#include <AssaultPoint.h>
◆ AssaultPointDestroyed()
void AAssaultPoint::AssaultPointDestroyed |
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protected |
◆ BeginPlay()
void AAssaultPoint::BeginPlay |
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overrideprotectedvirtual |
◆ CanSpawnPlayer()
◆ CollectPlayerStartList()
void AAssaultPoint::CollectPlayerStartList |
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protectedvirtual |
◆ GatherDestructiblePoints()
void AAssaultPoint::GatherDestructiblePoints |
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protected |
◆ GetAssaultPointInfo()
◆ GetDestructionPoint()
◆ GetPhase()
uint8 AAssaultPoint::GetPhase |
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const |
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inline |
◆ GetPlayerStart()
AActor * AAssaultPoint::GetPlayerStart |
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class AController * |
Player | ) |
const |
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virtual |
◆ GetPointName()
FText AAssaultPoint::GetPointName |
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const |
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inline |
◆ GetSortOrder()
int32 AAssaultPoint::GetSortOrder |
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const |
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inline |
◆ GetSpawnLocation()
bool AAssaultPoint::GetSpawnLocation |
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AProjectXPlayerState * |
Instigator, |
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FTransform & |
Transform |
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) |
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overridevirtual |
◆ GetTeam()
virtual int32 AAssaultPoint::GetTeam |
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const |
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inlineoverridevirtual |
◆ GetTrackableInterfaceActor()
virtual AActor * AAssaultPoint::GetTrackableInterfaceActor |
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inlineoverridevirtual |
◆ Initialize()
void AAssaultPoint::Initialize |
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int32 |
TeamOverride = INDEX_NONE | ) |
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virtual |
◆ IsActiveTarget()
bool AAssaultPoint::IsActiveTarget |
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const |
◆ IsDestroyed()
bool AAssaultPoint::IsDestroyed |
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const |
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inline |
◆ IsLocked()
FORCEINLINE bool AAssaultPoint::IsLocked |
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const |
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inline |
◆ OnAssaultPointDestroyed()
void AAssaultPoint::OnAssaultPointDestroyed |
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protected |
◆ OnPhaseUpdated()
void AAssaultPoint::OnPhaseUpdated |
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int32 |
NewPhase, |
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int32 |
PreviousPhase |
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) |
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◆ OnRep_AssaultPointInfo()
void AAssaultPoint::OnRep_AssaultPointInfo |
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protected |
◆ OnTargetDestroyed()
◆ OnTeamOwnerChanged()
void AAssaultPoint::OnTeamOwnerChanged |
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protected |
◆ SetTeam()
int32 AAssaultPoint::SetTeam |
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int32 |
NewTeamOwner | ) |
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overridevirtual |
◆ AssaultPointInfo
◆ AssaultPointPhase
int32 AAssaultPoint::AssaultPointPhase = -1 |
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protected |
◆ bLocked
bool AAssaultPoint::bLocked = false |
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protected |
◆ Capsule
class UCapsuleComponent* AAssaultPoint::Capsule = NULL |
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protected |
◆ DefaultTeam
int32 AAssaultPoint::DefaultTeam = INDEX_NONE |
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protected |
◆ DestroyableTarget
◆ LinkedSoftBoundaries
◆ OnAssaultPointBombTargetChangedEvent
FAssaultPointBombTargetChanged AAssaultPoint::OnAssaultPointBombTargetChangedEvent |
◆ OnAssaultPointDestroyedEvent
FAssaultPointSignature AAssaultPoint::OnAssaultPointDestroyedEvent |
◆ OnAssaultPointInfoChanged
FAssaultPointInfoChangedEvent AAssaultPoint::OnAssaultPointInfoChanged |
◆ PlayerStartList
TMap<EAssaultRole,TArray<AActor*> > AAssaultPoint::PlayerStartList |
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protected |
◆ PointName
FText AAssaultPoint::PointName = FText::FromString("X") |
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protected |
◆ SortOrder
int32 AAssaultPoint::SortOrder = INDEX_NONE |
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protected |
◆ StartPointVolumes
The documentation for this class was generated from the following files: