#include <DesignatorMarker.h>
◆ ApplyDepenetrationAdjustment()
| bool ADesignatorMarker::ApplyDepenetrationAdjustment |
( |
| ) |
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virtual |
◆ BeginPlay()
| void ADesignatorMarker::BeginPlay |
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| ) |
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overrideprotectedvirtual |
◆ Complete()
| void ADesignatorMarker::Complete |
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| ) |
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◆ EndCharge()
| void ADesignatorMarker::EndCharge |
( |
float |
TotalTime, |
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float |
ElapsedTime |
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) |
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virtual |
◆ GetDesignatorRadius()
| float ADesignatorMarker::GetDesignatorRadius |
( |
| ) |
const |
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inline |
◆ GetOwnedPlayerState()
| APlayerState * ADesignatorMarker::GetOwnedPlayerState |
( |
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const |
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inlineoverridevirtual |
◆ GetTeam()
| int32 ADesignatorMarker::GetTeam |
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const |
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overridevirtual |
◆ InitializeForTeam()
| void ADesignatorMarker::InitializeForTeam |
( |
int32 |
Team | ) |
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protected |
◆ IsLocallyOwned()
| bool ADesignatorMarker::IsLocallyOwned |
( |
| ) |
const |
◆ K2_EndCharge()
| void ADesignatorMarker::K2_EndCharge |
( |
float |
TotalTime, |
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float |
ElapsedTime |
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) |
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protected |
◆ K2_StartCharge()
| void ADesignatorMarker::K2_StartCharge |
( |
float |
TotalTime, |
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float |
ElapsedTime |
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) |
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protected |
◆ K2_UpdateValidDesignator()
| void ADesignatorMarker::K2_UpdateValidDesignator |
( |
bool |
bValidDesignator | ) |
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protected |
◆ OnOwnerLeave()
| void ADesignatorMarker::OnOwnerLeave |
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| ) |
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overridevirtual |
◆ SetTargetTransform()
| void ADesignatorMarker::SetTargetTransform |
( |
const FTransform |
NewTargetTransform | ) |
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inline |
◆ StartCharge()
| void ADesignatorMarker::StartCharge |
( |
float |
TotalTime, |
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float |
ElapsedTime |
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) |
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virtual |
◆ Tick()
| void ADesignatorMarker::Tick |
( |
float |
DeltaTime | ) |
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overrideprotectedvirtual |
◆ ToggleValidDesignator()
| void ADesignatorMarker::ToggleValidDesignator |
( |
bool |
bValid | ) |
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virtual |
◆ DesignatorLocationLerpSpeed
| float ADesignatorMarker::DesignatorLocationLerpSpeed = 5.f |
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protected |
◆ DesignatorRadius
| float ADesignatorMarker::DesignatorRadius = 100.f |
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protected |
◆ PlayerOwner
| APlayerState* ADesignatorMarker::PlayerOwner = NULL |
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protected |
◆ SceneComponent
| class USphereComponent* ADesignatorMarker::SceneComponent |
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protected |
◆ ShapeComponent
| class UShapeComponent* ADesignatorMarker::ShapeComponent = NULL |
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protected |
◆ TargetTransform
| FTransform ADesignatorMarker::TargetTransform = FTransform::Identity |
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protected |
The documentation for this class was generated from the following files: