#include <WeaponInstance.h>
◆ bFrustumCullDecals
bool FImpactTableRow::bFrustumCullDecals = true |
◆ bFrustumCullParticles
bool FImpactTableRow::bFrustumCullParticles = true |
◆ CameraShake
TSubclassOf<UCameraShakeBase> FImpactTableRow::CameraShake = nullptr |
◆ CameraShakeInnerRadius
float FImpactTableRow::CameraShakeInnerRadius = 0.0f |
◆ CameraShakeOuterRadius
float FImpactTableRow::CameraShakeOuterRadius = 0.0f |
◆ DecalLifetime
float FImpactTableRow::DecalLifetime = 10.f |
◆ DecalMaterial
TSoftObjectPtr<class UMaterial> FImpactTableRow::DecalMaterial = NULL |
◆ DecalMaxDrawDistance
float FImpactTableRow::DecalMaxDrawDistance = 10000.f |
◆ DecalSize
FVector FImpactTableRow::DecalSize = FVector(1.25f, 4.f, 4.f) |
◆ Material
class UPhysicalMaterial* FImpactTableRow::Material = NULL |
◆ NiagaraParticle
TSoftObjectPtr<class UNiagaraSystem> FImpactTableRow::NiagaraParticle = NULL |
◆ Particle
TSoftObjectPtr<class UParticleSystem> FImpactTableRow::Particle = NULL |
◆ ParticleMaxDrawDistance
float FImpactTableRow::ParticleMaxDrawDistance = 25000.f |
◆ Sound
TSoftObjectPtr<class USoundBase> FImpactTableRow::Sound = NULL |
The documentation for this struct was generated from the following file: