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LEAP Documentation 40220
Documentation for the LEAP project
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#include <BroadcastMessage.h>
Public Member Functions | |
virtual void | ClientReceive (const FClientReceiveData &ClientData) const override |
Static Public Member Functions | |
static void | BroadcastServerMessage (const UObject *WorldContextObject, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
static void | SendServerMessage (APlayerController *PlayerController, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
Protected Member Functions | |
virtual void | ReceiveMessage (AProjectXPlayerController *PlayerController, int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) const |
void | K2_ReceiveMessage (AProjectXPlayerController *PlayerController, int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) const |
An abstract, utility class meant to handle messages sent from the server to clients.
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Reimplemented in UBroadcastMessageAssaultPoint, UBroadcastMessageCapturePoint, UNemesisBroadcastMessage, UBroadcastMessageChallenge, UBroadcastMessageComponent, UBroadcastMessageExperienceEvent, UBroadcastMessageFlagEvent, UBroadcastMessageKingOfTheHill, UBroadcastMessageParticle, UBroadcastMessagePlayerKill, UBroadcastMessageQuickChatEvent, UBroadcastMessageUltimate, UBroadcastMessageVIPEvent, and UBroadcastMessagePlayerKillHS.
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