5#include "CoreMinimal.h" 
    8#include "JetPackComponent.generated.h" 
   14UCLASS( ClassGroup=(
Custom), meta=(BlueprintSpawnableComponent), Blueprintable )
 
   15class PROJECTX_API UJetPackComponent : 
public UActorComponent
 
   17    GENERATED_UCLASS_BODY()
 
   20    virtual 
void BeginPlay() override;
 
   21    virtual 
void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
 
   23    virtual 
void SetJetPack(
bool bEnable);
 
   26    virtual 
void OnRep_JetPackEnabled();
 
   28    virtual 
void CheckCustomMovementToggle(
ECustomMovementType CustomMovementType, 
bool bToggledState);
 
   31    virtual 
void StartJetPack();
 
   32    virtual 
void StopJetPack();
 
   34    FORCEINLINE 
bool IsEnabled()
 const { 
return bJetPackEnabled; }
 
   36    virtual void SetupPlayerInputComponent();
 
   39    UPROPERTY(BlueprintAssignable)
 
   40    FJetPackUpdateSignature OnJetPackStart;
 
   41    UPROPERTY(BlueprintAssignable)
 
   42    FJetPackUpdateSignature OnJetPackStop;
 
   48    UPROPERTY(ReplicatedUsing = OnRep_JetPackEnabled)
 
   49    bool bJetPackEnabled = false;
 
   51    bool bWasJetPackEnabled = false;
 
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FJetPackUpdateSignature)
 
ECustomMovementType
Definition: PlayerStructs.h:15
 
Definition: ProjectXCharacter.h:128