| ACommandCenter() | ACommandCenter | |
| BeginPlay() override | ACommandCenter | virtual |
| bMatchStarted | ATeamDeathmatchSpawnPoint | protected |
| CanSpawnPlayer(const AProjectXPlayerState *SpawnInstigator) const | ATeamDeathmatchSpawnPoint | virtual |
| CheckForInitialization() | ACommandCenter | protectedvirtual |
| CollectPlayerStartList() | ATeamDeathmatchSpawnPoint | virtual |
| DefaultTeam | ATeamDeathmatchSpawnPoint | protected |
| DefensesDepleted() | ACommandCenter | virtual |
| DefensiveTurrets | ACommandCenter | protected |
| DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
| DestroyableParts | ACommandCenter | protected |
| DestroyCommandCenter() | ACommandCenter | virtual |
| GamePlayPlayerStartList | ATeamDeathmatchSpawnPoint | protected |
| GamePlayStartPointVolumes | ATeamDeathmatchSpawnPoint | protected |
| GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
| GetCanSpawnOnCombatTarget() const | ISpawnTargetInterface | inlinevirtual |
| GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
| GetIsObjectiveDead() const | ACommandCenter | inlinevirtual |
| GetIsObjectiveProperlyInitialized() const | ACommandCenter | inlinevirtual |
| GetObjectiveHealth() const override | ACommandCenter | virtual |
| GetObjectiveMaxHealth() const override | ACommandCenter | virtual |
| GetObjectiveSortOrder() const | ACommandCenter | inlinevirtual |
| GetObjectiveTeam() const | ACommandCenter | inlinevirtual |
| GetPlayerStart(class AController *Player) const | ATeamDeathmatchSpawnPoint | virtual |
| GetPlayerStartList(uint8 Team, TArray< AActor * > &PlayerStartList) const | ATeamDeathmatchSpawnPoint | protected |
| GetPointName() const | ATeamDeathmatchSpawnPoint | inlinevirtual |
| GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
| GetSpawnLocation(AProjectXPlayerState *SpawnInstigator, FTransform &Transform) const override | ATeamDeathmatchSpawnPoint | virtual |
| GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override | ATeamDeathmatchSpawnPoint | virtual |
| GetTeam() const override | ATeamDeathmatchSpawnPoint | inlinevirtual |
| HasDefensesUp() const | ACommandCenter | |
| IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
| MatchEnded() | IReactsToMatchEvents | virtual |
| MatchStarted() override | ATeamDeathmatchSpawnPoint | virtual |
| MatchStartPlayerStartList | ATeamDeathmatchSpawnPoint | protected |
| MatchStartPointVolumes | ATeamDeathmatchSpawnPoint | protected |
| MaxSpawnPointSearchDistance | ATeamDeathmatchSpawnPoint | protected |
| MinSpawnPointSearchDistance | ATeamDeathmatchSpawnPoint | protected |
| OnCommandCenterDestroyed | ACommandCenter | |
| OnCommandCenterHealthChanged | ACommandCenter | |
| OnCommandCenterInitialized() | ACommandCenter | protected |
| OnCommandCenterProperlyInitialized | ACommandCenter | |
| OnCommandCenterUnderAttack | ACommandCenter | |
| OnDefensesDepleted | ACommandCenter | |
| OnHealthChanged(float Delta) | ACommandCenter | protectedvirtual |
| OnMatchEnded() | IReactsToMatchEvents | |
| OnMatchStarted() | IReactsToMatchEvents | |
| OnPartActivationChanged(ADestroyableObjective *Objective) | ACommandCenter | virtual |
| OnPartDamageTaken(ADestroyableObjective *Objective, const float Damage, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, class AActor *DamageCauser, class APlayerState *InstigatorPlayerState) | ACommandCenter | virtual |
| OnPartDestroyed(ADestroyableObjective *Objective, const float Damage, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, class AActor *DamageCauser, class APlayerState *InstigatorPlayerState) | ACommandCenter | virtual |
| PointName | ATeamDeathmatchSpawnPoint | protected |
| RegisterActorForScoring() | ISpawnTargetInterface | virtual |
| SavePlayerStart(AStartPointVolume *StartVolume, TArray< AActor * > &PlayerStartList, APlayerStart *PlayerStart) | ATeamDeathmatchSpawnPoint | protected |
| SetObjectiveTeam() const | IAllOutWarfareObjectiveInterface | inlinevirtual |
| SetTeam(int32 NewTeam) | ITeamInterface | inlinevirtual |
| ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
| SortOrder | ACommandCenter | protected |
| UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual |
| UpdateSpawnRanges(int32 MaxSpawnRange, int32 MinSpawnRange) | ATeamDeathmatchSpawnPoint | inline |