#include <SoftBoundaryVolume.h>
◆ BeginPlay()
void ASoftBoundaryVolume::BeginPlay |
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overrideprotectedvirtual |
◆ EndPlay()
void ASoftBoundaryVolume::EndPlay |
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const EEndPlayReason::Type |
EndPlayReason | ) |
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overrideprotectedvirtual |
◆ GetRadarIcon()
virtual TSoftObjectPtr< UTexture2D > ASoftBoundaryVolume::GetRadarIcon |
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const |
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inlineoverridevirtual |
◆ GetRadarIconCompensantesRotation()
virtual bool ASoftBoundaryVolume::GetRadarIconCompensantesRotation |
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const |
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inlineoverridevirtual |
◆ GetRadarIconEnemyOpacity()
virtual float ASoftBoundaryVolume::GetRadarIconEnemyOpacity |
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const |
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inlineoverridevirtual |
◆ GetRadarIconOpacity()
virtual float ASoftBoundaryVolume::GetRadarIconOpacity |
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const |
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inlineoverridevirtual |
◆ GetRadarIconSize()
virtual float ASoftBoundaryVolume::GetRadarIconSize |
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const |
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inlinevirtual |
◆ GetSoftBoundaryRadius()
float ASoftBoundaryVolume::GetSoftBoundaryRadius |
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const |
◆ GetTeam()
virtual int32 ASoftBoundaryVolume::GetTeam |
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const |
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inlineoverridevirtual |
◆ GetVolumeActiveState()
virtual bool ASoftBoundaryVolume::GetVolumeActiveState |
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const |
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inlinevirtual |
◆ MatchEnded()
void ASoftBoundaryVolume::MatchEnded |
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overrideprotectedvirtual |
◆ OnActivationToggledForActor()
void ASoftBoundaryVolume::OnActivationToggledForActor |
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AActor * |
TargetActor, |
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bool |
bIsActivated |
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) |
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protected |
◆ OnRep_IsBoundaryActive()
void ASoftBoundaryVolume::OnRep_IsBoundaryActive |
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protected |
◆ OnRep_TeamOwner()
void ASoftBoundaryVolume::OnRep_TeamOwner |
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protected |
◆ SetTeam()
int32 ASoftBoundaryVolume::SetTeam |
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int32 |
NewTeam | ) |
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overridevirtual |
◆ ToggleVolume()
void ASoftBoundaryVolume::ToggleVolume |
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bool |
bToggle | ) |
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virtual |
◆ bDeactivateOnTeamNone
bool ASoftBoundaryVolume::bDeactivateOnTeamNone = true |
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protected |
◆ bIsBoundaryActive
bool ASoftBoundaryVolume::bIsBoundaryActive = true |
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protected |
◆ BoundaryZone
UAfflictionOverlapComponent* ASoftBoundaryVolume::BoundaryZone = nullptr |
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protected |
◆ OnBoundaryActiveStateChanged
FOnVolumeActiveStateChangedSignature ASoftBoundaryVolume::OnBoundaryActiveStateChanged |
◆ OnBoundaryTeamOwnerChanged
FOnTeamOwnerChangedSignature ASoftBoundaryVolume::OnBoundaryTeamOwnerChanged |
◆ RadarIcon
TSoftObjectPtr<UTexture2D> ASoftBoundaryVolume::RadarIcon = nullptr |
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protected |
◆ RadarIconEnemyOpacity
float ASoftBoundaryVolume::RadarIconEnemyOpacity = .9f |
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protected |
◆ RadarIconOpacity
float ASoftBoundaryVolume::RadarIconOpacity = 0.3f |
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protected |
◆ TeamOwner
int32 ASoftBoundaryVolume::TeamOwner = INDEX_NONE |
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protected |
The documentation for this class was generated from the following files: