LEAP Documentation 40220
Documentation for the LEAP project
FImpactTableRow Struct Reference

#include <WeaponInstance.h>

Inheritance diagram for FImpactTableRow:

Public Attributes

class UPhysicalMaterial * Material = NULL
 
TSoftObjectPtr< class UNiagaraSystem > NiagaraParticle = NULL
 
TSoftObjectPtr< class UParticleSystem > Particle = NULL
 
TSoftObjectPtr< class USoundBase > Sound = NULL
 
TSoftObjectPtr< class UMaterial > DecalMaterial = NULL
 
TSubclassOf< UCameraShakeBase > CameraShake = nullptr
 
float CameraShakeInnerRadius = 0.0f
 
float CameraShakeOuterRadius = 0.0f
 
FVector DecalSize = FVector(1.25f, 4.f, 4.f)
 
float DecalLifetime = 10.f
 
float DecalMaxDrawDistance = 10000.f
 
float ParticleMaxDrawDistance = 25000.f
 
bool bFrustumCullParticles = true
 
bool bFrustumCullDecals = true
 

Member Data Documentation

◆ bFrustumCullDecals

bool FImpactTableRow::bFrustumCullDecals = true

◆ bFrustumCullParticles

bool FImpactTableRow::bFrustumCullParticles = true

◆ CameraShake

TSubclassOf<UCameraShakeBase> FImpactTableRow::CameraShake = nullptr

◆ CameraShakeInnerRadius

float FImpactTableRow::CameraShakeInnerRadius = 0.0f

◆ CameraShakeOuterRadius

float FImpactTableRow::CameraShakeOuterRadius = 0.0f

◆ DecalLifetime

float FImpactTableRow::DecalLifetime = 10.f

◆ DecalMaterial

TSoftObjectPtr<class UMaterial> FImpactTableRow::DecalMaterial = NULL

◆ DecalMaxDrawDistance

float FImpactTableRow::DecalMaxDrawDistance = 10000.f

◆ DecalSize

FVector FImpactTableRow::DecalSize = FVector(1.25f, 4.f, 4.f)

◆ Material

class UPhysicalMaterial* FImpactTableRow::Material = NULL

◆ NiagaraParticle

TSoftObjectPtr<class UNiagaraSystem> FImpactTableRow::NiagaraParticle = NULL

◆ Particle

TSoftObjectPtr<class UParticleSystem> FImpactTableRow::Particle = NULL

◆ ParticleMaxDrawDistance

float FImpactTableRow::ParticleMaxDrawDistance = 25000.f

◆ Sound

TSoftObjectPtr<class USoundBase> FImpactTableRow::Sound = NULL

The documentation for this struct was generated from the following file: