#include <BroadcastMessageQuickChatEvent.h>
|
| static void | BroadcastServerMessage (const UObject *WorldContextObject, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
| |
| static void | SendServerMessage (APlayerController *PlayerController, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
| |
| virtual void | ReceiveMessage (AProjectXPlayerController *PlayerController, int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) const |
| |
| void | K2_ReceiveMessage (AProjectXPlayerController *PlayerController, int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) const |
| |
◆ ReceiveMessage()
| void UBroadcastMessageQuickChatEvent::ReceiveMessage |
( |
AProjectXPlayerController * |
PlayerController, |
|
|
int32 |
Data, |
|
|
APlayerState * |
PlayerStateA, |
|
|
APlayerState * |
PlayerStateB, |
|
|
UObject * |
Object |
|
) |
| const |
|
overridevirtual |
The documentation for this class was generated from the following files: