#include <TeamDeathmatchSpawnPoint.h>
◆ BeginPlay()
void ATeamDeathmatchSpawnPoint::BeginPlay |
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overridevirtual |
◆ CanSpawnPlayer()
bool ATeamDeathmatchSpawnPoint::CanSpawnPlayer |
( |
const AProjectXPlayerState * |
SpawnInstigator | ) |
const |
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virtual |
◆ CollectPlayerStartList()
void ATeamDeathmatchSpawnPoint::CollectPlayerStartList |
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| ) |
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virtual |
◆ GetPlayerStart()
AActor * ATeamDeathmatchSpawnPoint::GetPlayerStart |
( |
class AController * |
Player | ) |
const |
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virtual |
◆ GetPlayerStartList()
bool ATeamDeathmatchSpawnPoint::GetPlayerStartList |
( |
uint8 |
Team, |
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TArray< AActor * > & |
PlayerStartList |
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) |
| const |
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protected |
◆ GetPointName()
virtual FText ATeamDeathmatchSpawnPoint::GetPointName |
( |
| ) |
const |
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inlinevirtual |
◆ GetSpawnLocation()
bool ATeamDeathmatchSpawnPoint::GetSpawnLocation |
( |
AProjectXPlayerState * |
SpawnInstigator, |
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FTransform & |
Transform |
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) |
| const |
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overridevirtual |
◆ GetSpawnScoreForInstigator()
float ATeamDeathmatchSpawnPoint::GetSpawnScoreForInstigator |
( |
const AActor *const |
QueryInstigator, |
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FVector & |
TargetLocation, |
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bool |
bUseDistanceToTargetLocation = false |
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) |
| const |
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overridevirtual |
◆ GetTeam()
virtual int32 ATeamDeathmatchSpawnPoint::GetTeam |
( |
| ) |
const |
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inlineoverridevirtual |
◆ MatchStarted()
void ATeamDeathmatchSpawnPoint::MatchStarted |
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overridevirtual |
◆ SavePlayerStart()
void ATeamDeathmatchSpawnPoint::SavePlayerStart |
( |
AStartPointVolume * |
StartVolume, |
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TArray< AActor * > & |
PlayerStartList, |
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APlayerStart * |
PlayerStart |
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) |
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protected |
◆ UpdateSpawnRanges()
void ATeamDeathmatchSpawnPoint::UpdateSpawnRanges |
( |
int32 |
MaxSpawnRange, |
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int32 |
MinSpawnRange |
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) |
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inline |
◆ bMatchStarted
bool ATeamDeathmatchSpawnPoint::bMatchStarted = false |
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protected |
◆ DefaultTeam
int32 ATeamDeathmatchSpawnPoint::DefaultTeam = INDEX_NONE |
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protected |
◆ GamePlayPlayerStartList
TArray<AActor*> ATeamDeathmatchSpawnPoint::GamePlayPlayerStartList |
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protected |
◆ GamePlayStartPointVolumes
◆ MatchStartPlayerStartList
TMap<uint8, TArray<AActor*> > ATeamDeathmatchSpawnPoint::MatchStartPlayerStartList |
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protected |
◆ MatchStartPointVolumes
◆ MaxSpawnPointSearchDistance
float ATeamDeathmatchSpawnPoint::MaxSpawnPointSearchDistance = 6000.0f |
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protected |
◆ MinSpawnPointSearchDistance
float ATeamDeathmatchSpawnPoint::MinSpawnPointSearchDistance = 3000.0f |
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protected |
◆ PointName
FText ATeamDeathmatchSpawnPoint::PointName |
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protected |
The documentation for this class was generated from the following files: