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LEAP Documentation 40220
Documentation for the LEAP project
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#include <CommandCenter.h>
Public Member Functions | |
ACommandCenter () | |
virtual void | BeginPlay () override |
virtual void | DefensesDepleted () |
virtual void | DestroyCommandCenter () |
virtual float | GetObjectiveHealth () const override |
virtual float | GetObjectiveMaxHealth () const override |
virtual bool | GetIsObjectiveDead () const |
virtual int32 | GetObjectiveTeam () const |
virtual int32 | GetObjectiveSortOrder () const |
virtual bool | GetIsObjectiveProperlyInitialized () const |
bool | HasDefensesUp () const |
virtual void | OnPartDamageTaken (ADestroyableObjective *Objective, const float Damage, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, class AActor *DamageCauser, class APlayerState *InstigatorPlayerState) |
virtual void | OnPartDestroyed (ADestroyableObjective *Objective, const float Damage, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, class AActor *DamageCauser, class APlayerState *InstigatorPlayerState) |
virtual void | OnPartActivationChanged (ADestroyableObjective *Objective) |
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virtual void | BeginPlay () override |
virtual FText | GetPointName () const |
virtual bool | GetSpawnLocation (AProjectXPlayerState *SpawnInstigator, FTransform &Transform) const override |
virtual AActor * | GetPlayerStart (class AController *Player) const |
virtual bool | CanSpawnPlayer (const AProjectXPlayerState *SpawnInstigator) const |
virtual float | GetSpawnScoreForInstigator (const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override |
virtual void | CollectPlayerStartList () |
virtual void | MatchStarted () override |
void | UpdateSpawnRanges (int32 MaxSpawnRange, int32 MinSpawnRange) |
virtual int32 | GetTeam () const override |
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virtual void | RegisterActorForScoring () |
virtual void | DeRegisterActorForScoring () |
virtual bool | CanSpawnPlayer (const AProjectXPlayerState *Instigator) const |
virtual bool | GetSpawnLocation (AProjectXPlayerState *Instigator, FTransform &Transform) const |
virtual float | GetSpawnScoreForInstigator (const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const |
virtual bool | GetCanSpawnOnCombatTarget () const |
virtual void | UpdateCanSpawnOnCombatTarget (bool bNewInCombatSpawnTarget) |
virtual bool | ShouldRegisterForScoringOnStart () const |
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void | OnMatchStarted () |
virtual void | MatchStarted () |
void | OnMatchEnded () |
virtual void | MatchEnded () |
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virtual int32 | GetTeam () const |
virtual int32 | SetTeam (int32 NewTeam) |
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virtual float | GetObjectiveHealth () const |
virtual bool | GetIsObjectiveDead () const |
virtual float | GetObjectiveMaxHealth () const |
virtual int32 | GetObjectiveTeam () const |
virtual bool | GetIsObjectiveProperlyInitialized () const |
virtual void | SetObjectiveTeam () const |
virtual int32 | GetObjectiveSortOrder () const |
Public Attributes | |
FCommandCenterEventSignature | OnCommandCenterDestroyed |
FCommandCenterEventSignature | OnCommandCenterUnderAttack |
FCommandCenterHealthEventSignature | OnCommandCenterHealthChanged |
FCommandCenterEventSignature | OnDefensesDepleted |
FCommandCenterEventSignature | OnCommandCenterProperlyInitialized |
Protected Member Functions | |
virtual void | CheckForInitialization () |
void | OnCommandCenterInitialized () |
virtual void | OnHealthChanged (float Delta) |
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bool | GetPlayerStartList (uint8 Team, TArray< AActor * > &PlayerStartList) const |
void | SavePlayerStart (AStartPointVolume *StartVolume, TArray< AActor * > &PlayerStartList, APlayerStart *PlayerStart) |
Protected Attributes | |
TArray< ADestroyableObjective * > | DestroyableParts |
TArray< ADeployableAutonomousTurret * > | DefensiveTurrets |
int32 | SortOrder = INDEX_NONE |
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int32 | DefaultTeam = INDEX_NONE |
TArray< AStartPointVolume * > | GamePlayStartPointVolumes |
TMap< uint8, AStartPointVolume * > | MatchStartPointVolumes |
TArray< AActor * > | GamePlayPlayerStartList |
TMap< uint8, TArray< AActor * > > | MatchStartPlayerStartList |
FText | PointName |
float | MaxSpawnPointSearchDistance = 6000.0f |
float | MinSpawnPointSearchDistance = 3000.0f |
bool | bMatchStarted = false |
Additional Inherited Members | |
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static const void | GetAverageEnemyTeamLocation (const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) |
static AActor * | GetFurthestLocationFromOtherPlayers (const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) |
static AActor * | GetRandomSafeSpawnLocation (const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) |
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static bool | IsValidTeam (const ITeamInterface *const TeamInferface) |
ACommandCenter::ACommandCenter | ( | ) |
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overridevirtual |
Reimplemented from ATeamDeathmatchSpawnPoint.
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protectedvirtual |
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virtual |
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virtual |
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inlinevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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inlinevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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overridevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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overridevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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inlinevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
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inlinevirtual |
Reimplemented from IAllOutWarfareObjectiveInterface.
bool ACommandCenter::HasDefensesUp | ( | ) | const |
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protected |
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protectedvirtual |
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virtual |
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virtual |
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virtual |
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protected |
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protected |
FCommandCenterEventSignature ACommandCenter::OnCommandCenterDestroyed |
FCommandCenterHealthEventSignature ACommandCenter::OnCommandCenterHealthChanged |
FCommandCenterEventSignature ACommandCenter::OnCommandCenterProperlyInitialized |
FCommandCenterEventSignature ACommandCenter::OnCommandCenterUnderAttack |
FCommandCenterEventSignature ACommandCenter::OnDefensesDepleted |
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protected |