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LEAP Documentation 40220
Documentation for the LEAP project
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This is the complete list of members for ISpawnTargetInterface, including all inherited members.
| CanSpawnPlayer(const AProjectXPlayerState *Instigator) const | ISpawnTargetInterface | inlinevirtual |
| DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
| GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
| GetCanSpawnOnCombatTarget() const | ISpawnTargetInterface | inlinevirtual |
| GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
| GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
| GetSpawnLocation(AProjectXPlayerState *Instigator, FTransform &Transform) const | ISpawnTargetInterface | inlinevirtual |
| GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const | ISpawnTargetInterface | inlinevirtual |
| RegisterActorForScoring() | ISpawnTargetInterface | virtual |
| ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
| UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | ISpawnTargetInterface | inlinevirtual |