Down |
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| UWeaponInstance * | ParentWeapon = NULL |
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| uint8 | FireCounter = 0 |
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| bool | bHoldingFire = false |
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| bool | bCharging = false |
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| bool | bIsOverheating = false |
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| bool | bTightAiming = false |
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| UWeaponInstance * | ChildWeapon = nullptr |
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| float | TotalAmmo = 0.f |
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| float | MagazineAmmo = 0.f |
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| bool | bAwaitingUnEquip = false |
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| AProjectXCharacter * | OwningCharacter = NULL |
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| UWeaponComponent * | OwningComponent = NULL |
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| TMap< uint8, UMaterialInstance * > | WeaponSkin |
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| UParticleSystem * | WeaponSkinParticle = nullptr |
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| TWeakObjectPtr< class ADesignatorMarker > | DesignatorMarker = NULL |
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| float | ChargeValue |
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| bool | bValidDesignator = false |
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| bool | bInitialized = false |
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| float | GlobalAmmoRestockMultiplier = 1.0f |
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