#include <ProjectXObjectiveCapturePoint.h>
◆ BeginPlay()
void AProjectXObjectiveCapturePoint::BeginPlay |
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◆ EndCurrentCapturePhase()
void AProjectXObjectiveCapturePoint::EndCurrentCapturePhase |
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◆ GetAllCapturePoints()
void AProjectXObjectiveCapturePoint::GetAllCapturePoints |
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TArray< AObjectiveCapturePoint * > & |
FoundCapturePoints | ) |
const |
◆ GetCapturePoints()
bool AProjectXObjectiveCapturePoint::GetCapturePoints |
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uint8 |
PhaseNumber, |
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TArray< AObjectiveCapturePoint * > & |
FoundCapturePoints |
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◆ GetNumberOfCheckPoints()
int32 AProjectXObjectiveCapturePoint::GetNumberOfCheckPoints |
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const |
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◆ GetPhaseNumber()
uint8 AProjectXObjectiveCapturePoint::GetPhaseNumber |
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const |
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inline |
◆ GetPlayerCaptureRate()
float AProjectXObjectiveCapturePoint::GetPlayerCaptureRate |
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const |
◆ InitializeGamePlayObjects()
void AProjectXObjectiveCapturePoint::InitializeGamePlayObjects |
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◆ IsCapturePhaseComplete()
bool AProjectXObjectiveCapturePoint::IsCapturePhaseComplete |
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const |
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virtual |
◆ IsObjectiveComplete()
bool AProjectXObjectiveCapturePoint::IsObjectiveComplete |
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const |
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overridevirtual |
◆ ObjectiveComplete()
void AProjectXObjectiveCapturePoint::ObjectiveComplete |
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overrideprotectedvirtual |
◆ ObjectiveStarted()
void AProjectXObjectiveCapturePoint::ObjectiveStarted |
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overrideprotectedvirtual |
◆ OnCapturePointClaimed()
void AProjectXObjectiveCapturePoint::OnCapturePointClaimed |
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int32 |
TeamOwner, |
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ACapturePoint * |
Point |
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◆ OnObjectiveActorSpawned()
void AProjectXObjectiveCapturePoint::OnObjectiveActorSpawned |
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AActor * |
SpawnedActor | ) |
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protectedvirtual |
◆ OnRep_ChosenCapturePoints()
void AProjectXObjectiveCapturePoint::OnRep_ChosenCapturePoints |
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protectedvirtual |
◆ OnRep_PhaseNumber()
void AProjectXObjectiveCapturePoint::OnRep_PhaseNumber |
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◆ StartCurrentCapturePhase()
void AProjectXObjectiveCapturePoint::StartCurrentCapturePhase |
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◆ UpdateCapturePointPhase()
void AProjectXObjectiveCapturePoint::UpdateCapturePointPhase |
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◆ AvailableCapturePoints
◆ bDestroyPointsOnComplete
bool AProjectXObjectiveCapturePoint::bDestroyPointsOnComplete = false |
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◆ CapturePointActivationDelay
float AProjectXObjectiveCapturePoint::CapturePointActivationDelay = 0.0f |
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protected |
◆ NumberOfCapturePointCheckpoints
uint8 AProjectXObjectiveCapturePoint::NumberOfCapturePointCheckpoints = 3 |
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◆ OnCapturePointsUpdatedEvent
FOnCapturePointsUpdatedSignature AProjectXObjectiveCapturePoint::OnCapturePointsUpdatedEvent |
◆ OnPhaseNumberUpdatedEvent
FOnCapturePointObjectivePhaseUpdatedSignature AProjectXObjectiveCapturePoint::OnPhaseNumberUpdatedEvent |
◆ PerPlayerCaptureRate
float AProjectXObjectiveCapturePoint::PerPlayerCaptureRate = 2.0f |
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protected |
◆ PhaseInfo
The documentation for this class was generated from the following files: