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LEAP Documentation 40220
Documentation for the LEAP project
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#include <ShieldGenerator.h>
Public Member Functions | |
AShieldGenerator () | |
virtual bool | CanSpawnPlayer (const AProjectXPlayerState *InInstigator) const override |
virtual void | SetLocked (bool bNewLocked) override |
virtual void | Initialize (int32 NumberOfCheckPointsOverride=INDEX_NONE, float PerPlayerCaptureRateOverride=INDEX_NONE) override |
virtual float | GetObjectiveHealth () const override |
virtual float | GetObjectiveMaxHealth () const override |
virtual bool | GetIsObjectiveDead () const |
virtual int32 | GetObjectiveTeam () const |
virtual int32 | GetObjectiveSortOrder () const |
virtual bool | GetIsObjectiveProperlyInitialized () const |
virtual bool | IsDead () const |
virtual int32 | GetShieldTeam () const |
FORCEINLINE bool | GetTurnsIntoCapturePoint () const |
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virtual void | Tick (float DeltaTime) override |
virtual void | TickCapture (float DeltaTime) |
virtual int32 | GetActorTeam (AActor *Target) const |
virtual int32 | GetTeam () const override |
virtual int32 | SetTeam (int32 NewTeam) override |
virtual float | GetRadarIconSize () const |
virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const override |
virtual float | GetRadarIconOpacity () const override |
virtual const FText & | GetRadarLabel () const |
virtual void | SetRadarIconOpacity (float Opacity) override |
virtual bool | RegisterOnStart () const override |
virtual FStopTrackingActorSignature & | GetStopTrackingEvent () override |
int32 | GetSortOrder () const |
FText | GetPointName () const |
virtual void | SetLocked (bool bNewLocked) |
virtual bool | GetIsLocked () const |
const FCaptureInfo & | GetCaptureInfo () const |
FORCEINLINE float | GetCaptureRadius () const |
virtual void | Initialize (int32 NumberOfCheckPointsOverride=INDEX_NONE, float PerPlayerCaptureRateOverride=INDEX_NONE) |
virtual bool | CanSpawnPlayer (const AProjectXPlayerState *Instigator) const override |
virtual float | GetSpawnScoreForInstigator (const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override |
virtual bool | GetSpawnLocation (AProjectXPlayerState *Instigator, FTransform &Transform) const override |
void | TriggerDelayedActivation () |
virtual AActor * | GetPlayerStart (class AController *Player) const |
virtual AActor * | GetTrackableInterfaceActor () override |
virtual void | MatchEnded () override |
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virtual void | RegisterActorForScoring () |
virtual void | DeRegisterActorForScoring () |
virtual bool | CanSpawnPlayer (const AProjectXPlayerState *Instigator) const |
virtual bool | GetSpawnLocation (AProjectXPlayerState *Instigator, FTransform &Transform) const |
virtual float | GetSpawnScoreForInstigator (const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const |
virtual bool | GetCanSpawnOnCombatTarget () const |
virtual void | UpdateCanSpawnOnCombatTarget (bool bNewInCombatSpawnTarget) |
virtual bool | ShouldRegisterForScoringOnStart () const |
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void | OnMatchStarted () |
virtual void | MatchStarted () |
void | OnMatchEnded () |
virtual void | MatchEnded () |
virtual int32 | GetTeam () const |
virtual int32 | SetTeam (int32 NewTeam) |
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virtual void | BroadcastTrackableActor () |
virtual FStopTrackingActorSignature & | GetStopTrackingEvent () |
virtual TSoftObjectPtr< UTexture2D > | GetMapIcon () const |
virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const |
virtual TSoftObjectPtr< UTexture2D > | GetHudIcon () const |
virtual AActor * | GetTrackableInterfaceActor () |
virtual float | GetRadarIconSize () const |
virtual float | GetRadarIconOpacity () const |
virtual float | GetRadarIconEnemyOpacity () const |
virtual bool | GetRadarIconCompensantesRotation () const |
virtual bool | GetAllyVisibilityResponse () |
virtual const FText & | GetRadarLabel () const |
virtual void | SetRadarIconOpacity (float Opacity) |
virtual bool | IsCloaked () const |
virtual bool | RegisterOnStart () const |
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virtual float | GetObjectiveHealth () const |
virtual bool | GetIsObjectiveDead () const |
virtual float | GetObjectiveMaxHealth () const |
virtual int32 | GetObjectiveTeam () const |
virtual bool | GetIsObjectiveProperlyInitialized () const |
virtual void | SetObjectiveTeam () const |
virtual int32 | GetObjectiveSortOrder () const |
Public Attributes | |
FShieldGeneratorEventSignature | OnShieldGeneratorDestroyed |
FShieldGeneratorEventSignature | OnShieldUnderAttack |
FShieldGeneratorHealthEventSignature | OnShieldHealthChanged |
FShieldGeneratorEventSignature | OnShieldProperlyInitialized |
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FControlPointOwnerChangedSignature | OnControlPointOwnerChanged |
FCaptureInfoChanged | OnCaptureInfoChanged |
FCapturePointLockChangedSignature | OnCapturePointLockChangedEvent |
FControlPointOwnerChangedSignature | OnPointBeingClaimedEvent |
FStopTrackingActorSignature | StopTrackingCapturePointEvent |
Protected Member Functions | |
virtual void | BeginPlay () override |
virtual void | DestroyShieldGenerator () |
void | OnShieldGeneratorInitialized () |
virtual void | CheckForInitialization () |
virtual void | OnShieldPartTakeDamage (ADestroyableObjective *Objective, const float Damage, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, class AActor *DamageCauser, class APlayerState *InstigatorPlayerState) |
virtual void | OnShieldPartDestroyed (ADestroyableObjective *Objective, const float Damage, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, class AActor *DamageCauser, class APlayerState *InstigatorPlayerState) |
virtual void | OnShieldGeneratorHealthChanged (float Delta) |
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virtual void | BeginPlay () override |
virtual void | CollectPlayerStartList () |
void | OnOverlap (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) |
void | OnOverlapEnd (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) |
void | UpdateProcessedOccupants () |
void | CollectInitialOverlaps () |
void | OnVehiclePassengerChanged (AProjectXVehicle *Vehicle, UVehicleSeatComponent *Seat=NULL, AProjectXCharacter *PreviousPassenger=NULL) |
bool | DoesOccupantHaveAnInvalidAffliction (UAfflictionComponent *AfflictionComponent) |
void | OnRep_Locked () |
void | OnRep_TeamOwner () |
void | OnRep_CaptureInfo () |
void | OnPointOwnerChanged (int LastOwner) |
void | OnCaptureComplete () |
void | OnCapturePointLockChanged (bool bIsLock) |
void | ResetPoint () |
void | ChangeCaptureProgress (float Amount) |
int32 | GetTopCapturingTeam () const |
int32 | GetSecondCapturingTeam () const |
void | UpdateCheckPoint () |
void | SetCaptureInfo (int32 &NumberOfPlayers, int32 &Direction) |
void | AwardCapture (ECaptureType Type, int32 AwardingTeam) |
const TSubclassOf< UExperienceEvent > | GetExpEventOverride (EXPEventType Type) const |
Additional Inherited Members | |
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static void | GetAllControlPoints (const UObject *WorldContextObject, TArray< class ACapturePoint * > &CapturePointList) |
static void | GetBaseControlEventTableRow (const FBaseControlEventTableRow &TableRow, FString &AllySound, FString &EnemySound) |
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static const void | GetAverageEnemyTeamLocation (const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) |
static AActor * | GetFurthestLocationFromOtherPlayers (const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) |
static AActor * | GetRandomSafeSpawnLocation (const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) |
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static bool | IsValidTeam (const ITeamInterface *const TeamInferface) |
AShieldGenerator::AShieldGenerator | ( | ) |
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overrideprotectedvirtual |
Reimplemented from ACapturePoint.
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overridevirtual |
Reimplemented from ACapturePoint.
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protectedvirtual |
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protectedvirtual |
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inlinevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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inlinevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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overridevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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overridevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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inlinevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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inlinevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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inlinevirtual |
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inline |
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overridevirtual |
Reimplemented from ACapturePoint.
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inlinevirtual |
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protectedvirtual |
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protected |
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protectedvirtual |
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protectedvirtual |
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overridevirtual |
Reimplemented from ACapturePoint.
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protected |
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protected |
FShieldGeneratorEventSignature AShieldGenerator::OnShieldGeneratorDestroyed |
FShieldGeneratorHealthEventSignature AShieldGenerator::OnShieldHealthChanged |
FShieldGeneratorEventSignature AShieldGenerator::OnShieldProperlyInitialized |
FShieldGeneratorEventSignature AShieldGenerator::OnShieldUnderAttack |
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protected |