#include <SpawnTargetInterface.h>
◆ CanSpawnPlayer()
Reimplemented in APickupReviveBeacon, ADeployableSpawnPoint, AShieldGenerator, AProjectXSpawnTarget, ATransportObjectiveSpawnPoint, AAssaultPoint, ACapturePoint, AFlagSpawn, AProjectXCharacter, AProjectXVehicle, and ATeamDeathmatchSpawnPoint.
◆ DeRegisterActorForScoring()
void ISpawnTargetInterface::DeRegisterActorForScoring |
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virtual |
◆ GetAverageEnemyTeamLocation()
const void ISpawnTargetInterface::GetAverageEnemyTeamLocation |
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const UObject * |
Caller, |
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TArray< AActor * > & |
AvailableSpawnPoints, |
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FVector & |
AverageEnemyLocation |
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static |
◆ GetCanSpawnOnCombatTarget()
virtual bool ISpawnTargetInterface::GetCanSpawnOnCombatTarget |
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const |
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inlinevirtual |
◆ GetFurthestLocationFromOtherPlayers()
AActor * ISpawnTargetInterface::GetFurthestLocationFromOtherPlayers |
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const UObject * |
Caller, |
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TArray< AActor * > & |
AvailableSpawnPoints |
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) |
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static |
◆ GetRandomSafeSpawnLocation()
AActor * ISpawnTargetInterface::GetRandomSafeSpawnLocation |
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const UObject * |
Caller, |
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TArray< AActor * > & |
AvailableSpawnPoints, |
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float |
MaximumSpawnDistance, |
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float |
MinimumSpawnDistance |
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◆ GetSpawnLocation()
virtual bool ISpawnTargetInterface::GetSpawnLocation |
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AProjectXPlayerState * |
Instigator, |
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FTransform & |
Transform |
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inlinevirtual |
◆ GetSpawnScoreForInstigator()
virtual float ISpawnTargetInterface::GetSpawnScoreForInstigator |
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const AActor *const |
QueryInstigator, |
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FVector & |
TargetLocation, |
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bool |
bUseDistanceToTargetLocation = false |
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) |
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inlinevirtual |
◆ RegisterActorForScoring()
void ISpawnTargetInterface::RegisterActorForScoring |
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virtual |
◆ ShouldRegisterForScoringOnStart()
virtual bool ISpawnTargetInterface::ShouldRegisterForScoringOnStart |
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const |
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inlinevirtual |
◆ UpdateCanSpawnOnCombatTarget()
virtual void ISpawnTargetInterface::UpdateCanSpawnOnCombatTarget |
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bool |
bNewInCombatSpawnTarget | ) |
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inlinevirtual |
The documentation for this class was generated from the following files: