AssaultPointDestroyed() | AAssaultPoint | protected |
AssaultPointInfo | AAssaultPoint | protected |
AssaultPointPhase | AAssaultPoint | protected |
BeginPlay() override | AAssaultPoint | protectedvirtual |
bLocked | AAssaultPoint | protected |
BroadcastTrackableActor() | ITrackableInterface | virtual |
CanSpawnPlayer(const AProjectXPlayerState *Instigator) const override | AAssaultPoint | virtual |
Capsule | AAssaultPoint | protected |
CollectPlayerStartList() | AAssaultPoint | protectedvirtual |
DefaultTeam | AAssaultPoint | protected |
DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
DestroyableTarget | AAssaultPoint | protected |
GatherDestructiblePoints() | AAssaultPoint | protected |
GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual |
GetAssaultPointInfo() const | AAssaultPoint | inline |
GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
GetCanSpawnOnCombatTarget() const | ISpawnTargetInterface | inlinevirtual |
GetDestructionPoint() const | AAssaultPoint | inline |
GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
GetHudIcon() const | ITrackableInterface | inlinevirtual |
GetMapIcon() const | ITrackableInterface | inlinevirtual |
GetPhase() const | AAssaultPoint | inline |
GetPlayerStart(class AController *Player) const | AAssaultPoint | virtual |
GetPointName() const | AAssaultPoint | inline |
GetRadarIcon() const | ITrackableInterface | inlinevirtual |
GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
GetRadarIconOpacity() const | ITrackableInterface | inlinevirtual |
GetRadarIconSize() const | ITrackableInterface | inlinevirtual |
GetRadarLabel() const | ITrackableInterface | inlinevirtual |
GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
GetSortOrder() const | AAssaultPoint | inline |
GetSpawnLocation(AProjectXPlayerState *Instigator, FTransform &Transform) const override | AAssaultPoint | virtual |
GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const | ISpawnTargetInterface | inlinevirtual |
GetStopTrackingEvent() | ITrackableInterface | inlinevirtual |
GetTeam() const override | AAssaultPoint | inlinevirtual |
GetTrackableInterfaceActor() override | AAssaultPoint | inlinevirtual |
Initialize(int32 TeamOverride=INDEX_NONE) | AAssaultPoint | virtual |
IsActiveTarget() const | AAssaultPoint | |
IsCloaked() const | ITrackableInterface | inlinevirtual |
IsDestroyed() const | AAssaultPoint | inline |
IsLocked() const | AAssaultPoint | inline |
IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
LinkedSoftBoundaries | AAssaultPoint | protected |
MatchEnded() | IReactsToMatchEvents | virtual |
MatchStarted() | IReactsToMatchEvents | virtual |
OnAssaultPointBombTargetChangedEvent | AAssaultPoint | |
OnAssaultPointDestroyed() | AAssaultPoint | protected |
OnAssaultPointDestroyedEvent | AAssaultPoint | |
OnAssaultPointInfoChanged | AAssaultPoint | |
OnMatchEnded() | IReactsToMatchEvents | |
OnMatchStarted() | IReactsToMatchEvents | |
OnPhaseUpdated(int32 NewPhase, int32 PreviousPhase) | AAssaultPoint | |
OnRep_AssaultPointInfo() | AAssaultPoint | protected |
OnTargetDestroyed(AAssaultPointDestructible *ActorDestroyed) | AAssaultPoint | protectedvirtual |
OnTeamOwnerChanged() | AAssaultPoint | protected |
PlayerStartList | AAssaultPoint | protected |
PointName | AAssaultPoint | protected |
RegisterActorForScoring() | ISpawnTargetInterface | virtual |
RegisterOnStart() const | ITrackableInterface | inlinevirtual |
SetRadarIconOpacity(float Opacity) | ITrackableInterface | inlinevirtual |
SetTeam(int32 NewTeamOwner) override | AAssaultPoint | virtual |
ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
SortOrder | AAssaultPoint | protected |
StartPointVolumes | AAssaultPoint | protected |
UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual |