5#include "CoreMinimal.h"
7#include "DeployScreenWidget.generated.h"
17 UFUNCTION(BlueprintImplementableEvent, Category = PlayerController, DisplayName =
"On Player Deployed", meta = (ScriptName =
"OnPlayerDeployed"))
18 void K2_OnPlayerDeployed();
19 bool HasDeployedOnce()
const {
return !bFirstDeploy;}
23 virtual void OnWidgetVisible_Implementation(
const UObject* ContextObject =
nullptr)
override;
24 virtual void CollapseWidget_Implementation()
override;
28 void OnFirstTimeDeployScreenShown();
30 UPROPERTY(EditDefaultsOnly, Category =
"VO")
31 FString FirstDeployVoice = "VO_FirstDeployScreen";
34 bool bFirstDeploy = true;
Definition: ProjectXMapCamera.h:11