#include <TeamInterface.h>
◆ GetTeam()
virtual int32 ITeamInterface::GetTeam |
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const |
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inlinevirtual |
Reimplemented in AProjectXAIController, ADestroyableObjective, AAssaultPoint, AAssaultPointDestructible, ACapturePoint, AProjectXPlayerState, ATeamDeathmatchSpawnPoint, AFlag, AFlagSpawn, AExplodables, ASoftBoundaryVolume, AProjectXCharacter, AProjectXPlayerController, AProjectXVehicle, ADeployableAutonomousTurret, AGroundEffectVolume, ADesignatorMarker, ADevastatorTurret, and AWeaponInstanceActor.
◆ IsValidTeam()
bool ITeamInterface::IsValidTeam |
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const ITeamInterface *const |
TeamInferface | ) |
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static |
◆ SetTeam()
virtual int32 ITeamInterface::SetTeam |
( |
int32 |
NewTeam | ) |
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inlinevirtual |
Reimplemented in AProjectXAIController, ADestroyableObjective, AAssaultPointDestructible, ACapturePoint, AProjectXPlayerState, AFlag, AFlagSpawn, ASoftBoundaryVolume, AProjectXCharacter, ADeployableAutonomousTurret, AGroundEffectVolume, ADevastatorTurret, and AAssaultPoint.
The documentation for this class was generated from the following files: