#include <SpawnInterface.h>
◆ BeginSpawning()
void ISpawnInterface::BeginSpawning |
( |
| ) |
|
◆ GetEventCompleteEvent()
virtual FSpawnEventCompleteSignature & ISpawnInterface::GetEventCompleteEvent |
( |
| ) |
|
|
inlinevirtual |
◆ GetObjective()
◆ GetSpawnChildren()
TArray< TScriptInterface< ISpawnInterface > > ISpawnInterface::GetSpawnChildren |
( |
| ) |
|
◆ GetSpawnCompleteEvent()
virtual FSpawnProgressSignature & ISpawnInterface::GetSpawnCompleteEvent |
( |
| ) |
|
|
inlinevirtual |
◆ ImplementsSpawnCompleteCallback()
virtual bool ISpawnInterface::ImplementsSpawnCompleteCallback |
( |
| ) |
const |
|
inlinevirtual |
◆ IsAnObjective()
virtual bool ISpawnInterface::IsAnObjective |
( |
| ) |
const |
|
inlinevirtual |
◆ K2_BeginSpawning()
void ISpawnInterface::K2_BeginSpawning |
( |
const TArray< TSubclassOf< AActor > > & |
SpawnOverrideList | ) |
|
◆ StopSpawning()
void ISpawnInterface::StopSpawning |
( |
| ) |
|
The documentation for this class was generated from the following file: