|
virtual void | BeginPlay () override |
|
virtual TSubclassOf< class UDamageType > | GetDamageType () const override |
|
virtual void | PrimaryFire (uint8 RemainingBurstCount) override |
|
FORCEINLINE class UDataTable * | GetImpactEffectTable () const |
|
virtual void | BeginPlay () override |
|
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
|
virtual bool | CanFire (EWeaponError &ErrorMessage, uint8 Mode) const override |
|
virtual bool | Fire (uint8 Mode, float WorldTimeOverride) override |
|
virtual void | FireComplete (uint8 Mode=0) override |
|
virtual void | PrimaryFire (uint8 RemainingBurstCount) |
|
virtual float | GetDamage (const FHitResult &HitResult, float DamgeModifier, const UWeaponComponent *WeaponComponent=NULL) const override |
|
virtual bool | IsHeadshot (const FHitResult &HitResult) const override |
|
virtual float | GetMovementSpreadModifier () const override |
|
virtual float | GetReticleSpreadMultiplier () const override |
|
virtual float | GetWeaponSpread () const override |
|
virtual void | BeginPlay () override |
|
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
|
virtual void | Activate (bool bReset=false) override |
|
virtual void | Deactivate () override |
|
virtual void | MatchEnded () override |
|
virtual bool | Fire (uint8 Mode=0, float WorldTimeOverride=-1.f) |
|
virtual void | CancelFire () |
|
virtual void | InitializeWeapon (bool bFromBatchInitialization=false) |
|
virtual bool | SetupChildWeapon (UWeaponInstance *ParentWeaponToSet) |
|
virtual void | OwnerDied () |
|
virtual void | StopAllActions () |
|
virtual void | StopInputConstrainedActions () |
|
virtual void | UpdateOwningCharacter (AProjectXCharacter *NewCharacter) |
|
virtual bool | ImplementsFireMode (uint8 Mode) |
|
virtual void | FireReleased (uint8 Mode=0) |
|
virtual bool | Reload (float WorldTimeOverride=-1.f) |
|
virtual void | CancelReload () |
|
virtual bool | Equip () |
|
virtual bool | UnEquip (bool bForce=false) |
|
virtual void | UnEquipComplete () |
|
virtual bool | QueueUnEquip () |
|
virtual void | CancelQueuedUnEquip () |
|
virtual void | ActiveTimeComplete () |
|
virtual void | UpdateMeshes1P () |
|
virtual void | UpdateMeshes3P () |
|
virtual void | ApplyWeaponSkins () |
|
virtual void | UpdateWeaponSkin (UMaterialInstance *Material, int MaterialIndex) |
|
virtual void | UpdateWeaponSkinParticleSystem (UParticleSystem *WeaponSkinParticleSystem) |
|
virtual void | SetWeaponState (EWeaponState NewState) |
|
virtual void | LoadImpactEffectTable (UDataTable *ImpactTable) |
|
virtual void | ToggleWeaponPerks (bool bPerksOn) |
|
virtual void | SetMaxMagazineAmmo (float NewMaxAmmo) |
|
void | SetFireAnimMontage (UAnimMontage *NewFireAnimation1P, UAnimMontage *NewFireAnimation3P) |
|
FORCEINLINE float | GetFireRatePercentage () const |
|
FORCEINLINE bool | IsReady () const |
|
FORCEINLINE bool | IsEquipped () const |
|
FORCEINLINE bool | IsDown () const |
|
FORCEINLINE bool | IsFiring () const |
|
FORCEINLINE bool | IsHoldingPrimary () const |
|
FORCEINLINE bool | IsReloading () const |
|
FORCEINLINE bool | IsEquipping () const |
|
FORCEINLINE bool | IsUnEquipping () const |
|
FORCEINLINE bool | IsWaitingToUnEquip () const |
|
FORCEINLINE bool | IsOverheated () const |
|
FORCEINLINE bool | CanWeaponOverheat () const |
|
FORCEINLINE bool | CanTightAim () const |
|
FORCEINLINE bool | IsTightAiming () const |
|
FORCEINLINE bool | HasSwayOnTightAim () const |
|
FORCEINLINE float | GetSwayIntensityMultiplier () const |
|
FORCEINLINE float | GetFireRate () const |
|
FORCEINLINE float | GetDisplayFireRate () const |
|
FORCEINLINE EFireType | GetFireType () const |
|
FORCEINLINE bool | IsSemiAutomatic () const |
|
FORCEINLINE bool | IsAutomatic () const |
|
FORCEINLINE bool | IsCharged () const |
|
FORCEINLINE bool | IsInitialized () const |
|
FORCEINLINE bool | IsDebugging () const |
|
FORCEINLINE bool | IsChildWeapon () const |
|
FORCEINLINE bool | CanQuickSwitchTo () const |
|
FORCEINLINE bool | ShouldUnEquipAfterFire () const |
|
FORCEINLINE bool | ShouldUnequipOnToggle () const |
|
FORCEINLINE bool | ShouldUnEquipOnEmpty () const |
|
FORCEINLINE bool | CanBePreviousWeapon () const |
|
FORCEINLINE bool | IsExclusiveWeapon () const |
|
FORCEINLINE float | GetDamageForce () const |
|
FORCEINLINE bool | CanHoldBreathWhileADSing () const |
|
FORCEINLINE bool | UsesAmmo () const |
|
FORCEINLINE bool | UsesGlobalAmmo () const |
|
bool | HasInfiniteReserveAmmo () const |
|
float | GetMaxMagAmmo () const |
|
FORCEINLINE float | GetReserveAmmo () const |
|
FORCEINLINE float | GetMaxReserveAmmo () const |
|
FORCEINLINE FName | GetKeyChainSocket () const |
|
const FText & | GetWeaponName () const |
|
const FText & | GetWeaponDescription () const |
|
FORCEINLINE TAssetPtr< UTexture2D > | GetWeaponIcon () const |
|
FORCEINLINE TAssetPtr< UTexture2D > | GetWeaponKillFeedIcon () const |
|
FORCEINLINE bool | UsesCoolDown () const |
|
FORCEINLINE float | GetCoolDownDuration () const |
|
FORCEINLINE float | GetChargeValue () const |
|
FORCEINLINE float | GetOverheatThreshold () const |
|
FORCEINLINE bool | DoesWeaponSupportTightAiming () const |
|
FORCEINLINE FName | GetDisplaySocketName () const |
|
FORCEINLINE float | GetDisplayCameraFocalDistance () const |
|
FORCEINLINE bool | IsAlmostReady () const |
|
FORCEINLINE FName | GetSocket1P () const |
|
FORCEINLINE FName | GetSocket3P () const |
|
FORCEINLINE EWeaponState | GetWeaponState () const |
|
const TArray< EPerkType > & | GetPerkSlots () const |
|
FTransform | GetDesignatorTransform () |
|
const FString & | GetWeaponID () const |
|
virtual float | GetWeaponSpread () const |
|
virtual float | GetMagAmmo () const |
|
virtual float | GetDisplayDamage () const |
|
UWeaponComponent * | GetOwningComponent () const |
|
AProjectXCharacter * | GetOwningCharacter () const |
|
AController * | GetOwningController () const |
|
virtual AProjectXPlayerController * | GetOwningPlayerController () const |
|
UGlobalAmmoComponent * | GetGlobalAmmoComponent () const |
|
FVector | GetKeyChainScale () const |
|
bool | IsCurrentViewTarget () const |
|
virtual bool | IsLocallyOwned () const |
|
virtual bool | IsAuthority () const |
|
AProjectXHUD * | GetHUD () const |
|
UReticleWidget * | GetReticle () const |
|
virtual float | GetTightAimPercent () const |
|
float | GetTightAimSpreadModifier () const |
|
virtual float | GetMovementSpreadModifier () const |
|
TSubclassOf< class UUserWidget > | GetTightAimWidget () const |
|
virtual float | GetGlobalRestockTime () const |
|
virtual float | GetGlobalRestockAmount () const |
|
virtual bool | IsProgressiveGlobalAmmoRestock () const |
|
virtual bool | IsHeadshot (const FHitResult &HitResult) const |
|
virtual float | GetDamage (const FHitResult &HitResult, float DamageModifer=1.0f, const UWeaponComponent *WeaponComponent=NULL) const |
|
virtual float | GetDamageMultiplier (const FHitResult &HitResult, float DamageModifer=1.0f, const UWeaponComponent *WeaponComponent=NULL) const |
|
virtual TSubclassOf< UDamageType > | GetDamageType () const |
|
float | GetDamageScalingMultiplier (float Value) const |
|
bool | IsCoolingDown () const |
|
float | CoolDownDurationRemaining () const |
|
float | GetCurrentHeat () const |
|
float | GetHeatAsPercentage () const |
|
UParticleSystem * | GetWeaponSkinParticle () const |
|
virtual bool | IsTightAimFireMode (uint8 Mode) const |
|
virtual bool | IsLocallyOwnedRemote () const |
|
virtual bool | IsSimulatedOnly () const |
|
virtual bool | IsNonOwningAuthority () const |
|
virtual void | AddAmmo (float InAmmo) |
|
virtual const FText & | GetObjectName () const |
|
virtual const FString | GetOwnerName () const |
|
virtual const FText & | GetObjectDescription () const |
|
virtual bool | IsActionNearlyComplete (EWeaponState State) const |
|
virtual bool | IsChildWeaponFireMode (uint8 Mode) const |
|
virtual float | GetReticleSpreadMultiplier () const |
|
virtual bool | ShouldReloadCancel (uint8 Mode) const |
|
virtual bool | CanReload (EWeaponError &ErrorMessage) const |
|
virtual bool | CanFire (EWeaponError &ErrorMessage, uint8 Mode=0) const |
|
virtual bool | IsManagedByWeaponComponent () const |
|
virtual bool | BlocksWeaponComponentWhileEquipped () const |
|
virtual bool | CancelsCurrentEquippedWeaponActionsWhenEquipped () const |
|
virtual bool | BlocksUnmanagedWeapons () const |
|
virtual bool | CanEquip () const |
|
virtual bool | CanUnEquip (bool bTestOnly=false) const |
|
virtual bool | CanQueueUnEquip () const |
|
virtual bool | IsAwaitingUnEquip () const |
|
virtual float | GetDamageMaterialMultiplier (const FHitResult &HitResult) const |
|
virtual bool | HasEnoughAmmo (float Amount, uint8 Mode=0) const |
|
float | GetWeaponMovementVelocity () const |
|
TSubclassOf< class UAfflictionInstance > | GetWeaponMovementAfflictionClass () const |
|
TSubclassOf< class UAfflictionInstance > | GetWeaponAffliction () const |
|
virtual FVector | GetWeaponMovementDirection () const |
|
const FVector | GetWeaponPivotOffset () const |
|
TSoftObjectPtr< USkeletalMesh > | GetMesh1P () const |
|
TSoftObjectPtr< USkeletalMesh > | GetMesh3P () const |
|
ECompressedFlags | GetWeaponMovementFlag () const |
|
TArray< FWeaponAttachment > & | GetMeshAttachments () |
|
void | OnChargeValueUpdated (float Charge) |
|
void | OnWeaponParticleLoaded (UParticleSystem *Particle) |
|
void | K2_Fire (uint8 Mode) |
|
void | K2_FireReleased (uint8 Mode) |
|
void | K2_FireComplete (uint8 Mode) |
|
void | K2_Reload () |
|
void | K2_ReloadCancel () |
|
void | K2_ReloadComplete () |
|
void | K2_Equip () |
|
void | K2_EquipComplete () |
|
void | K2_UnEquip () |
|
void | K2_UnEquipComplete () |
|
void | K2_ToggleDesignatorMarker (AActor *NewDesignatorMarker) |
|
void | K2_WeaponStateChanged (EWeaponState NewWeaponState) |
|
void | K2_OwnerDied () |
|
UAnimMontage * | GetFireMontage1P () const |
|
UAnimMontage * | GetFireMontage3P () const |
|
virtual void | OnHeatCoolDownComplete () |
|
virtual void | FireComplete (uint8 Mode) |
|
virtual void | ChargeStart (uint8 Mode, float StartOverride=0.0f) |
|
virtual void | EquipComplete () |
|
virtual void | ReloadComplete () |
|
virtual void | SetMagazineAmmo (float NewMagAmmo) |
|
virtual void | StartWeaponMovement (const FVector &Direction) |
|
virtual void | StopWeaponMovement () |
|
virtual void | OnWeaponDown () |
|
virtual void | ToggleEquippedAffliction (bool bIsEquipped) |
|
virtual void | CoolDownStart (uint8 Mode) |
|
virtual bool | ConsumeAmmo (float Amount, uint8 Mode=0) |
|
virtual bool | GenerateHeat (uint8 Mode=0) |
|
virtual void | ToggleTightAim (bool bEnable) |
|
virtual void | ToggleDesignatorMarker (bool bEnable) |
|
virtual void | UpdateDesignator (float DeltaTime=0.f) |
|
virtual bool | CanSpawnDesignator () const |
|
virtual void | PlayFireCounter () |
|
virtual void | PlayWeaponFireEffects (uint8 BurstCounter=0) |
|
virtual void | PlayWeaponFireEffects1P () |
|
virtual void | PlayWeaponFireEffects3P () |
|
virtual void | PlayWeaponReload () |
|
virtual void | StopWeaponReload () |
|
virtual void | PlayWeaponEquip () |
|
virtual void | PlayWeaponUnEquip () |
|
virtual void | DecayFireRate () |
|
virtual void | WaitToStartHeatCooldown () |
|
virtual void | StartHeatCooldown () |
|
virtual void | PredictCurrentHeat () |
|
virtual void | AsyncLoadImpactTableNiagaraParticle (TSoftObjectPtr< UNiagaraSystem > AssetPointer, UPhysicalMaterial *Material) |
|
virtual void | AsyncLoadImpactTableParticle (TSoftObjectPtr< UParticleSystem > AssetPointer, UPhysicalMaterial *Material) |
|
virtual void | AsyncLoadImpactTableSound (TSoftObjectPtr< USoundBase > AssetPointer, UPhysicalMaterial *Material) |
|
virtual void | AsyncLoadImpactTableDecal (TSoftObjectPtr< UMaterial > AssetPointer, UPhysicalMaterial *Material) |
|
virtual bool | GetTargetTransform (FTransform &Transform) const |
|
void | Server_Reliable_UnEquip () |
|
void | Server_Reliable_Fire (uint8 Mode=0, float WorldTimeOverride=-1.f) |
|
void | Server_Reliable_CancelFire () |
|
void | Server_Reliable_ChargeStart (float ChargeStartTime, uint8 Mode=0, float WorldTimeOverride=-1.f) |
|
void | Server_Reliable_FireReleased (uint8 Mode) |
|
void | Server_Reliable_Reload (float WorldTimeSeconds) |
|
void | Server_Reliable_ReloadCancel () |
|
void | Server_Reliable_TightAim (bool bEnable) |
|
void | Multicast_ChargeFinished (float ChargeVal) |
|
void | Client_Reliable_BroadcastWeaponError (EWeaponError Error) const |
|
void | Client_Reliable_ReloadComplete (float ReloadAmount) |
|
void | Client_Reliable_TotalAmmoChanged (float NewTotalAmmo) |
|
void | Client_Reliable_SetMagazineAmmo (float NewMagAmmo) |
|
void | Client_Reliable_HeatCooldownComplete (uint8 Mode) |
|
virtual void | ChargeTimeComplete (uint8 Mode, bool bExecuteFire=true) |
|
virtual void | DeferredReload () |
|
virtual void | CoolDownFinished () |
|
void | OnRep_ChargeIsReady () |
|
void | OnRep_IsOverheating () |
|
void | OnRep_HoldingFire () |
|
void | OnRep_ParentWeapon () |
|
virtual void | OnRep_WeaponState (EWeaponState PreviousState) |
|
virtual void | OnRep_FireCounter () |
|
virtual void | OnRep_TightAiming () |
|
void | BroadcastWeaponError (EWeaponError Error) const |
|
void | OnMatchStarted () |
|
virtual void | MatchStarted () |
|
void | OnMatchEnded () |
|
virtual void | MatchEnded () |
|
virtual const FText & | GetObjectName () const |
|
virtual const FString | GetOwnerName () const |
|
virtual const FText & | GetObjectDescription () const |
|
|
static void | FormatTraceMultiHitResults (TArray< FHitResult > &HitResults, const UWeaponInstanceRanged *Weapon) |
|
static bool | IsHeadshotStatic (const FHitResult &HitResult, const TSubclassOf< UDamageType > DamageType) |
|
static bool | ShouldDisplayHitConfirm (AActor *Target, AActor *Instigator) |
|
static float | GetMagCapacityFromClass (TSubclassOf< UWeaponInstance > Class) |
|
static float | GetGlobalRestockTimeFromClass (TSubclassOf< UWeaponInstance > Class) |
|
static float | GetGlobalRestockAmountFromClass (TSubclassOf< UWeaponInstance > Class) |
|
static FVector | GetKeyChainScaleStatic (TSubclassOf< UWeaponInstance > Class) |
|
static FText | GetWeaponNameFromClass (TSubclassOf< UWeaponInstance > Class) |
|
static FText | GetWeaponDescriptionFromClass (TSubclassOf< UWeaponInstance > Class) |
|
static FString | GetWeaponIDFromClass (TSubclassOf< UWeaponInstance > Class) |
|
static TAssetPtr< UTexture2D > | GetWeaponIconFromClass (TSubclassOf< UWeaponInstance > Class) |
|
static FName | GetWeaponKeyChainSocket (TSubclassOf< UWeaponInstance > Class) |
|
static TAssetPtr< UTexture2D > | GetWeaponKillFeedIconFromClass (TSubclassOf< UWeaponInstance > Class) |
|
static TSoftObjectPtr< USkeletalMesh > | Get3rdPersonDisplayMeshFromClass (TSubclassOf< UWeaponInstance > Class) |
|
static void | GetAllImpactEffectRows (class UDataTable *DataTable, TArray< struct FImpactTableRow * > &ImpactEffectRows) |
|
static uint8 | StaticGetNumberOfPerksSlots (TSubclassOf< UWeaponInstance > Class) |
|
static TArray< EPerkType > | StaticGetPerkSlots (TSubclassOf< UWeaponInstance > Class) |
|
static struct FImpactTableRow * | GetImpactEffectByName (class UDataTable *DataTable, FName RowName) |
|
static struct FImpactTableRow * | GetImpactEffectByPhysicsMaterial (class UDataTable *DataTable, const UPhysicalMaterial *Material) |
|
static void | SpawnImpactEffects (UObject *WorldContextObject, class UDataTable *DataTable, const FHitResult &Hit, class UParticleSystemComponent *&ParticleSystem, class UAudioComponent *&AudioComponent, class UDecalComponent *&DecalComponent, UNiagaraComponent *&NiagaraParticleSystem) |
|
UCurveFloat * | DamageFalloffCurve = NULL |
|
bool | bBurstFire = false |
|
uint8 | BurstCount = 3 |
|
float | BurstRate = 0.1f |
|
float | MaxMagazineAmmo = 10.f |
|
float | CoolDown = 0.0f |
|
float | BaseDamage = 10.f |
|
FChargeEventSignature | ChargeStartEvent |
|
FChargeEventSignature | ChargeFinishedEvent |
|
FWeaponActiveEvent | WeaponToggleEvent |
|
FWeaponCancelledEvent | WeaponCancelledEvent |
|
FWeaponOverheatEvent | ONWeaponOverheatStart |
|
FWeaponOverheatEvent | ONWeaponOverheatEnd |
|
FWeaponEquipStateChangeSignature | OnWeaponEquipped |
|
FWeaponStopActionsSignature | OnWeaponStopActions |
|
FCoolDownSignature | OnCoolDownStarted |
|
FWeaponCompleteSignature | OnCoolDownFinished |
|
FWeaponAmmoChangedSignature | OnWeaponAmmoChanged |
|
FWeaponDesignatorTargetSignature | OnValidDesignatorTargetEvent |
|
bool | bIsManagedByWeaponComponent = true |
|
bool | bBlocksUnmanagedWeapons = false |
|
bool | bBlockWeaponComponentWhileEquipped = true |
|
bool | bRespectWeaponComponentFireLock = true |
|
bool | bCancelCurrentEquippedWeaponActions = true |
|
bool | bCanEquipWhileSharedWeaponIsEquipping = false |
|
bool | bCanEquipWhileSharedWeaponIsUnequipping = false |
|
TMap< TSubclassOf< UWeaponInstance >, FMontageList > | FireAnimsPerWeapon1P |
|
TMap< TSubclassOf< UWeaponInstance >, FMontageList > | FireAnimsPerWeapon3P |
|
bool | bFallBackToFireAnim = true |
|
bool | bInterpolateToUnmanagedOffset = false |
|
float | UnmanagedOffsetInterpolateToTime = 0.1f |
|
float | UnmanagedOffsetInterpolateFromTime = 0.1f |
|
bool | bUsesCoolDown = false |
|
ECoolDownTrigger | CoolDownTriggerState = ECoolDownTrigger::Fire |
|
bool | bDebug = false |
|
bool | bFireChargeOnRelease = false |
|
float | ChargeRate = 1.f |
|
float | FireRate = 1.f |
|
float | DamageForce = 200000.f |
|
float | FireRateMin = 1.f |
|
float | FireRateRampUp = 0.0f |
|
float | ReloadRate = 1.f |
|
float | ActiveTime = 0.0f |
|
FString | WeaponID = "" |
|
UCurveFloat * | AimAssistDistanceFalloffCurve = nullptr |
|
UCurveFloat * | TightAimedAimAssistDistanceFalloffCurve = nullptr |
|
FVector2D | AimAssistFalloffAngle = FVector2D(3.0f, 6.0f) |
|
FVector2D | TightAimedAimAssistFalloffAngle = FVector2D(1.0f, 3.0f) |
|
bool | bCanWeaponOverheat = false |
|
bool | bCanHoldBreathWhileADSing = false |
|
bool | bCanUnequipWhileOverheating = true |
|
TArray< FFireModeToFloat > | HeatGeneratedPerShot = TArray<FFireModeToFloat>() |
|
float | HeatDissipationRate = 1.f |
|
float | OverheatThreshold = 100.f |
|
float | TimeToFullyCoolDown = 5.f |
|
float | EquipRate = 0.25f |
|
float | UnequipRate = -1.f |
|
bool | bCanQuickSwitchTo = true |
|
bool | bUnequipsOnToggle = false |
|
bool | bCanBePreviousWeapon = true |
|
bool | bFireOnEquip = false |
|
bool | bAltFireOnEquip = false |
|
bool | bUnEquipAfterFire = false |
|
bool | bUnEquipOnEmpty = false |
|
bool | bDropWeaponWhenEmpty = false |
|
bool | bCanEquipWhenEmpty = true |
|
bool | bExclusiveWeapon = false |
|
uint8 | FireModeFlags = 0 |
|
TSubclassOf< UAfflictionInstance > | EquippedAffliction = NULL |
|
TMap< class UPhysicalMaterial *, float > | DamageMultipliers |
|
float | MinimumChargeValue = 1.0f |
|
EFireType | WeaponFireType = EFireType::SemiAutomatic |
|
bool | bHeldToCharge = true |
|
UCurveFloat * | DamageScalingCurve |
|
bool | bUsesAmmo = true |
|
EReloadType | ReloadType = EReloadType::Magazine |
|
bool | bConsumeOnFire = true |
|
bool | bReloadWhenEmptied = true |
|
bool | bInfiniteReserveAmmo = true |
|
float | MaxTotalAmmo = 100.f |
|
float | AmmoConsumedPerShot = 1.f |
|
bool | bGlobalAmmo = false |
|
float | RestockTime = 5.f |
|
float | RestockAmount = 5.f |
|
bool | bProgressiveRestock = false |
|
bool | bResetAmmoOnSpawn = false |
|
bool | bCanTightAim = false |
|
bool | bHasSwayOnTightAim = true |
|
float | SwayIntensityMultiplier = 1.f |
|
EFireMode | TightAimFireMode = EFireMode::Secondary |
|
float | TightAimRate = 0.25f |
|
float | TightAimFOV = 45.f |
|
float | TightAimFocalDistance = 20.f |
|
float | TightAimFStop = 36.f |
|
FVector | TightAimRelativeWeaponOffset = FVector::ZeroVector |
|
FRotator | TightAimRelativeWeaponRotationOffset = FRotator::ZeroRotator |
|
bool | bTightAimInterruptsReload = false |
|
FVector2D | TightAimSpreadModifier = FVector2D(1.f, 1.f) |
|
TSubclassOf< class UUserWidget > | TightAimWidget = NULL |
|
UTexture * | TightAimReticleTexture = NULL |
|
FVector2D | TightAimReticleTextureScale = FVector2D(0.05f, 0.05f) |
|
FLinearColor | TightAimReticleTextureTint = FLinearColor::White |
|
TSubclassOf< class UDamageType > | BaseDamageType = NULL |
|
bool | bEnableWeaponMovement = false |
|
TSubclassOf< class UAfflictionInstance > | WeaponMovementAfflictionClass = NULL |
|
float | WeaponMovementVelocity = 500.f |
|
float | MaxWeaponMovementDuration = 0.f |
|
ECompressedFlags | WeaponMovementFlag = ECompressedFlags::Dash |
|
bool | bLooksTowardsDashMovement = false |
|
bool | bBreakAfterDashing = false |
|
EFireMode | WeaponMovementFireMode = EFireMode::Secondary |
|
bool | bIsChildWeapon = false |
|
TSubclassOf< UWeaponInstance > | ChildWeaponClass = NULL |
|
EFireMode | ChildWeaponFireMode = EFireMode::Secondary |
|
FName | KeyChainSocketName = "KeyChainSocket" |
|
FVector | KeyChainScale = FVector(1.0f, 1.0f, 1.0f) |
|
EDesignatorTeamView | DesignatorTeamView |
|
TSubclassOf< class ADesignatorMarker > | DesignatorMarkerClass = NULL |
|
bool | bDesignatorRequiresTarget = true |
|
float | WeaponMeshRecoilTime = 0.5f |
|
float | WeaponMeshRecoilDistance = 0.0f |
|
float | WeaponMeshRecoilDistanceTightAimed = 0.0f |
|
UCurveFloat * | WeaponMeshRecoilCurve = nullptr |
|
TSoftObjectPtr< USkeletalMesh > | DisplayMesh1P |
|
TSoftObjectPtr< USkeletalMesh > | DisplayMesh3P |
|
TArray< FWeaponAttachment > | Attachments |
|
FName | SocketAttach1P |
|
FName | SocketAttach3P |
|
FVector | Mesh3PScale = FVector(1.f, 1.f, 1.f) |
|
TSubclassOf< UAnimInstance > | AnimationClass1P |
|
UAnimMontage * | FireAnimation1P |
|
UAnimMontage * | TightAimFireAnimation1P |
|
UAnimMontage * | ReloadAnimation1P |
|
UAnimMontage * | ReloadAnimation1PStart |
|
UAnimMontage * | ReloadAnimation1PEnd |
|
bool | bPlayFireAnimationImmediately = false |
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UAnimMontage * | SwapWeaponIn1P |
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UAnimMontage * | SwapWeaponOut1P |
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TSubclassOf< UAnimInstance > | WeaponAnimationClass |
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TSubclassOf< UAnimInstance > | WeaponAnimationClass3P |
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UAnimMontage * | WeaponFireAnimation |
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UAnimMontage * | WeaponFireAnimation3P |
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UAnimMontage * | WeaponReloadAnimation1P |
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UAnimMontage * | WeaponReloadAnimation1PStart |
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UAnimMontage * | WeaponReloadAnimation1PEnd |
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UAnimMontage * | WeaponEquipAnimation |
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TSubclassOf< UAnimInstance > | AnimationClass3P |
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UAnimMontage * | FireAnimation3P |
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UAnimMontage * | TightAimFireAnimation3P |
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UAnimMontage * | ReloadAnimation3P |
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UAnimMontage * | SwapWeaponIn3P |
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UAnimMontage * | SwapWeaponOut3P |
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UAnimMontage * | WeaponReloadAnimation3P |
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USoundBase * | FireSingleSound |
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USoundBase * | FireAutoSound |
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USoundBase * | FireAutoLoopSound |
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USoundBase * | FireAutoLoopTail |
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USoundBase * | WeaponMagEmptySound |
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float | AutoFireClipShotsPerSec = 10.0f |
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bool | bPlaySingleSoundForBursts = true |
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bool | bStartLoopingSoundOnFirstShotRemote = true |
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bool | bStartLoopingSoundOnFirstShotLocal = true |
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bool | bSyncLoopingSoundToFireRate = true |
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FVector | Mesh1PScale = FVector(1.f, 1.f, 1.f) |
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float | Mesh1PScaleMultiplier = 2.0f |
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FVector | RelativePositionOffset = FVector(30.0f, -22.0f, -152.0f) |
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FRotator | RelativeRotationOffset = FRotator(16.0f, 0.0f, 10.0f) |
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FText | WeaponName |
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FText | WeaponDescription |
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float | ReticleSpreadMultiplier = 1.f |
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TSubclassOf< UReticleWidget > | ReticleWidget = NULL |
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TSubclassOf< UUserWidget > | AmmoCounterWidget = NULL |
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FName | AmmoCounterSocket = "CounterAttachmentPoint" |
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TAssetPtr< UTexture2D > | WeaponIcon = NULL |
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TAssetPtr< UTexture2D > | WeaponKillFeedIcon = NULL |
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TSubclassOf< class UAfflictionInstance > | WeaponAffliction = NULL |
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TArray< EPerkType > | PerkSlots = { EPerkType::WEAPON,EPerkType::WEAPON,EPerkType::WEAPON } |
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bool | bAppliesUltimateDamageMultiplier = false |
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FName | DisplaySocketName = "DisplaySocket" |
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float | DisplayFocalDistance = -1.0f |
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EWeaponState | WeaponState = EWeaponState::Down |
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UWeaponInstance * | ParentWeapon = NULL |
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uint8 | FireCounter = 0 |
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bool | bHoldingFire = false |
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bool | bCharging = false |
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bool | bIsOverheating = false |
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bool | bTightAiming = false |
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UWeaponInstance * | ChildWeapon = nullptr |
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float | TotalAmmo = 0.f |
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float | MagazineAmmo = 0.f |
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bool | bAwaitingUnEquip = false |
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AProjectXCharacter * | OwningCharacter = NULL |
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UWeaponComponent * | OwningComponent = NULL |
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TMap< uint8, UMaterialInstance * > | WeaponSkin |
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UParticleSystem * | WeaponSkinParticle = nullptr |
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TWeakObjectPtr< class ADesignatorMarker > | DesignatorMarker = NULL |
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float | ChargeValue |
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bool | bValidDesignator = false |
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bool | bInitialized = false |
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float | GlobalAmmoRestockMultiplier = 1.0f |
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