![]() |
LEAP Documentation 40220
Documentation for the LEAP project
|
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ReactsToMatchEvents.h"
#include "ProjectXGameMode.h"
#include "WeakInterfacePtr.h"
#include "SpawnInterface.h"
#include "WaveSpawner.h"
#include "ProjectXSpawnerObjective.generated.h"
Go to the source code of this file.
Classes | |
struct | FObjectiveStatus |
class | AProjectXSpawnerObjective |
Enumerations | |
enum class | EObjectiveState : uint8 { NONE = 0 , WarmUp = 1 , InProgress = 2 , Complete = 3 , CleanUp = 4 } |
enum class | EObjectiveComplete : uint8 { NONE = 0 , VICTORY = 1 , LOSS = 2 } |
Functions | |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FObjectiveStatusUpdatedSignature, AProjectXSpawnerObjective *, ObjectiveController, const FObjectiveStatus &, ObjectiveStatus) | |
|
strong |
|
strong |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams | ( | FObjectiveStatusUpdatedSignature | , |
AProjectXSpawnerObjective * | , | ||
ObjectiveController | , | ||
const FObjectiveStatus & | , | ||
ObjectiveStatus | |||
) |