#include <NemesisBroadcastMessage.h>
|
static void | BroadcastServerMessage (const UObject *WorldContextObject, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
|
static void | SendServerMessage (APlayerController *PlayerController, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
|
virtual void | ReceiveMessage (AProjectXPlayerController *PlayerController, int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) const |
|
void | K2_ReceiveMessage (AProjectXPlayerController *PlayerController, int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) const |
|
◆ ReceiveMessage()
void UNemesisBroadcastMessage::ReceiveMessage |
( |
AProjectXPlayerController * |
PlayerController, |
|
|
int32 |
Data, |
|
|
APlayerState * |
A, |
|
|
APlayerState * |
B, |
|
|
UObject * |
Object |
|
) |
| const |
|
overridevirtual |
◆ NemesisReceived
FString UNemesisBroadcastMessage::NemesisReceived = "VO_Nemesis_Recieve" |
|
protected |
◆ NewNemesis
FString UNemesisBroadcastMessage::NewNemesis = "VO_Nemesis" |
|
protected |
The documentation for this class was generated from the following files: