| AShieldGenerator() | AShieldGenerator | |
| AwardCapture(ECaptureType Type, int32 AwardingTeam) | ACapturePoint | protected |
| BeginPlay() override | AShieldGenerator | protectedvirtual |
| bIgnoreTeamWhenSpawning | ACapturePoint | protected |
| bIsTrackableWhenLocked | ACapturePoint | protected |
| bLocked | ACapturePoint | protected |
| bRegisterOnBeginPlay | ACapturePoint | protected |
| bResetOnLocked | ACapturePoint | protected |
| BroadcastTrackableActor() | ITrackableInterface | virtual |
| bTurnIntoCapturePoint | AShieldGenerator | protected |
| CanSpawnPlayer(const AProjectXPlayerState *InInstigator) const override | AShieldGenerator | virtual |
| CapsuleComponent | ACapturePoint | protected |
| CaptureCheckPoints | ACapturePoint | protected |
| CaptureDecayRate | ACapturePoint | protected |
| CaptureInfo | ACapturePoint | protected |
| CapturingTeam | ACapturePoint | protected |
| ChangeCaptureProgress(float Amount) | ACapturePoint | protected |
| CheckForInitialization() | AShieldGenerator | protectedvirtual |
| CollectInitialOverlaps() | ACapturePoint | protected |
| CollectPlayerStartList() | ACapturePoint | protectedvirtual |
| ControlPointDistanceScoringWeight | ACapturePoint | protected |
| DefaultTeam | ACapturePoint | protected |
| DefensiveTurrets | AShieldGenerator | protected |
| DelayActivationTime | ACapturePoint | protected |
| DelayedUnlockHandle | ACapturePoint | protected |
| DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
| DestroyShieldGenerator() | AShieldGenerator | protectedvirtual |
| DoesOccupantHaveAnInvalidAffliction(UAfflictionComponent *AfflictionComponent) | ACapturePoint | protected |
| ExperienceEventOverrides | ACapturePoint | protected |
| GetActorTeam(AActor *Target) const | ACapturePoint | virtual |
| GetAllControlPoints(const UObject *WorldContextObject, TArray< class ACapturePoint * > &CapturePointList) | ACapturePoint | static |
| GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual |
| GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
| GetBaseControlEventTableRow(const FBaseControlEventTableRow &TableRow, FString &AllySound, FString &EnemySound) | ACapturePoint | static |
| GetCanSpawnOnCombatTarget() const | ISpawnTargetInterface | inlinevirtual |
| GetCaptureInfo() const | ACapturePoint | inline |
| GetCaptureRadius() const | ACapturePoint | inline |
| GetExpEventOverride(EXPEventType Type) const | ACapturePoint | protected |
| GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
| GetHudIcon() const | ITrackableInterface | inlinevirtual |
| GetIsLocked() const | ACapturePoint | inlinevirtual |
| GetIsObjectiveDead() const | AShieldGenerator | inlinevirtual |
| GetIsObjectiveProperlyInitialized() const | AShieldGenerator | inlinevirtual |
| GetMapIcon() const | ITrackableInterface | inlinevirtual |
| GetObjectiveHealth() const override | AShieldGenerator | virtual |
| GetObjectiveMaxHealth() const override | AShieldGenerator | virtual |
| GetObjectiveSortOrder() const | AShieldGenerator | inlinevirtual |
| GetObjectiveTeam() const | AShieldGenerator | inlinevirtual |
| GetPlayerStart(class AController *Player) const | ACapturePoint | virtual |
| GetPointName() const | ACapturePoint | inline |
| GetRadarIcon() const override | ACapturePoint | inlinevirtual |
| GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
| GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
| GetRadarIconOpacity() const override | ACapturePoint | inlinevirtual |
| GetRadarIconSize() const | ACapturePoint | inlinevirtual |
| GetRadarLabel() const | ACapturePoint | inlinevirtual |
| GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
| GetSecondCapturingTeam() const | ACapturePoint | inlineprotected |
| GetShieldTeam() const | AShieldGenerator | inlinevirtual |
| GetSortOrder() const | ACapturePoint | inline |
| GetSpawnLocation(AProjectXPlayerState *Instigator, FTransform &Transform) const override | ACapturePoint | virtual |
| GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override | ACapturePoint | virtual |
| GetStopTrackingEvent() override | ACapturePoint | inlinevirtual |
| GetTeam() const override | ACapturePoint | inlinevirtual |
| GetTopCapturingTeam() const | ACapturePoint | inlineprotected |
| GetTrackableInterfaceActor() override | ACapturePoint | inlinevirtual |
| GetTurnsIntoCapturePoint() const | AShieldGenerator | inline |
| Initialize(int32 NumberOfCheckPointsOverride=INDEX_NONE, float PerPlayerCaptureRateOverride=INDEX_NONE) override | AShieldGenerator | virtual |
| InvalidAfflictionClasses | ACapturePoint | protected |
| IsCloaked() const | ITrackableInterface | inlinevirtual |
| IsDead() const | AShieldGenerator | inlinevirtual |
| IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
| LockedScoringWeight | ACapturePoint | protected |
| MatchEnded() override | ACapturePoint | virtual |
| MatchStarted() | IReactsToMatchEvents | virtual |
| MaxSpawnPointSearchDistance | ACapturePoint | protected |
| MinSpawnPointSearchDistance | ACapturePoint | protected |
| NumberOfCheckPoints | ACapturePoint | protected |
| NumberOfOccupantsByTeam | ACapturePoint | protected |
| OnCaptureComplete() | ACapturePoint | protected |
| OnCaptureInfoChanged | ACapturePoint | |
| OnCapturePointLockChanged(bool bIsLock) | ACapturePoint | protected |
| OnCapturePointLockChangedEvent | ACapturePoint | |
| OnControlPointOwnerChanged | ACapturePoint | |
| OnMatchEnded() | IReactsToMatchEvents | |
| OnMatchStarted() | IReactsToMatchEvents | |
| OnOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | ACapturePoint | protected |
| OnOverlapEnd(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) | ACapturePoint | protected |
| OnPointBeingClaimedEvent | ACapturePoint | |
| OnPointOwnerChanged(int LastOwner) | ACapturePoint | protected |
| OnRep_CaptureInfo() | ACapturePoint | protected |
| OnRep_Locked() | ACapturePoint | protected |
| OnRep_TeamOwner() | ACapturePoint | protected |
| OnShieldGeneratorDestroyed | AShieldGenerator | |
| OnShieldGeneratorHealthChanged(float Delta) | AShieldGenerator | protectedvirtual |
| OnShieldGeneratorInitialized() | AShieldGenerator | protected |
| OnShieldHealthChanged | AShieldGenerator | |
| OnShieldPartDestroyed(ADestroyableObjective *Objective, const float Damage, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, class AActor *DamageCauser, class APlayerState *InstigatorPlayerState) | AShieldGenerator | protectedvirtual |
| OnShieldPartTakeDamage(ADestroyableObjective *Objective, const float Damage, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, class AActor *DamageCauser, class APlayerState *InstigatorPlayerState) | AShieldGenerator | protectedvirtual |
| OnShieldProperlyInitialized | AShieldGenerator | |
| OnShieldUnderAttack | AShieldGenerator | |
| OnVehiclePassengerChanged(AProjectXVehicle *Vehicle, UVehicleSeatComponent *Seat=NULL, AProjectXCharacter *PreviousPassenger=NULL) | ACapturePoint | protected |
| PerPlayerCaptureRate | ACapturePoint | protected |
| PlayerOccupants | ACapturePoint | protected |
| PlayerStartList | ACapturePoint | protected |
| PointName | ACapturePoint | protected |
| RadarIcon | ACapturePoint | protected |
| RadarIconOpacity | ACapturePoint | protected |
| RegisterActorForScoring() | ISpawnTargetInterface | virtual |
| RegisterOnStart() const override | ACapturePoint | inlinevirtual |
| ResetPoint() | ACapturePoint | protected |
| SetCaptureInfo(int32 &NumberOfPlayers, int32 &Direction) | ACapturePoint | protected |
| SetLocked(bool bNewLocked) override | AShieldGenerator | virtual |
| SetObjectiveTeam() const | IAllOutWarfareObjectiveInterface | inlinevirtual |
| SetRadarIconOpacity(float Opacity) override | ACapturePoint | inlinevirtual |
| SetTeam(int32 NewTeam) override | ACapturePoint | virtual |
| ShieldParts | AShieldGenerator | protected |
| ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
| SortOrder | ACapturePoint | protected |
| StartPointVolumes | ACapturePoint | protected |
| StopTrackingCapturePointEvent | ACapturePoint | |
| TeamOwner | ACapturePoint | protected |
| TeamStandings | ACapturePoint | protected |
| Tick(float DeltaTime) override | ACapturePoint | virtual |
| TickCapture(float DeltaTime) | ACapturePoint | virtual |
| TriggerDelayedActivation() | ACapturePoint | |
| UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual |
| UpdateCheckPoint() | ACapturePoint | protected |
| UpdateProcessedOccupants() | ACapturePoint | protected |
| ValidCaptureTeams | ACapturePoint | protected |