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LEAP Documentation 40220
Documentation for the LEAP project
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#include "ProjectXCharacter.h"#include "Net/UnrealNetwork.h"#include "GameFramework/InputSettings.h"#include "GameFramework/CharacterMovementComponent.h"#include "GameFramework/SpringArmComponent.h"#include "Camera/CameraComponent.h"#include "Components/AudioComponent.h"#include "Components/InputComponent.h"#include "Components/CapsuleComponent.h"#include "Components/SpotLightComponent.h"#include "VehicleSeatComponent.h"#include "StatsTrackingManager.h"#include "ProjectX.h"#include "ProjectXGameplayStatics.h"#include "Interpolator.h"#include "ProjectXGameViewportClient.h"#include "ProjectXGameMode.h"#include "ProjectXGameState.h"#include "ProjectXPlayerState.h"#include "DamageType_God.h"#include "ProjectXPlayerController.h"#include "ProjectXHUD.h"#include "ProjectXCharacterMovement.h"#include "ProjectXDamageType.h"#include "DamageType_Suicide.h"#include "InteractionComponent.h"#include "WeaponComponent.h"#include "WeaponInstance.h"#include "WeaponInstanceStatics.h"#include "CosmeticsComponent.h"#include "SquadComponent.h"#include "AmbianceComponent.h"#include "DamageHistoryComponent.h"#include "KillCameraComponent.h"#include "KillCameraActor.h"#include "AfflictionComponent.h"#include "AfflictionInstanceHealthRegen.h"#include "AfflictionInstanceShieldRegen.h"#include "AfflictionInstanceSpotted.h"#include "AfflictionInstanceStealth.h"#include "ProjectXVehicle.h"#include "WeaponInstanceSpawnable.h"#include "Deployable.h"#include "DeployableHealProjector.h"#include "DeployableControllable.h"#include "PickupReviveBeacon.h"#include "Engine/DecalActor.h"#include "PXGameModeBaseControlTesting.h"#include "AimSphereComponent.h"#include "SpottingComponent.h"#include "AnimNotify_Footstep.h"#include "DeployScreenWidget.h"#include "Player/TelekenesisComponent.h"#include "SaveManager.h"#include "WeaponInstanceSpawnableVehicle.h"#include "PushModel.h"#include "Gameplay/DamageTypes/DamageType_EMP.h"#include "HookshotComponent.h"#include "Engine/ActorChannel.h"#include "System/BISSkeletalMeshComponent.h"#include "ProjectXRecordingPawn.h"#include "AIController.h"#include "Player/JetPackComponent.h"Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogFPChar, Warning, All) | |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogFPChar | , |
| Warning | , | ||
| All | |||
| ) |