#include <GroundEffectVolume.h>
◆ BeginPlay()
void AGroundEffectVolume::BeginPlay |
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overrideprotectedvirtual |
◆ GetTeam()
virtual int32 AGroundEffectVolume::GetTeam |
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const |
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inlineoverridevirtual |
◆ OnRep_TeamOwner()
void AGroundEffectVolume::OnRep_TeamOwner |
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protected |
◆ SetTeam()
int32 AGroundEffectVolume::SetTeam |
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int32 |
NewTeam | ) |
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overridevirtual |
◆ SpawnGroundEffectAtPosition()
void AGroundEffectVolume::SpawnGroundEffectAtPosition |
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const FVector & |
Position | ) |
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◆ SpawnGroundEffects()
void AGroundEffectVolume::SpawnGroundEffects |
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float |
AreaRadius, |
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float |
NumberOfPoints |
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) |
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◆ AfflictionVolume
UAfflictionVolume* AGroundEffectVolume::AfflictionVolume = nullptr |
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protected |
◆ Alpha
float AGroundEffectVolume::Alpha = 1.0f |
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protected |
◆ GroundEffectSpawnRadius
float AGroundEffectVolume::GroundEffectSpawnRadius = 100.0f |
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protected |
◆ NumberOfGroundEffects
float AGroundEffectVolume::NumberOfGroundEffects = 100.0f |
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◆ OnTeamChangedEvent
FGroundEffectTeamChangedSignature AGroundEffectVolume::OnTeamChangedEvent |
◆ TeamOwner
int32 AGroundEffectVolume::TeamOwner = INDEX_NONE |
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protected |
◆ TestHeight
float AGroundEffectVolume::TestHeight = 1000.0f |
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protected |
The documentation for this class was generated from the following files: