LEAP Documentation 40220
Documentation for the LEAP project
UCosmeticPlayerSkinAsset Class Reference

#include <CosmeticAssetBase.h>

Inheritance diagram for UCosmeticPlayerSkinAsset:
UCosmeticAssetBase

Public Attributes

TSoftObjectPtr< USkeletalMesh > HeadMesh = NULL
 
TSoftObjectPtr< USkeletalMesh > BodyMesh3P = NULL
 
TSoftObjectPtr< USkeletalMesh > BodyMesh1P = NULL
 
TSoftObjectPtr< USkeletalMesh > Equipment = NULL
 
TArray< TSoftObjectPtr< UMaterialInstance > > HeadMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()
 
TArray< TSoftObjectPtr< UMaterialInstance > > BodyMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()
 
TArray< TSoftObjectPtr< UMaterialInstance > > Body1PMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()
 
TArray< TSoftObjectPtr< UMaterialInstance > > EquipmentMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()
 
- Public Attributes inherited from UCosmeticAssetBase
TSoftObjectPtr< UTexture2D > ItemIcon = NULL
 
bool bDefaultEquipped = false
 
FString ShortCode = ""
 

Additional Inherited Members

- Public Member Functions inherited from UCosmeticAssetBase
virtual const FString & GetShortCode () const
 

Member Data Documentation

◆ Body1PMaterials

TArray<TSoftObjectPtr<UMaterialInstance> > UCosmeticPlayerSkinAsset::Body1PMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()

◆ BodyMaterials

TArray<TSoftObjectPtr<UMaterialInstance> > UCosmeticPlayerSkinAsset::BodyMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()

◆ BodyMesh1P

TSoftObjectPtr<USkeletalMesh> UCosmeticPlayerSkinAsset::BodyMesh1P = NULL

◆ BodyMesh3P

TSoftObjectPtr<USkeletalMesh> UCosmeticPlayerSkinAsset::BodyMesh3P = NULL

◆ Equipment

TSoftObjectPtr<USkeletalMesh> UCosmeticPlayerSkinAsset::Equipment = NULL

◆ EquipmentMaterials

TArray<TSoftObjectPtr<UMaterialInstance> > UCosmeticPlayerSkinAsset::EquipmentMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()

◆ HeadMaterials

TArray<TSoftObjectPtr<UMaterialInstance> > UCosmeticPlayerSkinAsset::HeadMaterials = TArray<TSoftObjectPtr<UMaterialInstance>>()

◆ HeadMesh

TSoftObjectPtr<USkeletalMesh> UCosmeticPlayerSkinAsset::HeadMesh = NULL

The documentation for this class was generated from the following file: