ActorTick(float DeltaTime) | AProjectXCharacter | virtual |
AfflictionComponent | AProjectXCharacter | |
ApplyDamageMomentum(float DamageTaken, FDamageEvent const &DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) override | AProjectXCharacter | virtual |
ApplyDamageTypeResistance(float InDamage, const TSubclassOf< UDamageType > InDamageType) | AProjectXCharacter | virtual |
AreShieldsFull() const | IHealthInterface | virtual |
AreShieldsOvercharged() const | IHealthInterface | virtual |
AttachWeaponMeshToSocket(FName WeaponSocketName) | AProjectXCharacter | |
bArmored | AProjectXCharacter | |
BaseLookUpRate | AProjectXCharacter | |
BaseTurnRate | AProjectXCharacter | |
bCanBoost | AProjectXCharacter | |
bCanOverchargeShields | AProjectXCharacter | |
bCanPassiveRegen | AProjectXCharacter | |
bCanRagdoll | AProjectXCharacter | |
bCanRecoverStamina | AProjectXCharacter | |
bDead | AProjectXCharacter | |
BeginPassiveRegen() | AProjectXCharacter | virtual |
BeginPlay() override | AProjectXCharacter | virtual |
BindToDamageEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
BindToDeathEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
BindToHealedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
BindToHealthChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
BindToShieldsChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
BindToShieldsDepletedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
BindToShieldsRepairedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
BindToSpottedEndEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
BindToSpottedEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
bIsUsingTekelenesis | AProjectXCharacter | |
BlocksExplosions() const | IHealthInterface | inlinevirtual |
BoostingInitialStaminaCost | AProjectXCharacter | |
BoostingStaminaDrainRate | AProjectXCharacter | |
BroadcastSpottedEndEvent() | ISpottableInterface | inlinevirtual |
BroadcastSpottedEvent() | ISpottableInterface | inlinevirtual |
BroadcastTrackableActor() | ITrackableInterface | virtual |
bShouldCameraFadeGrassWhenInVehicle | AProjectXCharacter | |
bUseFallDamage | AProjectXCharacter | |
bUsePassiveHealthRegen | AProjectXCharacter | |
bUsePassiveShieldRegen | AProjectXCharacter | |
bUsePlayerInventoryAndIgnoreCloudOverrides | AProjectXCharacter | |
bWeaponPositionDebug | AProjectXCharacter | |
CachedStaminaRecoveryRate | AProjectXCharacter | |
CameraFadesGrassRange | AProjectXCharacter | |
CanBeLockedOn(const AActor *LockInstigator) const override | AProjectXCharacter | virtual |
CanBeRepaired(const AActor *RepairInstigator) const override | AProjectXCharacter | virtual |
CanBeSpotted(const AActor *SpotInstigator, ESpotType SpotType) const override | AProjectXCharacter | virtual |
CanDash() const | AProjectXCharacter | inline |
CanEnterVehicle(const AProjectXVehicle *InVehicle) const | AProjectXCharacter | virtual |
CanHomingReadSignature(const AProjectile *HomingProjectile) const | ILockOnTargetInterface | inlinevirtual |
CanJumpInternal_Implementation() const | AProjectXCharacter | virtual |
CanModifyShieldsPastOverchargeMark() const override | AProjectXCharacter | inlinevirtual |
CanRagdoll() const | AProjectXCharacter | inline |
CanSpawnPlayer(const AProjectXPlayerState *Instigator) const override | AProjectXCharacter | virtual |
CanWaterRun() const | AProjectXCharacter | inline |
CharacterDistanceScoringWeight | AProjectXCharacter | |
CharacterHudIcon | AProjectXCharacter | |
CharacterMapIcon | AProjectXCharacter | |
CharacterRadarIcon | AProjectXCharacter | |
CheckForOwnedHealingSources() | AProjectXCharacter | virtual |
CheckJumpInput(float DeltaTime) override | AProjectXCharacter | virtual |
ClassDescription | AProjectXCharacter | |
ClassIcon | AProjectXCharacter | |
ClassID | AProjectXCharacter | |
ClassName | AProjectXCharacter | |
ClearAllDamageEvents() | IHealthInterface | inlinevirtual |
ClearAllHealedEvents() | IHealthInterface | inlinevirtual |
ClearAllHealthChangedEvents() | IHealthInterface | inlinevirtual |
ClearAllShieldsChangedEvents() | IHealthInterface | inlinevirtual |
ClearAllShieldsDepletedEvents() | IHealthInterface | inlinevirtual |
ClearAllShieldsRepairedEvents() | IHealthInterface | inlinevirtual |
ClearAllSpottedEndEvents() | ISpottableInterface | inlinevirtual |
ClearAllSpottedEvents() | ISpottableInterface | inlinevirtual |
ClearAllToDeathEvents() | IHealthInterface | inlinevirtual |
ClearRecentlyConsumedStamina() | AProjectXCharacter | |
Client_HitNotification(float Damage, bool bHeadshot, TSubclassOf< UDamageType > DamageType, AActor *DamagingActor, float RadialDamageLerp=0.0f) | AProjectXCharacter | |
CombinedRegenRate | AProjectXCharacter | |
ContextualInteract() | AProjectXCharacter | virtual |
CreateDashCoolDownTimer(float DashCoolDown) | AProjectXCharacter | |
Crouch1PCameraVerticalOffset | AProjectXCharacter | |
DamageHistoryComponent | AProjectXCharacter | |
DamageTypeResistances | AProjectXCharacter | |
DashCharges | AProjectXCharacter | |
DashCoolDownDuration | AProjectXCharacter | |
DashCoolDownTimer | AProjectXCharacter | |
DashDuration | AProjectXCharacter | |
DashForce | AProjectXCharacter | |
DashMovementTimer | AProjectXCharacter | |
DeferedDashCharges | AProjectXCharacter | |
DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
Die(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, const FHitResult &HitResult, APlayerState *InstigatorPlayerState) | AProjectXCharacter | virtual |
DisableInput(APlayerController *PlayerController) override | AProjectXCharacter | virtual |
EnableInput(APlayerController *PlayerController) override | AProjectXCharacter | virtual |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXCharacter | virtual |
FallingDamageAmount | AProjectXCharacter | |
FallingDamageVelocityThreshold | AProjectXCharacter | |
FallingStaminaDamageAmount | AProjectXCharacter | |
FirstJumpForgivenessTime | AProjectXCharacter | |
GetActorUnderControl() const | AProjectXCharacter | inline |
GetAfflictionComponent() const override | AProjectXCharacter | inlinevirtual |
GetAllDeployableClasses(AProjectXPlayerState *const OwningPlayerState=NULL) const | AProjectXCharacter | |
GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual |
GetAmbianceComponent() const | AProjectXCharacter | inline |
GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
GetCachedMaxHealth() const override | AProjectXCharacter | inlinevirtual |
GetCachedMaxShields() const override | AProjectXCharacter | inlinevirtual |
GetCachedOvershield() const override | AProjectXCharacter | inlinevirtual |
GetCachedUsesPassiveShieldRegen() const override | AProjectXCharacter | inlinevirtual |
GetCameraBoom() const | AProjectXCharacter | inline |
GetCanSpawnOnCombatTarget() const override | AProjectXCharacter | virtual |
GetClassID() const | AProjectXCharacter | inline |
GetCosmeticsComponent() const | AProjectXCharacter | inline |
GetCrouchedRunMultiplier() const | AProjectXCharacter | inline |
GetDamageEvent() | IHealthInterface | inlinevirtual |
GetDamageHistoryComponent() const | AProjectXCharacter | inline |
GetDamageResistance() const override | AProjectXCharacter | inlinevirtual |
GetDeathEvent() | IHealthInterface | inlinevirtual |
GetEquippedWeaponList(AProjectXPlayerState *const OwningPlayerState, TMap< EEquipSlot, TSubclassOf< UWeaponInstance > > &FoundEquippedWeapons) const | AProjectXCharacter | |
GetExplosiveDamageResistance() const override | AProjectXCharacter | inlinevirtual |
GetFirstPersonCamera() const | AProjectXCharacter | inline |
GetFirstPersonFollowComponent() const | AProjectXCharacter | inline |
GetFollowCamera() const | AProjectXCharacter | inline |
GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
GetHealedEvent() | IHealthInterface | inlinevirtual |
GetHealth() const override | AProjectXCharacter | inlinevirtual |
GetHealthChangedEvent() | IHealthInterface | inlinevirtual |
GetHealthPickupModifier() const override | AProjectXCharacter | inlinevirtual |
GetHealthReturnOnExpEvent(EXPEventType Event) const | AProjectXCharacter | inline |
GetHookshotComponent() const | AProjectXCharacter | inline |
GetHudIcon() const override | AProjectXCharacter | inlinevirtual |
GetIcon() const | AProjectXCharacter | inline |
GetImminentMissileWarningEndDelegate() override | AProjectXCharacter | inlinevirtual |
GetImminentMissileWarningStartDelegate() override | AProjectXCharacter | inlinevirtual |
GetIncomingProjectileEndDelegate() override | AProjectXCharacter | inlinevirtual |
GetIncomingProjectileStartDelegate() override | AProjectXCharacter | inlinevirtual |
GetInteractionComponent() const | AProjectXCharacter | inline |
GetJumpStaminaCost() const | AProjectXCharacter | |
GetKillCamMeshes() const override | AProjectXCharacter | virtual |
GetKillCamWidgetPlacementPivot() const | AProjectXCharacter | |
GetLockOnEndDelegate() override | AProjectXCharacter | inlinevirtual |
GetLockOnMaxDistance() override | AProjectXCharacter | inlinevirtual |
GetLockOnScreenPercentage() override | AProjectXCharacter | inlinevirtual |
GetLockOnStartDelegate() override | AProjectXCharacter | inlinevirtual |
GetLockOnTentativeEndDelegate() override | AProjectXCharacter | inlinevirtual |
GetLockOnTentativeStartDelegate() override | AProjectXCharacter | inlinevirtual |
GetMapIcon() const override | AProjectXCharacter | inlinevirtual |
GetMaxDashes() const | AProjectXCharacter | inline |
GetMaxHealth() const override | AProjectXCharacter | inlinevirtual |
GetMaxShields() const override | AProjectXCharacter | inlinevirtual |
GetMaxShieldsWithOvercharge() const override | AProjectXCharacter | inlinevirtual |
GetMaxUltimateCharge() const | AProjectXCharacter | inline |
GetMoveGoalOffset(const AActor *MovingActor) const override | AProjectXCharacter | virtual |
GetObjectDescription() const | AProjectXCharacter | virtual |
GetObjectName() const | AProjectXCharacter | virtual |
GetOnSoftBoundaryEnterEvent() override | AProjectXCharacter | inlinevirtual |
GetOvershield() const | IHealthInterface | virtual |
GetOwnedPlayerState() const override | AProjectXCharacter | virtual |
GetOwnerName() const | AProjectXCharacter | virtual |
GetOwningController() const | IOwnedInterface | inline |
GetOwningController() const | IOwnedInterface | virtual |
GetPercentHealth() const | IHealthInterface | virtual |
GetPercentOverchargedShields() const | IHealthInterface | virtual |
GetPercentShields() const | IHealthInterface | virtual |
GetPerkSlots() const | AProjectXCharacter | inline |
GetPlayerClassName() const | AProjectXCharacter | inline |
GetPlayerController() const | AProjectXCharacter | |
GetPreviousVehicle() const | AProjectXCharacter | inline |
GetProjectXCharacterMovement() const | AProjectXCharacter | |
GetRadarIcon() const override | AProjectXCharacter | inlinevirtual |
GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
GetRadarIconOpacity() const | ITrackableInterface | inlinevirtual |
GetRadarIconSize() const | ITrackableInterface | inlinevirtual |
GetRadarLabel() const | ITrackableInterface | inlinevirtual |
GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
GetReviveBeaconClass() const | AProjectXCharacter | inline |
GetRunMultiplier() const | AProjectXCharacter | inline |
GetShields() const override | AProjectXCharacter | inlinevirtual |
GetShieldsChangedEvent() | IHealthInterface | inlinevirtual |
GetShieldsDepletedEvent() | IHealthInterface | inlinevirtual |
GetShieldsRepairedEvent() | IHealthInterface | inlinevirtual |
GetSpawnLocation(AProjectXPlayerState *SpawnInstigator, FTransform &Transform) const override | AProjectXCharacter | virtual |
GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override | AProjectXCharacter | virtual |
GetSpottedStartEvent() | ISpottableInterface | inlinevirtual |
GetSpottedStopEvent() | ISpottableInterface | inlinevirtual |
GetSpottingTraceOffset() const override | AProjectXCharacter | inlinevirtual |
GetStamina() const | AProjectXCharacter | inline |
GetStopTrackingEvent() | ITrackableInterface | inlinevirtual |
GetTeam() const override | AProjectXCharacter | virtual |
GetTicketPickupMultiplier() const | AProjectXCharacter | inline |
GetTimeSinceLastDamage() const override | AProjectXCharacter | virtual |
GetTimeSinceLostGroundedness() const | AProjectXCharacter | virtual |
GetTimeWhenLeftPreviousVehicle() const | AProjectXCharacter | inline |
GetTotalPercentHealth() const | IHealthInterface | virtual |
GetTrackableInterfaceActor() override | AProjectXCharacter | inlinevirtual |
GetVehicle() const | AProjectXCharacter | inline |
GetVehicleSpeedModifier() const | AProjectXCharacter | inline |
GetViewRotation() const override | AProjectXCharacter | virtual |
GetVisibilityChangedTimeStamp() const | AProjectXCharacter | inlinevirtual |
GetWeaponComponent() const | AProjectXCharacter | inline |
GetWeaponList(EEquipSlot Slot) const | AProjectXCharacter | inline |
GraffitiSize | AProjectXCharacter | |
GraffitiSprayDistance | AProjectXCharacter | |
GrenadeAOEMultiplier | AProjectXCharacter | |
HandleDeathEffects(const FDeathEffectInfo &DeathEffectInfo) | AProjectXCharacter | |
HasRecentlyTakenDamage() const | IHealthInterface | inlinevirtual |
HasShields() const | IHealthInterface | virtual |
HasShieldsThatNeedRecharging() const | IHealthInterface | virtual |
Health | AProjectXCharacter | |
HealthOnExpEvent | AProjectXCharacter | |
HealthRegenRate | AProjectXCharacter | |
HoldingBreathStaminaDrainRate | AProjectXCharacter | |
InternalTakePointDamage(float Damage, struct FPointDamageEvent const &PointDamageEvent, class AController *EventInstigator, AActor *DamageCauser) override | AProjectXCharacter | virtual |
InternalTakeRadialDamage(float Damage, struct FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, AActor *DamageCauser) override | AProjectXCharacter | virtual |
IsAllowedToJump() const | AProjectXCharacter | inline |
IsAllowedToStealth() const | AProjectXCharacter | inline |
IsArmored() const | AProjectXCharacter | inlinevirtual |
IsBoosting() const | AProjectXCharacter | inline |
IsCloaked() const override | AProjectXCharacter | inlinevirtual |
IsDead() const override | AProjectXCharacter | inlinevirtual |
IsDeferingDashChargesInAir() const | AProjectXCharacter | inline |
IsDriving() const | AProjectXCharacter | virtual |
IsFastFalling() const | AProjectXCharacter | inline |
IsHealthFull() const | IHealthInterface | virtual |
IsHealthWithinGivenPercentage(float TargetPercentage, bool bCheckForLessThanPercentage=true) const | IHealthInterface | virtual |
IsHoldingBreath() const | AProjectXCharacter | inline |
IsInPersonalVehicle() const | AProjectXCharacter | virtual |
IsInside() const | IReactsToGameplayVolumes | |
IsInside_Implementation() const override | AProjectXCharacter | virtual |
IsInVehicle() const | AProjectXCharacter | virtual |
IsLocallyBotControlled() | AProjectXCharacter | |
IsLocallyControlled() const override | AProjectXCharacter | virtual |
IsLocallyPlayerControlled() const | AProjectXCharacter | virtual |
IsMoving() const | AProjectXCharacter | inline |
IsMovingForward() const | AProjectXCharacter | inline |
IsPlayingTauntMontage() const | AProjectXCharacter | inline |
IsProvidingInput(const EInputDirection Direction) const | AProjectXCharacter | |
IsRunning() const | AProjectXCharacter | |
IssueImminentMissileWarning(bool bToggleWarning, AActor *WarningIntigator) | ILockOnTargetInterface | virtual |
IsUsingPassiveShieldRegen() const override | AProjectXCharacter | inlinevirtual |
IsValidTarget() const | AProjectXCharacter | virtual |
IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
JetpackComponent | AProjectXCharacter | |
JumpStaminaCosts | AProjectXCharacter | |
KillCamActorClass | AProjectXCharacter | |
KillCameraDistance | AProjectXCharacter | |
Landed(const FHitResult &Hit) override | AProjectXCharacter | virtual |
LaunchCharacter(FVector LaunchVelocity, bool bXYOverride, bool bZOverride) override | AProjectXCharacter | virtual |
LeaveCurrentVehicle(bool bForce=false, bool bEject=false) | AProjectXCharacter | virtual |
LockOnScreenPercentage | AProjectXCharacter | |
LookUp3PCamera(float Val) | AProjectXCharacter | virtual |
LookUpAtRate(float Rate) | AProjectXCharacter | virtual |
MatchEnded() override | AProjectXCharacter | virtual |
MatchStarted() | IReactsToMatchEvents | virtual |
MaxHealth | AProjectXCharacter | |
MaxLockOnRange | AProjectXCharacter | |
MaxNumberOfDashCharges | AProjectXCharacter | |
MaxShields | AProjectXCharacter | |
MaxShieldsWithOvercharge | AProjectXCharacter | |
MaxStamina | AProjectXCharacter | |
MaxUltimateCharge | AProjectXCharacter | |
MenuToggled(UAdvancedUserWidget *Widget, bool bToggle) | AProjectXCharacter | virtual |
ModifyCanJump(bool bNewCanJump) | AProjectXCharacter | |
ModifyCanMove(bool bNewCanMove) | AProjectXCharacter | |
ModifyCanOverchargeShields(bool bNewCanOverchargeShields) | AProjectXCharacter | inline |
ModifyCanPassiveRegen(bool bNewCanPassiveRegen) | AProjectXCharacter | inline |
ModifyCanRecoverStamina(bool NewState) | AProjectXCharacter | inline |
ModifyCanRotate(bool bNewCanRotate) | AProjectXCharacter | |
ModifyCanStealth(bool bNewCanStealth) | AProjectXCharacter | |
ModifyHealth(float Delta) | IHealthInterface | virtual |
ModifyMaxDashCharges() | AProjectXCharacter | |
ModifyShields(float Delta, bool bCanOvercharge=false) | IHealthInterface | virtual |
ModifyShieldsThenHealth(float Delta) | IHealthInterface | virtual |
ModifyStamina(const float StaminaDelta) | AProjectXCharacter | |
ModifyStaminaRecoveryRate(float InRate) | AProjectXCharacter | |
ModifyStatOverTime(const ECharacterStat StatType, const float StatDelta, const float Time) | AProjectXCharacter | |
MoveForward(float Val) | AProjectXCharacter | virtual |
MoveRight(float Val) | AProjectXCharacter | virtual |
MoveUp(float Val) | AProjectXCharacter | virtual |
Multicast_Die(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, const FHitResult &Hit, APlayerState *InstigatorPlayerState) | AProjectXCharacter | |
Multicast_PlayMontage(UAnimMontage *Montage) | AProjectXCharacter | |
Multicast_SpawnGraffiti(const FHitResult &Hit) | AProjectXCharacter | |
OffscreenFootstep() | AProjectXCharacter | virtual |
OnBoostingChanged | AProjectXCharacter | |
OnCharacterHitAtLocation | AProjectXCharacter | |
OnCharacterPlayerStateChangedEvent | AProjectXCharacter | |
OnCrouchChanged | AProjectXCharacter | |
OnDashChargesUpdatedEvent | AProjectXCharacter | |
OnDashingChanged | AProjectXCharacter | |
OnDashRechargingEvent | AProjectXCharacter | |
OnEnterVehicle(AProjectXVehicle *InVehicle, UVehicleSeatComponent *Seat) | AProjectXCharacter | virtual |
OnExitVehicle() | AProjectXCharacter | virtual |
OnFootstep | AProjectXCharacter | |
OnHitNotification | AProjectXCharacter | |
OnHoldingBreathChanged | AProjectXCharacter | |
OnImminentMissileWarning | ILockOnTargetInterface | |
OnImminentMissileWarningEnd | AProjectXCharacter | |
OnImminentMissileWarningStart | AProjectXCharacter | |
OnIncomingProjectileEnd | AProjectXCharacter | |
OnIncomingProjectileStart | AProjectXCharacter | |
OnInputDisabled | AProjectXCharacter | |
OnInside() | IReactsToGameplayVolumes | |
OnLand | AProjectXCharacter | |
OnLockOnEnd | AProjectXCharacter | |
OnLockOnStart | AProjectXCharacter | |
OnLockOnTentativeEnd | AProjectXCharacter | |
OnLockOnTentativeStart | AProjectXCharacter | |
OnMatchEnded() | IReactsToMatchEvents | |
OnMatchStarted() | IReactsToMatchEvents | |
OnMaxDashChargeCountUpdatedEvent | AProjectXCharacter | |
OnMovementModeChanged(EMovementMode PrevMovementMode, uint8 PreviousCustomMode=0) | AProjectXCharacter | virtual |
OnMutateDamage | AProjectXCharacter | |
OnNotEnoughEnergy | AProjectXCharacter | |
OnOutside() | IReactsToGameplayVolumes | |
OnOwnerDied() | IOwnedInterface | inlinevirtual |
OnOwnerLeave() | IOwnedInterface | inlinevirtual |
OnPerspectiveChanged | AProjectXCharacter | |
OnPlayerStateChangedEvent | AProjectXCharacter | |
OnRep_CanRotate() | AProjectXCharacter | virtual |
OnRep_CanStealth() | AProjectXCharacter | virtual |
OnRep_Controller() override | AProjectXCharacter | virtual |
OnRep_Health(float PreviousHealth) | AProjectXCharacter | virtual |
OnRep_IsBoosting() | AProjectXCharacter | virtual |
OnRep_IsCrouched() override | AProjectXCharacter | virtual |
OnRep_IsDashing() | AProjectXCharacter | virtual |
OnRep_IsHoldingBreath() | AProjectXCharacter | virtual |
OnRep_PlayerState() override | AProjectXCharacter | virtual |
OnRep_Shields(float PreviousShields) | AProjectXCharacter | virtual |
OnRep_Stamina() | AProjectXCharacter | |
OnRep_Vehicle() | AProjectXCharacter | virtual |
OnRep_Visibility() | AProjectXCharacter | virtual |
OnRep_YawPitch() | AProjectXCharacter | virtual |
OnSoftBoundaryEnterEvent | AProjectXCharacter | |
OnStaminaChanged | AProjectXCharacter | |
OnStatModificationOverTimeStarted | AProjectXCharacter | |
OnTauntToggled(bool bTauntOn) | AProjectXCharacter | |
OnTightAimingStop() | AProjectXCharacter | virtual |
OnVehicleChanged | AProjectXCharacter | |
OnVisibilityChanged | AProjectXCharacter | |
OnWeaponAdded(UWeaponInstance *Weapon) | AProjectXCharacter | |
OwningPlayerState | AProjectXCharacter | |
PackedInput | AProjectXCharacter | |
PackedPitchYaw | AProjectXCharacter | |
PackInput() | AProjectXCharacter | virtual |
PassiveHealthRegenDelay | AProjectXCharacter | |
PassiveHealthRegenRate | AProjectXCharacter | |
PassiveHealthRegenTimer | AProjectXCharacter | |
PassiveRegenAffliction | AProjectXCharacter | |
PassiveShieldRegenDelay | AProjectXCharacter | |
PassiveShieldRegenRate | AProjectXCharacter | |
PawnInterfaceDamageEvent | IHealthInterface | |
PawnInterfaceDeathEvent | IHealthInterface | |
PawnInterfaceHealedEvent | IHealthInterface | |
PawnInterfaceHealthChangedEvent | IHealthInterface | |
PawnInterfaceIncomingProjectile | ILockOnTargetInterface | |
PawnInterfaceLockOn | ILockOnTargetInterface | |
PawnInterfaceShieldDepletedEvent | IHealthInterface | |
PawnInterfaceShieldshangedEvent | IHealthInterface | |
PawnInterfaceShieldsRepairedEvent | IHealthInterface | |
PerkSlots | AProjectXCharacter | |
PersonalVehicleDamageMultiplier | AProjectXCharacter | |
PersonalVehicleHoldTriggerTime | AProjectXCharacter | |
PlayerInventory | AProjectXCharacter | |
PlayTaunt(uint8 TauntNumber) | AProjectXCharacter | |
PossessedBy(AController *NewController) | AProjectXCharacter | virtual |
PostInitializeComponents() override | AProjectXCharacter | virtual |
PreviousVehicle | AProjectXCharacter | |
ProcessViewRotation(float DeltaTime, FRotator &OutViewRotation, FRotator &OutDeltaRot) | AProjectXCharacter | inlinevirtual |
PVHoldTimer | AProjectXCharacter | |
RagdollProjectileForceMultiplier | AProjectXCharacter | |
RecalculateBaseEyeHeight() override | AProjectXCharacter | virtual |
RegisterActorForScoring() | ISpawnTargetInterface | virtual |
RegisterOnStart() const | ITrackableInterface | inlinevirtual |
RemoveOverchargedShields() | IHealthInterface | virtual |
ResetPlayerMovement() | AProjectXCharacter | virtual |
ReviveBeaconClass | AProjectXCharacter | |
RunCrouchSpeedMultiplier | AProjectXCharacter | |
RunSpeedMultiplier | AProjectXCharacter | |
Server_Reliable_EnterVehicle(AProjectXVehicle *InVehicle, UVehicleSeatComponent *PreferredSeat) | AProjectXCharacter | |
Server_Reliable_StartDashMovement() | AProjectXCharacter | |
Server_SpawnGraffiti(const FHitResult &Hit) | AProjectXCharacter | |
Server_Unreliable_SendPackedInput(uint8 NewInput) | AProjectXCharacter | |
Server_Unreliable_SendPitchValue(uint16 NewPawnPitchValue) | AProjectXCharacter | |
Server_Unreliable_SendYawValue(uint16 NewPawnPitchValue) | AProjectXCharacter | |
Server_UpdateBaseEyeHeightCache(float InBaseEyeHeight) | AProjectXCharacter | |
SetActorUnderControl(AActor *NewActor) | AProjectXCharacter | inline |
SetCanModifyShieldsPastOverchargeMark(bool bNewCanOverchargeShields) | AProjectXCharacter | inlinevirtual |
SetCanUsePassiveShieldRegen(bool bNewUsePassiveShieldRegen) override | AProjectXCharacter | virtual |
SetClassID(const FString &NewID) | AProjectXCharacter | inline |
SetDamageResistance(float NewValue) override | AProjectXCharacter | inlinevirtual |
SetDashCoolDown(float NewDashCoolDown) | AProjectXCharacter | virtual |
SetDeferDashChargesInAir(bool bNewDeferDashChargesInAir) | AProjectXCharacter | virtual |
SetExplosiveDamageResistance(float NewValue) override | AProjectXCharacter | inlinevirtual |
SetGrassNearCameraFade(bool bHideNearCamera) | AProjectXCharacter | virtual |
SetHealth(const float NewHealth) override | AProjectXCharacter | virtual |
SetHealthPickupModifier(float NewModifier) override | AProjectXCharacter | inlinevirtual |
SetHealthRegenRate(float NewRate) override | AProjectXCharacter | inlinevirtual |
SetInsideVolume() override | AProjectXCharacter | virtual |
SetMaxHealth(float NewValue) override | AProjectXCharacter | inlinevirtual |
SetMaxShields(float NewValue) override | AProjectXCharacter | inlinevirtual |
SetOutsideVolume() override | AProjectXCharacter | virtual |
SetOvershield(float NewOvershield) override | AProjectXCharacter | inlinevirtual |
SetOwnedPlayerState(APlayerState *NewOwnedPlayerState) | AProjectXCharacter | inlinevirtual |
SetPlayerDefaults() override | AProjectXCharacter | virtual |
SetPlayerState(APlayerState *NewPlayerState) override | AProjectXCharacter | virtual |
SetRadarIconOpacity(float Opacity) | ITrackableInterface | inlinevirtual |
SetShieldAndHealthRegenRate(float NewRate) override | AProjectXCharacter | inlinevirtual |
SetShieldRegenRate(float NewRate) override | AProjectXCharacter | inlinevirtual |
SetShields(float InShields) override | AProjectXCharacter | virtual |
SetTeam(int32 NewTeam) override | AProjectXCharacter | virtual |
SetupEquipment() | AProjectXCharacter | |
SetupPlayerInputComponent(UInputComponent *InputComponent) override | AProjectXCharacter | virtual |
ShieldRegenRate | AProjectXCharacter | |
Shields | AProjectXCharacter | |
ShouldDeferDashCharges() const | AProjectXCharacter | virtual |
ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
ShouldResetDashesOnKill() const | AProjectXCharacter | inline |
SoftBoundaryEvent | IReactsToGameplayVolumes | |
SpawnGraffiti(const FHitResult &Hit) | AProjectXCharacter | |
SpawnKillCamActor() override | AProjectXCharacter | virtual |
SquadmateScoringWeight | AProjectXCharacter | |
StaminaDrainRate | AProjectXCharacter | |
StaminaInitialCost | AProjectXCharacter | |
StaminaRecoverlyDelayTimerHandle | AProjectXCharacter | |
StaminaRecoveryDelay | AProjectXCharacter | |
StaminaRecoveryRate | AProjectXCharacter | |
StartAutoClamber() | AProjectXCharacter | |
StartBoosting() | AProjectXCharacter | |
StartCrouching() | AProjectXCharacter | |
StartDashMovement() | AProjectXCharacter | virtual |
StartHoldingBreath() | AProjectXCharacter | |
StartJumping() | AProjectXCharacter | virtual |
StartPassiveRegen() | AProjectXCharacter | virtual |
StartRunning() | AProjectXCharacter | |
StaticGetClassIcon(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
StaticGetClassID(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
StaticGetClassName(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
StaticGetDefaultCosmeticComponent(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
StaticGetGroundSpeed(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
StaticGetMaxHealth(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
StaticGetMaxJumps(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
StaticGetMaxShields(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
StaticGetNumberOfPerksSlots(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | inlinestatic |
StaticGetPerkSlots(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | inlinestatic |
StaticGetWeaponList(TSubclassOf< AProjectXCharacter > Class, EEquipSlot Slot) | AProjectXCharacter | static |
StopAutoClamber() | AProjectXCharacter | |
StopBoosting() | AProjectXCharacter | |
StopContextualInteract() | AProjectXCharacter | virtual |
StopCosmeticDash() | AProjectXCharacter | |
StopCrouching() | AProjectXCharacter | |
StopDashMovement() | AProjectXCharacter | virtual |
StopHoldingBreath() | AProjectXCharacter | |
StopPassiveRegen() | AProjectXCharacter | virtual |
StopRunning() | AProjectXCharacter | |
StrafeMovementSpeedMultiplier | AProjectXCharacter | |
TakeDamage(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) override | AProjectXCharacter | virtual |
TeamOverride | AProjectXCharacter | |
TelekenesisStaminaDrainRate | AProjectXCharacter | |
TicketPickupMultiplier | AProjectXCharacter | |
TimeWhenLeftPreviousVehicle | AProjectXCharacter | |
ToggleIsInKillCam(bool bInKillCam) | IKillCamInterface | |
ToggleMeshes(bool bIsFirstPerson) | AProjectXCharacter | |
ToggleView(bool bIsFirstPerson) | AProjectXCharacter | |
TornOff() override | AProjectXCharacter | virtual |
TriggerDash() | AProjectXCharacter | |
TriggerGraffiti() | AProjectXCharacter | |
Turn3PCamera(float Val) | AProjectXCharacter | virtual |
TurnAtRate(float Rate) | AProjectXCharacter | virtual |
UnbindDamageEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
UnbindDeathEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
UnbindHealedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
UnbindHealthChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
UnbindShieldsChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
UnbindShieldsDepletedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
UnbindShieldsRepairedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
UnBindToSpottedEndEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
UnBindToSpottedEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
UnPossessed() override | AProjectXCharacter | virtual |
UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | AProjectXCharacter | inlinevirtual |
UpdateDashCharges(int32 Delta, bool bForce=false) | AProjectXCharacter | virtual |
UpdateDashCoolDown() | AProjectXCharacter | |
UpdateHealthReturnOnExpEvent(EXPEventType Event, float NewReturnValue) | AProjectXCharacter | |
UpdateResetDashesOnKill(bool bNewResetDashOnKill) | AProjectXCharacter | inline |
UpdateTicketPickupMultiplier(float NewMultiplier) | AProjectXCharacter | inline |
UpdateVehicleSpeedModifier(float NewVehicleSpeedModifier) | AProjectXCharacter | inline |
UpdateVisibilityModifier(bool NewVisibility) | AProjectXCharacter | |
Vehicle | AProjectXCharacter | |
Visible | AProjectXCharacter | |
VisualsMaterialParameterCollection | AProjectXCharacter | |
WasInside() const | IReactsToGameplayVolumes | |
WasInside_Implementation() const override | AProjectXCharacter | virtual |
WaterRunStaminaDrainRate | AProjectXCharacter | |
XPReward | AProjectXCharacter | |