4#include "CoreMinimal.h"
5#include "Engine/DataTable.h"
6#include "Engine/DataAsset.h"
7#include "PlayerStructs.generated.h"
9class UAfflictionInstance;
40 GENERATED_USTRUCT_BODY()
42 FExpStruct(
const TSubclassOf<AProjectXCharacter>& NewClass,
int NewExperience,
int NewLevel)
48 UPROPERTY(BlueprintReadOnly)
50 UPROPERTY(BlueprintReadOnly)
52 UPROPERTY(BlueprintReadOnly)
54 UPROPERTY(BlueprintReadOnly)
57 TArray<uint16> CosmeticIDs;
58 UPROPERTY(BlueprintReadOnly)
59 TArray<FString> ShortCodes;
65 GENERATED_USTRUCT_BODY()
68 ExpStruct = TArray<FExpStruct>();
71 UPROPERTY(BlueprintReadOnly)
ECustomMovementType
Definition: PlayerStructs.h:15
@ Dash
Definition: DashComponent.cpp:90
EEquipSlot
Definition: PlayerStructs.h:25
Definition: ProjectXCharacter.h:128
Definition: WeaponInstance.h:220
Definition: PlayerStructs.h:39
FExpStruct(const TSubclassOf< AProjectXCharacter > &NewClass, int NewExperience, int NewLevel)
Definition: PlayerStructs.h:42
Definition: PlayerStructs.h:64