#include <AssaultPoint.h>
◆ AssaultPointDestroyed()
| void AAssaultPoint::AssaultPointDestroyed |
( |
| ) |
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protected |
◆ BeginPlay()
| void AAssaultPoint::BeginPlay |
( |
| ) |
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overrideprotectedvirtual |
◆ CanSpawnPlayer()
◆ CollectPlayerStartList()
| void AAssaultPoint::CollectPlayerStartList |
( |
| ) |
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protectedvirtual |
◆ GatherDestructiblePoints()
| void AAssaultPoint::GatherDestructiblePoints |
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| ) |
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protected |
◆ GetAssaultPointInfo()
◆ GetDestructionPoint()
◆ GetPhase()
| uint8 AAssaultPoint::GetPhase |
( |
| ) |
const |
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inline |
◆ GetPlayerStart()
| AActor * AAssaultPoint::GetPlayerStart |
( |
class AController * |
Player | ) |
const |
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virtual |
◆ GetPointName()
| FText AAssaultPoint::GetPointName |
( |
| ) |
const |
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inline |
◆ GetSortOrder()
| int32 AAssaultPoint::GetSortOrder |
( |
| ) |
const |
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inline |
◆ GetSpawnLocation()
| bool AAssaultPoint::GetSpawnLocation |
( |
AProjectXPlayerState * |
Instigator, |
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|
FTransform & |
Transform |
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) |
| const |
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overridevirtual |
◆ GetTeam()
| virtual int32 AAssaultPoint::GetTeam |
( |
| ) |
const |
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inlineoverridevirtual |
◆ GetTrackableInterfaceActor()
| virtual AActor * AAssaultPoint::GetTrackableInterfaceActor |
( |
| ) |
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inlineoverridevirtual |
◆ Initialize()
| void AAssaultPoint::Initialize |
( |
int32 |
TeamOverride = INDEX_NONE | ) |
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virtual |
◆ IsActiveTarget()
| bool AAssaultPoint::IsActiveTarget |
( |
| ) |
const |
◆ IsDestroyed()
| bool AAssaultPoint::IsDestroyed |
( |
| ) |
const |
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inline |
◆ IsLocked()
| FORCEINLINE bool AAssaultPoint::IsLocked |
( |
| ) |
const |
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inline |
◆ OnAssaultPointDestroyed()
| void AAssaultPoint::OnAssaultPointDestroyed |
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| ) |
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protected |
◆ OnPhaseUpdated()
| void AAssaultPoint::OnPhaseUpdated |
( |
int32 |
NewPhase, |
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int32 |
PreviousPhase |
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) |
| |
◆ OnRep_AssaultPointInfo()
| void AAssaultPoint::OnRep_AssaultPointInfo |
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| ) |
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protected |
◆ OnTargetDestroyed()
◆ OnTeamOwnerChanged()
| void AAssaultPoint::OnTeamOwnerChanged |
( |
| ) |
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protected |
◆ SetTeam()
| int32 AAssaultPoint::SetTeam |
( |
int32 |
NewTeamOwner | ) |
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overridevirtual |
◆ AssaultPointInfo
◆ AssaultPointPhase
| int32 AAssaultPoint::AssaultPointPhase = -1 |
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protected |
◆ bLocked
| bool AAssaultPoint::bLocked = false |
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protected |
◆ Capsule
| class UCapsuleComponent* AAssaultPoint::Capsule = NULL |
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protected |
◆ DefaultTeam
| int32 AAssaultPoint::DefaultTeam = INDEX_NONE |
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protected |
◆ DestroyableTarget
◆ LinkedSoftBoundaries
◆ OnAssaultPointBombTargetChangedEvent
| FAssaultPointBombTargetChanged AAssaultPoint::OnAssaultPointBombTargetChangedEvent |
◆ OnAssaultPointDestroyedEvent
| FAssaultPointSignature AAssaultPoint::OnAssaultPointDestroyedEvent |
◆ OnAssaultPointInfoChanged
| FAssaultPointInfoChangedEvent AAssaultPoint::OnAssaultPointInfoChanged |
◆ PlayerStartList
| TMap<EAssaultRole,TArray<AActor*> > AAssaultPoint::PlayerStartList |
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protected |
◆ PointName
| FText AAssaultPoint::PointName = FText::FromString("X") |
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protected |
◆ SortOrder
| int32 AAssaultPoint::SortOrder = INDEX_NONE |
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protected |
◆ StartPointVolumes
The documentation for this class was generated from the following files: