#include <AssaultPointDestructible.h>
◆ AAssaultPointDestructible()
| AAssaultPointDestructible::AAssaultPointDestructible |
( |
| ) |
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◆ CanBeInteractedWith()
| bool AAssaultPointDestructible::CanBeInteractedWith |
( |
const UPrimitiveComponent * |
Component, |
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const APlayerController * |
EventSender |
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) |
| const |
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overridevirtual |
◆ DestroyPoint()
| void AAssaultPointDestructible::DestroyPoint |
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| ) |
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virtual |
◆ DisarmBomb()
◆ GetBombInfo()
| const FBombInfo & AAssaultPointDestructible::GetBombInfo |
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const |
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inline |
◆ GetFuseTime()
| FORCEINLINE float AAssaultPointDestructible::GetFuseTime |
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| ) |
const |
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inline |
◆ GetHighlightText()
| FText AAssaultPointDestructible::GetHighlightText |
( |
const UPrimitiveComponent * |
Component, |
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const APlayerController * |
EventSender |
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) |
| const |
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overridevirtual |
◆ GetTeam()
| virtual int32 AAssaultPointDestructible::GetTeam |
( |
| ) |
const |
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inlineoverridevirtual |
◆ IsActivePoint()
| FORCEINLINE bool AAssaultPointDestructible::IsActivePoint |
( |
| ) |
const |
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inline |
◆ IsBombPlanted()
| FORCEINLINE bool AAssaultPointDestructible::IsBombPlanted |
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| ) |
const |
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inline |
◆ IsDestroyed()
| bool AAssaultPointDestructible::IsDestroyed |
( |
| ) |
const |
◆ Multicast_DestroyPoint()
| void AAssaultPointDestructible::Multicast_DestroyPoint |
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| ) |
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protected |
◆ OnDestructibleDestroyed()
| void AAssaultPointDestructible::OnDestructibleDestroyed |
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| ) |
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protected |
◆ OnHoldStarted()
| void AAssaultPointDestructible::OnHoldStarted |
( |
APlayerController * |
Sender, |
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UPrimitiveComponent * |
Component |
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) |
| |
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protected |
◆ OnHoldStopped()
| void AAssaultPointDestructible::OnHoldStopped |
( |
APlayerController * |
Sender, |
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UPrimitiveComponent * |
Component |
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) |
| |
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protected |
◆ OnRep_BombInfo()
| void AAssaultPointDestructible::OnRep_BombInfo |
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| ) |
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protected |
◆ OnRep_Destroyed()
| void AAssaultPointDestructible::OnRep_Destroyed |
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| ) |
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protected |
◆ OnRep_Team()
| void AAssaultPointDestructible::OnRep_Team |
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| ) |
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protected |
◆ OnSelected()
| void AAssaultPointDestructible::OnSelected |
( |
APlayerController * |
Sender, |
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UPrimitiveComponent * |
Component |
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) |
| |
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protected |
◆ OnTeamUpdated()
| void AAssaultPointDestructible::OnTeamUpdated |
( |
int32 |
NewTeam | ) |
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protected |
◆ OnValidInteractionTargetUpdated()
| void AAssaultPointDestructible::OnValidInteractionTargetUpdated |
( |
APlayerController * |
Sender, |
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bool |
bValidInteraction |
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) |
| |
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protected |
◆ PlantBomb()
◆ SetTeam()
| int32 AAssaultPointDestructible::SetTeam |
( |
int32 |
NewTeam | ) |
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overridevirtual |
◆ ToggleActive()
| void AAssaultPointDestructible::ToggleActive |
( |
bool |
bNewActiveState | ) |
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◆ bActive
| bool AAssaultPointDestructible::bActive = false |
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protected |
◆ bDestroyed
| bool AAssaultPointDestructible::bDestroyed = false |
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protected |
◆ BombDisarmText
| FText AAssaultPointDestructible::BombDisarmText = FText() |
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protected |
◆ BombFuseTime
| float AAssaultPointDestructible::BombFuseTime = 10.0f |
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protected |
◆ BombFuseTimer
| FTimerHandle AAssaultPointDestructible::BombFuseTimer |
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protected |
◆ BombInfo
| FBombInfo AAssaultPointDestructible::BombInfo |
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protected |
◆ BombPlantText
| FText AAssaultPointDestructible::BombPlantText = FText() |
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protected |
◆ InteractableComponent
| UInteractableComponent* AAssaultPointDestructible::InteractableComponent |
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protected |
◆ InteractionAffliction
| TSubclassOf<UAfflictionInstance> AAssaultPointDestructible::InteractionAffliction |
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protected |
◆ OnBombStateUpdated
| FBombUpdatedSignature AAssaultPointDestructible::OnBombStateUpdated |
◆ OnDamageTaken
| FAssaultPointDestructibleHealthSignature AAssaultPointDestructible::OnDamageTaken |
◆ OnDestructibleDestroyedEvent
| FAssaultPointDestructibleSignature AAssaultPointDestructible::OnDestructibleDestroyedEvent |
◆ TeamOwner
| int32 AAssaultPointDestructible::TeamOwner = 0 |
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protected |
The documentation for this class was generated from the following files: