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LEAP Documentation 40220
Documentation for the LEAP project
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#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "ReactsToMatchEvents.h"#include "ProjectXGameMode.h"#include "WeakInterfacePtr.h"#include "SpawnInterface.h"#include "WaveSpawner.h"#include "ProjectXSpawnerObjective.generated.h"Go to the source code of this file.
Classes | |
| struct | FObjectiveStatus |
| class | AProjectXSpawnerObjective |
Enumerations | |
| enum class | EObjectiveState : uint8 { NONE = 0 , WarmUp = 1 , InProgress = 2 , Complete = 3 , CleanUp = 4 } |
| enum class | EObjectiveComplete : uint8 { NONE = 0 , VICTORY = 1 , LOSS = 2 } |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FObjectiveStatusUpdatedSignature, AProjectXSpawnerObjective *, ObjectiveController, const FObjectiveStatus &, ObjectiveStatus) | |
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strong |
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strong |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams | ( | FObjectiveStatusUpdatedSignature | , |
| AProjectXSpawnerObjective * | , | ||
| ObjectiveController | , | ||
| const FObjectiveStatus & | , | ||
| ObjectiveStatus | |||
| ) |