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AActor * | GetObjectiveActor () const |
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virtual void | Initialize (int32 NumberOfCheckPointsOverride, float PerPlayerCaptureRateOverride) override |
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virtual void | ObjectiveStateUpdated (AProjectXSpawnerObjective *ObjectiveController, const FObjectiveStatus &State) override |
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virtual void | SpawnActor () |
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virtual void | Tick (float DeltaTime) override |
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virtual void | TickCapture (float DeltaTime) |
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virtual int32 | GetActorTeam (AActor *Target) const |
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virtual int32 | GetTeam () const override |
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virtual int32 | SetTeam (int32 NewTeam) override |
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virtual float | GetRadarIconSize () const |
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virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const override |
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virtual float | GetRadarIconOpacity () const override |
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virtual const FText & | GetRadarLabel () const |
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virtual void | SetRadarIconOpacity (float Opacity) override |
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virtual bool | RegisterOnStart () const override |
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virtual FStopTrackingActorSignature & | GetStopTrackingEvent () override |
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int32 | GetSortOrder () const |
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FText | GetPointName () const |
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virtual void | SetLocked (bool bNewLocked) |
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virtual bool | GetIsLocked () const |
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const FCaptureInfo & | GetCaptureInfo () const |
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FORCEINLINE float | GetCaptureRadius () const |
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virtual void | Initialize (int32 NumberOfCheckPointsOverride=INDEX_NONE, float PerPlayerCaptureRateOverride=INDEX_NONE) |
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virtual bool | CanSpawnPlayer (const AProjectXPlayerState *Instigator) const override |
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virtual float | GetSpawnScoreForInstigator (const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override |
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virtual bool | GetSpawnLocation (AProjectXPlayerState *Instigator, FTransform &Transform) const override |
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void | TriggerDelayedActivation () |
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virtual AActor * | GetPlayerStart (class AController *Player) const |
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virtual AActor * | GetTrackableInterfaceActor () override |
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virtual void | MatchEnded () override |
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virtual void | RegisterActorForScoring () |
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virtual void | DeRegisterActorForScoring () |
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virtual bool | CanSpawnPlayer (const AProjectXPlayerState *Instigator) const |
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virtual bool | GetSpawnLocation (AProjectXPlayerState *Instigator, FTransform &Transform) const |
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virtual float | GetSpawnScoreForInstigator (const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const |
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virtual bool | GetCanSpawnOnCombatTarget () const |
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virtual void | UpdateCanSpawnOnCombatTarget (bool bNewInCombatSpawnTarget) |
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virtual bool | ShouldRegisterForScoringOnStart () const |
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void | OnMatchStarted () |
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virtual void | MatchStarted () |
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void | OnMatchEnded () |
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virtual void | MatchEnded () |
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virtual int32 | GetTeam () const |
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virtual int32 | SetTeam (int32 NewTeam) |
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virtual void | BroadcastTrackableActor () |
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virtual FStopTrackingActorSignature & | GetStopTrackingEvent () |
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virtual TSoftObjectPtr< UTexture2D > | GetMapIcon () const |
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virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const |
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virtual TSoftObjectPtr< UTexture2D > | GetHudIcon () const |
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virtual AActor * | GetTrackableInterfaceActor () |
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virtual float | GetRadarIconSize () const |
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virtual float | GetRadarIconOpacity () const |
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virtual float | GetRadarIconEnemyOpacity () const |
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virtual bool | GetRadarIconCompensantesRotation () const |
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virtual bool | GetAllyVisibilityResponse () |
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virtual const FText & | GetRadarLabel () const |
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virtual void | SetRadarIconOpacity (float Opacity) |
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virtual bool | IsCloaked () const |
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virtual bool | RegisterOnStart () const |
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void | OnObjectiveStateUpdated (AProjectXSpawnerObjective *ObjectiveManager, const FObjectiveStatus &State) |
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void | OnIntializeObjectiveOwnedObject (AProjectXSpawnerObjective *ObjectiveManager) |
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virtual void | ObjectiveStateUpdated (AProjectXSpawnerObjective *ObjectiveController, const FObjectiveStatus &State) |
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virtual void | IntializeObjectiveOwnedObject (AProjectXSpawnerObjective *ObjectiveController) |
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void | OnActorSpawned (AActor *SpawnedInActor) |
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void | OnRep_ObjectiveActor () |
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virtual void | BeginPlay () override |
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virtual void | CollectPlayerStartList () |
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void | OnOverlap (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) |
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void | OnOverlapEnd (UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex) |
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void | UpdateProcessedOccupants () |
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void | CollectInitialOverlaps () |
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void | OnVehiclePassengerChanged (AProjectXVehicle *Vehicle, UVehicleSeatComponent *Seat=NULL, AProjectXCharacter *PreviousPassenger=NULL) |
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bool | DoesOccupantHaveAnInvalidAffliction (UAfflictionComponent *AfflictionComponent) |
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void | OnRep_Locked () |
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void | OnRep_TeamOwner () |
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void | OnRep_CaptureInfo () |
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void | OnPointOwnerChanged (int LastOwner) |
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void | OnCaptureComplete () |
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void | OnCapturePointLockChanged (bool bIsLock) |
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void | ResetPoint () |
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void | ChangeCaptureProgress (float Amount) |
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int32 | GetTopCapturingTeam () const |
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int32 | GetSecondCapturingTeam () const |
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void | UpdateCheckPoint () |
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void | SetCaptureInfo (int32 &NumberOfPlayers, int32 &Direction) |
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void | AwardCapture (ECaptureType Type, int32 AwardingTeam) |
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const TSubclassOf< UExperienceEvent > | GetExpEventOverride (EXPEventType Type) const |
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