| AssaultPointDestroyed() | AAssaultPoint | protected |
| AssaultPointInfo | AAssaultPoint | protected |
| AssaultPointPhase | AAssaultPoint | protected |
| BeginPlay() override | AAssaultPoint | protectedvirtual |
| bLocked | AAssaultPoint | protected |
| BroadcastTrackableActor() | ITrackableInterface | virtual |
| CanSpawnPlayer(const AProjectXPlayerState *Instigator) const override | AAssaultPoint | virtual |
| Capsule | AAssaultPoint | protected |
| CollectPlayerStartList() | AAssaultPoint | protectedvirtual |
| DefaultTeam | AAssaultPoint | protected |
| DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
| DestroyableTarget | AAssaultPoint | protected |
| GatherDestructiblePoints() | AAssaultPoint | protected |
| GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual |
| GetAssaultPointInfo() const | AAssaultPoint | inline |
| GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
| GetCanSpawnOnCombatTarget() const | ISpawnTargetInterface | inlinevirtual |
| GetDestructionPoint() const | AAssaultPoint | inline |
| GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
| GetHudIcon() const | ITrackableInterface | inlinevirtual |
| GetMapIcon() const | ITrackableInterface | inlinevirtual |
| GetPhase() const | AAssaultPoint | inline |
| GetPlayerStart(class AController *Player) const | AAssaultPoint | virtual |
| GetPointName() const | AAssaultPoint | inline |
| GetRadarIcon() const | ITrackableInterface | inlinevirtual |
| GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
| GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
| GetRadarIconOpacity() const | ITrackableInterface | inlinevirtual |
| GetRadarIconSize() const | ITrackableInterface | inlinevirtual |
| GetRadarLabel() const | ITrackableInterface | inlinevirtual |
| GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
| GetSortOrder() const | AAssaultPoint | inline |
| GetSpawnLocation(AProjectXPlayerState *Instigator, FTransform &Transform) const override | AAssaultPoint | virtual |
| GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const | ISpawnTargetInterface | inlinevirtual |
| GetStopTrackingEvent() | ITrackableInterface | inlinevirtual |
| GetTeam() const override | AAssaultPoint | inlinevirtual |
| GetTrackableInterfaceActor() override | AAssaultPoint | inlinevirtual |
| Initialize(int32 TeamOverride=INDEX_NONE) | AAssaultPoint | virtual |
| IsActiveTarget() const | AAssaultPoint | |
| IsCloaked() const | ITrackableInterface | inlinevirtual |
| IsDestroyed() const | AAssaultPoint | inline |
| IsLocked() const | AAssaultPoint | inline |
| IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
| LinkedSoftBoundaries | AAssaultPoint | protected |
| MatchEnded() | IReactsToMatchEvents | virtual |
| MatchStarted() | IReactsToMatchEvents | virtual |
| OnAssaultPointBombTargetChangedEvent | AAssaultPoint | |
| OnAssaultPointDestroyed() | AAssaultPoint | protected |
| OnAssaultPointDestroyedEvent | AAssaultPoint | |
| OnAssaultPointInfoChanged | AAssaultPoint | |
| OnMatchEnded() | IReactsToMatchEvents | |
| OnMatchStarted() | IReactsToMatchEvents | |
| OnPhaseUpdated(int32 NewPhase, int32 PreviousPhase) | AAssaultPoint | |
| OnRep_AssaultPointInfo() | AAssaultPoint | protected |
| OnTargetDestroyed(AAssaultPointDestructible *ActorDestroyed) | AAssaultPoint | protectedvirtual |
| OnTeamOwnerChanged() | AAssaultPoint | protected |
| PlayerStartList | AAssaultPoint | protected |
| PointName | AAssaultPoint | protected |
| RegisterActorForScoring() | ISpawnTargetInterface | virtual |
| RegisterOnStart() const | ITrackableInterface | inlinevirtual |
| SetRadarIconOpacity(float Opacity) | ITrackableInterface | inlinevirtual |
| SetTeam(int32 NewTeamOwner) override | AAssaultPoint | virtual |
| ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
| SortOrder | AAssaultPoint | protected |
| StartPointVolumes | AAssaultPoint | protected |
| UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual |