#include <CosmeticAssetBase.h>
◆ Particle
TSoftObjectPtr<UParticleSystem> UCosmeticWeaponSkinAsset::Particle = NULL |
◆ WeaponSkinMaterials
TArray<TSoftObjectPtr<UMaterialInstance> > UCosmeticWeaponSkinAsset::WeaponSkinMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>() |
◆ WeaponSkinMesh1P
TSoftObjectPtr<USkeletalMesh> UCosmeticWeaponSkinAsset::WeaponSkinMesh1P = NULL |
◆ WeaponSkinMesh3P
TSoftObjectPtr<USkeletalMesh> UCosmeticWeaponSkinAsset::WeaponSkinMesh3P = NULL |
The documentation for this class was generated from the following file: