LEAP Documentation 40220
Documentation for the LEAP project
UCosmeticAssetBase Class Reference

#include <CosmeticAssetBase.h>

Inheritance diagram for UCosmeticAssetBase:
UCosmeticBodyMeshAsset UCosmeticColourAsset UCosmeticExplosionAsset UCosmeticHeadAsset UCosmeticKeyChainAsset UCosmeticMaterialAsset UCosmeticPlayerSkinAsset UCosmeticTauntAsset UCosmeticTextureAsset UCosmeticTrailAsset UCosmeticVehicleSkinAsset UCosmeticWeaponMeshAsset UCosmeticWeaponSkinAsset ULoadoutAssetWeapon UPerkAssetBase

Public Member Functions

virtual const FString & GetShortCode () const
 

Public Attributes

TSoftObjectPtr< UTexture2D > ItemIcon = NULL
 
bool bDefaultEquipped = false
 
FString ShortCode = ""
 

Member Function Documentation

◆ GetShortCode()

virtual const FString & UCosmeticAssetBase::GetShortCode ( ) const
inlinevirtual

Reimplemented in ULoadoutAssetWeapon, and UPerkAssetBase.

Member Data Documentation

◆ bDefaultEquipped

bool UCosmeticAssetBase::bDefaultEquipped = false

◆ ItemIcon

TSoftObjectPtr<UTexture2D> UCosmeticAssetBase::ItemIcon = NULL

◆ ShortCode

FString UCosmeticAssetBase::ShortCode = ""

The documentation for this class was generated from the following file: