#include <SpawnInterface.h>
◆ BeginSpawning()
| void ISpawnInterface::BeginSpawning |
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| ) |
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◆ GetEventCompleteEvent()
| virtual FSpawnEventCompleteSignature & ISpawnInterface::GetEventCompleteEvent |
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| ) |
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inlinevirtual |
◆ GetObjective()
◆ GetSpawnChildren()
| TArray< TScriptInterface< ISpawnInterface > > ISpawnInterface::GetSpawnChildren |
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◆ GetSpawnCompleteEvent()
| virtual FSpawnProgressSignature & ISpawnInterface::GetSpawnCompleteEvent |
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inlinevirtual |
◆ ImplementsSpawnCompleteCallback()
| virtual bool ISpawnInterface::ImplementsSpawnCompleteCallback |
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const |
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inlinevirtual |
◆ IsAnObjective()
| virtual bool ISpawnInterface::IsAnObjective |
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const |
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inlinevirtual |
◆ K2_BeginSpawning()
| void ISpawnInterface::K2_BeginSpawning |
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const TArray< TSubclassOf< AActor > > & |
SpawnOverrideList | ) |
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◆ StopSpawning()
| void ISpawnInterface::StopSpawning |
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The documentation for this class was generated from the following file: