5#include "CoreMinimal.h"
6#include "SkeletalMeshComponentBudgeted.h"
7#include "BISSkeletalMeshComponent.generated.h"
15 virtual void BeginPlay()
override;
16 virtual void EndPlay(EEndPlayReason::Type EndplayReason)
override;
18 virtual void UnRegister();
19 virtual void Register();
24 UPROPERTY(EditDefaultsOnly)
25 bool bDisableTickOnDeploy = true;
Definition: BISSkeletalMeshComponent.h:11