LEAP Documentation 40220
Documentation for the LEAP project
UCosmeticWeaponSkinAsset Class Reference

#include <CosmeticAssetBase.h>

Inheritance diagram for UCosmeticWeaponSkinAsset:
UCosmeticAssetBase

Public Attributes

TArray< TSoftObjectPtr< UMaterialInstance > > WeaponSkinMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()
 
TSoftObjectPtr< UParticleSystem > Particle = NULL
 
TSoftObjectPtr< USkeletalMesh > WeaponSkinMesh1P = NULL
 
TSoftObjectPtr< USkeletalMesh > WeaponSkinMesh3P = NULL
 
- Public Attributes inherited from UCosmeticAssetBase
TSoftObjectPtr< UTexture2D > ItemIcon = NULL
 
bool bDefaultEquipped = false
 
FString ShortCode = ""
 

Additional Inherited Members

- Public Member Functions inherited from UCosmeticAssetBase
virtual const FString & GetShortCode () const
 

Member Data Documentation

◆ Particle

TSoftObjectPtr<UParticleSystem> UCosmeticWeaponSkinAsset::Particle = NULL

◆ WeaponSkinMaterials

TArray<TSoftObjectPtr<UMaterialInstance> > UCosmeticWeaponSkinAsset::WeaponSkinMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()

◆ WeaponSkinMesh1P

TSoftObjectPtr<USkeletalMesh> UCosmeticWeaponSkinAsset::WeaponSkinMesh1P = NULL

◆ WeaponSkinMesh3P

TSoftObjectPtr<USkeletalMesh> UCosmeticWeaponSkinAsset::WeaponSkinMesh3P = NULL

The documentation for this class was generated from the following file: