#include <AssaultPointDestructible.h>
◆ AAssaultPointDestructible()
AAssaultPointDestructible::AAssaultPointDestructible |
( |
| ) |
|
◆ CanBeInteractedWith()
bool AAssaultPointDestructible::CanBeInteractedWith |
( |
const UPrimitiveComponent * |
Component, |
|
|
const APlayerController * |
EventSender |
|
) |
| const |
|
overridevirtual |
◆ DestroyPoint()
void AAssaultPointDestructible::DestroyPoint |
( |
| ) |
|
|
virtual |
◆ DisarmBomb()
◆ GetBombInfo()
const FBombInfo & AAssaultPointDestructible::GetBombInfo |
( |
| ) |
const |
|
inline |
◆ GetFuseTime()
FORCEINLINE float AAssaultPointDestructible::GetFuseTime |
( |
| ) |
const |
|
inline |
◆ GetHighlightText()
FText AAssaultPointDestructible::GetHighlightText |
( |
const UPrimitiveComponent * |
Component, |
|
|
const APlayerController * |
EventSender |
|
) |
| const |
|
overridevirtual |
◆ GetTeam()
virtual int32 AAssaultPointDestructible::GetTeam |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ IsActivePoint()
FORCEINLINE bool AAssaultPointDestructible::IsActivePoint |
( |
| ) |
const |
|
inline |
◆ IsBombPlanted()
FORCEINLINE bool AAssaultPointDestructible::IsBombPlanted |
( |
| ) |
const |
|
inline |
◆ IsDestroyed()
bool AAssaultPointDestructible::IsDestroyed |
( |
| ) |
const |
◆ Multicast_DestroyPoint()
void AAssaultPointDestructible::Multicast_DestroyPoint |
( |
| ) |
|
|
protected |
◆ OnDestructibleDestroyed()
void AAssaultPointDestructible::OnDestructibleDestroyed |
( |
| ) |
|
|
protected |
◆ OnHoldStarted()
void AAssaultPointDestructible::OnHoldStarted |
( |
APlayerController * |
Sender, |
|
|
UPrimitiveComponent * |
Component |
|
) |
| |
|
protected |
◆ OnHoldStopped()
void AAssaultPointDestructible::OnHoldStopped |
( |
APlayerController * |
Sender, |
|
|
UPrimitiveComponent * |
Component |
|
) |
| |
|
protected |
◆ OnRep_BombInfo()
void AAssaultPointDestructible::OnRep_BombInfo |
( |
| ) |
|
|
protected |
◆ OnRep_Destroyed()
void AAssaultPointDestructible::OnRep_Destroyed |
( |
| ) |
|
|
protected |
◆ OnRep_Team()
void AAssaultPointDestructible::OnRep_Team |
( |
| ) |
|
|
protected |
◆ OnSelected()
void AAssaultPointDestructible::OnSelected |
( |
APlayerController * |
Sender, |
|
|
UPrimitiveComponent * |
Component |
|
) |
| |
|
protected |
◆ OnTeamUpdated()
void AAssaultPointDestructible::OnTeamUpdated |
( |
int32 |
NewTeam | ) |
|
|
protected |
◆ OnValidInteractionTargetUpdated()
void AAssaultPointDestructible::OnValidInteractionTargetUpdated |
( |
APlayerController * |
Sender, |
|
|
bool |
bValidInteraction |
|
) |
| |
|
protected |
◆ PlantBomb()
◆ SetTeam()
int32 AAssaultPointDestructible::SetTeam |
( |
int32 |
NewTeam | ) |
|
|
overridevirtual |
◆ ToggleActive()
void AAssaultPointDestructible::ToggleActive |
( |
bool |
bNewActiveState | ) |
|
◆ bActive
bool AAssaultPointDestructible::bActive = false |
|
protected |
◆ bDestroyed
bool AAssaultPointDestructible::bDestroyed = false |
|
protected |
◆ BombDisarmText
FText AAssaultPointDestructible::BombDisarmText = FText() |
|
protected |
◆ BombFuseTime
float AAssaultPointDestructible::BombFuseTime = 10.0f |
|
protected |
◆ BombFuseTimer
FTimerHandle AAssaultPointDestructible::BombFuseTimer |
|
protected |
◆ BombInfo
FBombInfo AAssaultPointDestructible::BombInfo |
|
protected |
◆ BombPlantText
FText AAssaultPointDestructible::BombPlantText = FText() |
|
protected |
◆ InteractableComponent
UInteractableComponent* AAssaultPointDestructible::InteractableComponent |
|
protected |
◆ InteractionAffliction
TSubclassOf<UAfflictionInstance> AAssaultPointDestructible::InteractionAffliction |
|
protected |
◆ OnBombStateUpdated
FBombUpdatedSignature AAssaultPointDestructible::OnBombStateUpdated |
◆ OnDamageTaken
FAssaultPointDestructibleHealthSignature AAssaultPointDestructible::OnDamageTaken |
◆ OnDestructibleDestroyedEvent
FAssaultPointDestructibleSignature AAssaultPointDestructible::OnDestructibleDestroyedEvent |
◆ TeamOwner
int32 AAssaultPointDestructible::TeamOwner = 0 |
|
protected |
The documentation for this class was generated from the following files: