![]() |
LEAP Documentation 40220
Documentation for the LEAP project
|
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "Engine/DataAsset.h"
#include "PlayerStructs.h"
#include "CosmeticAssetBase.generated.h"
Go to the source code of this file.
Classes | |
struct | FEquipInfo |
struct | FPerkInfo |
struct | FBodyMeshStruct |
class | UCosmeticAssetBase |
class | UCosmeticBodyMeshAsset |
class | UCosmeticHeadAsset |
class | UCosmeticPlayerSkinAsset |
class | ULoadoutAssetWeapon |
class | UCosmeticColourAsset |
class | UCosmeticWeaponMeshAsset |
class | UCosmeticTextureAsset |
class | UCosmeticMaterialAsset |
class | UCosmeticVehicleSkinAsset |
class | UCosmeticWeaponSkinAsset |
class | UCosmeticKeyChainAsset |
class | UCosmeticTauntAsset |
class | UCosmeticExplosionAsset |
class | UCosmeticTrailAsset |
struct | FCosmeticMasterTable |
struct | FEquipKeys |
struct | FCosmeticTable |
struct | FCosmeticTableLoadout |
struct | FCosmeticTablePerk |
struct | FCosmeticClassTable |
struct | FChallengeTable |
struct | FLoadoutClassTable |
struct | FLoadoutTable |
class | UPerkAssetBase |
struct | FPerkMasterTable |
struct | FPerkClassTable |
struct | FPerkWeaponTable |
struct | FPerkTable |
struct | FRarityWeightTable |
Enumerations | |
enum class | ECosmeticType : uint8 { Graffiti = 0 , WeaponSkins = 1 , KeyChain = 2 , Taunt = 3 , AvatarBorder = 4 , Banner = 5 , PlayerSkin = 6 , Loadout = 7 , Perk = 8 , VehicleSkins = 9 } |
enum class | ECosmeticCategory : uint8 { General = 0 , Class = 1 , Weapon = 2 , Vehicle = 3 , NONE = 4 } |
enum class | EPerkType : uint8 { GENERAL = 0 , CLASS = 1 , WEAPON = 2 , PLAYER = 3 , NONE = 4 } |
enum class | ERarity : uint8 { NONE = 0 , COMMON = 1 , UNCOMMON = 2 , RARE = 3 , EPIC = 4 , LEGENDARY = 5 } |
|
strong |
|
strong |
|
strong |
|
strong |