#include <BroadcastMessageComponent.h>
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| static void | BroadcastServerMessage (const UObject *WorldContextObject, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
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| static void | SendServerMessage (APlayerController *PlayerController, TSubclassOf< class ULocalMessage > Message, const int32 Data, APlayerState *PlayerStateA, APlayerState *PlayerStateB, UObject *Object) |
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◆ AddComponentToActor()
| void UBroadcastMessageComponent::AddComponentToActor |
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UObject * |
Object | ) |
const |
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protected |
◆ ReceiveMessage()
| void UBroadcastMessageComponent::ReceiveMessage |
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AProjectXPlayerController * |
PlayerController, |
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int32 |
Data, |
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APlayerState * |
PlayerStateA, |
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APlayerState * |
PlayerStateB, |
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UObject * |
Object |
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) |
| const |
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overridevirtual |
◆ RemoveComponentFromActor()
| void UBroadcastMessageComponent::RemoveComponentFromActor |
( |
UObject * |
Object | ) |
const |
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protected |
◆ ComponentClass
| TSubclassOf<UActorComponent> UBroadcastMessageComponent::ComponentClass |
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protected |
The documentation for this class was generated from the following files: