#include <ProjectXHUD.h>
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| static AProjectXHUD * | GetHUD (const UObject *WorldContextObject, const int32 Slot=0) |
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| static UContextMenuWidget * | CreateContextMenu (const UObject *WorldContextObject, TArray< FContextMenuOption > const ContextMenuOptions, const FText Title, const bool bIsDismissable=true, const UObject *ContextObject=nullptr) |
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| static UContextMenuWidget * | CreateGlobalMessageDialogue (const UObject *WorldContextObject, const FContextMenuOption ContextMenuOption1, const FContextMenuOption ContextMenuOption2, const FText Title, const FText Message, const bool bIsDismissable=true, const UObject *ContextObject=nullptr) |
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◆ AProjectXHUD()
| AProjectXHUD::AProjectXHUD |
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◆ BeginPlay()
| void AProjectXHUD::BeginPlay |
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overridevirtual |
◆ CloseQuickChat()
| void AProjectXHUD::CloseQuickChat |
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◆ CreateContextMenu()
| UContextMenuWidget * AProjectXHUD::CreateContextMenu |
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const UObject * |
WorldContextObject, |
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TArray< FContextMenuOption > const |
ContextMenuOptions, |
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const FText |
Title, |
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const bool |
bIsDismissable = true, |
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const UObject * |
ContextObject = nullptr |
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static |
◆ CreateGlobalMessageDialogue()
| UContextMenuWidget * AProjectXHUD::CreateGlobalMessageDialogue |
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const UObject * |
WorldContextObject, |
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const FContextMenuOption |
ContextMenuOption1, |
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const FContextMenuOption |
ContextMenuOption2, |
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const FText |
Title, |
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const FText |
Message, |
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const bool |
bIsDismissable = true, |
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const UObject * |
ContextObject = nullptr |
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◆ CreateHUDUserWidget()
| UHUDBasicUserWidget * AProjectXHUD::CreateHUDUserWidget |
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UClass * |
WidgetClass, |
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const int32 |
ZOrder |
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◆ CreateMenuWidget()
◆ DeferredOpenMap()
| void AProjectXHUD::DeferredOpenMap |
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float |
Delay = -1.f | ) |
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virtual |
◆ DrawHUD()
| void AProjectXHUD::DrawHUD |
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overridevirtual |
◆ DrawProjectileDebug()
| void AProjectXHUD::DrawProjectileDebug |
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protected |
◆ EndPlay()
| void AProjectXHUD::EndPlay |
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const EEndPlayReason::Type |
EndPlayReason | ) |
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overridevirtual |
◆ GetDeployScreenWidget()
◆ GetDisplayMeshClass()
| TSubclassOf< AActor > AProjectXHUD::GetDisplayMeshClass |
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const |
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inline |
◆ GetGameplayWidget()
◆ GetHUD()
| AProjectXHUD * AProjectXHUD::GetHUD |
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const UObject * |
WorldContextObject, |
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const int32 |
Slot = 0 |
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static |
◆ GetLoadoutWidget()
◆ GetMapWidget()
| UUserWidget * AProjectXHUD::GetMapWidget |
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const |
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inline |
◆ GetReticleWidget()
◆ GetWidgetByType()
| UUserWidget * AProjectXHUD::GetWidgetByType |
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TSubclassOf< UUserWidget > |
WidgetClass | ) |
const |
◆ OnPlayerDeath()
| void AProjectXHUD::OnPlayerDeath |
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◆ OpenFollowScreen()
| void AProjectXHUD::OpenFollowScreen |
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◆ OpenPostGameMenu()
| void AProjectXHUD::OpenPostGameMenu |
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◆ PlayerDeath()
| void AProjectXHUD::PlayerDeath |
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virtual |
◆ RemoveHUDUserWidget()
| void AProjectXHUD::RemoveHUDUserWidget |
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UUserWidget * |
Widget | ) |
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◆ ShowHUD()
| void AProjectXHUD::ShowHUD |
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overridevirtual |
◆ ShowMatchResultWidget()
| void AProjectXHUD::ShowMatchResultWidget |
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◆ ShowPodium()
| void AProjectXHUD::ShowPodium |
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◆ ToggleNVIDIAReflexStats()
| void AProjectXHUD::ToggleNVIDIAReflexStats |
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bool |
bVisibility | ) |
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◆ ToggleWidgetByClass()
◆ UpdateReticleWidget()
◆ UProjectXGameViewportClient
◆ OnHUDVisibilityChanged
| FOnHUDVisibilityChanged AProjectXHUD::OnHUDVisibilityChanged |
The documentation for this class was generated from the following files: