#include <BroadcastMessageParticle.h>
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static void | BroadcastServerMessage (const UObject *WorldContextObject, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
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static void | SendServerMessage (APlayerController *PlayerController, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
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virtual void | ReceiveMessage (AProjectXPlayerController *PlayerController, int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) const |
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void | K2_ReceiveMessage (AProjectXPlayerController *PlayerController, int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) const |
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◆ GetParticleSystemList()
const TArray< class UParticleSystem * > & UBroadcastMessageParticle::GetParticleSystemList |
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const |
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inline |
◆ ReceiveMessage()
void UBroadcastMessageParticle::ReceiveMessage |
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AProjectXPlayerController * |
PlayerController, |
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int32 |
Data, |
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APlayerState * |
PlayerStateA, |
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APlayerState * |
PlayerStateB, |
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UObject * |
Object |
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overridevirtual |
◆ ParticleSystemList
TArray<class UParticleSystem*> UBroadcastMessageParticle::ParticleSystemList |
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protected |
The documentation for this class was generated from the following files: