| ActorTick(float DeltaTime) | AProjectXCharacter | virtual |
| AfflictionComponent | AProjectXCharacter | |
| ApplyDamageMomentum(float DamageTaken, FDamageEvent const &DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) override | AProjectXCharacter | virtual |
| ApplyDamageTypeResistance(float InDamage, const TSubclassOf< UDamageType > InDamageType) | AProjectXCharacter | virtual |
| AreShieldsFull() const | IHealthInterface | virtual |
| AreShieldsOvercharged() const | IHealthInterface | virtual |
| AttachWeaponMeshToSocket(FName WeaponSocketName) | AProjectXCharacter | |
| bArmored | AProjectXCharacter | |
| BaseLookUpRate | AProjectXCharacter | |
| BaseTurnRate | AProjectXCharacter | |
| bCanBoost | AProjectXCharacter | |
| bCanOverchargeShields | AProjectXCharacter | |
| bCanPassiveRegen | AProjectXCharacter | |
| bCanRagdoll | AProjectXCharacter | |
| bCanRecoverStamina | AProjectXCharacter | |
| bDead | AProjectXCharacter | |
| BeginPassiveRegen() | AProjectXCharacter | virtual |
| BeginPlay() override | AProjectXCharacter | virtual |
| BindToDamageEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
| BindToDeathEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
| BindToHealedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToHealthChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToShieldsChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToShieldsDepletedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToShieldsRepairedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
| BindToSpottedEndEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
| BindToSpottedEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
| bIsUsingTekelenesis | AProjectXCharacter | |
| BlocksExplosions() const | IHealthInterface | inlinevirtual |
| BoostingInitialStaminaCost | AProjectXCharacter | |
| BoostingStaminaDrainRate | AProjectXCharacter | |
| BroadcastSpottedEndEvent() | ISpottableInterface | inlinevirtual |
| BroadcastSpottedEvent() | ISpottableInterface | inlinevirtual |
| BroadcastTrackableActor() | ITrackableInterface | virtual |
| bShouldCameraFadeGrassWhenInVehicle | AProjectXCharacter | |
| bUseFallDamage | AProjectXCharacter | |
| bUsePassiveHealthRegen | AProjectXCharacter | |
| bUsePassiveShieldRegen | AProjectXCharacter | |
| bUsePlayerInventoryAndIgnoreCloudOverrides | AProjectXCharacter | |
| bWeaponPositionDebug | AProjectXCharacter | |
| CachedStaminaRecoveryRate | AProjectXCharacter | |
| CameraFadesGrassRange | AProjectXCharacter | |
| CanBeLockedOn(const AActor *LockInstigator) const override | AProjectXCharacter | virtual |
| CanBeRepaired(const AActor *RepairInstigator) const override | AProjectXCharacter | virtual |
| CanBeSpotted(const AActor *SpotInstigator, ESpotType SpotType) const override | AProjectXCharacter | virtual |
| CanDash() const | AProjectXCharacter | inline |
| CanEnterVehicle(const AProjectXVehicle *InVehicle) const | AProjectXCharacter | virtual |
| CanHomingReadSignature(const AProjectile *HomingProjectile) const | ILockOnTargetInterface | inlinevirtual |
| CanJumpInternal_Implementation() const | AProjectXCharacter | virtual |
| CanModifyShieldsPastOverchargeMark() const override | AProjectXCharacter | inlinevirtual |
| CanRagdoll() const | AProjectXCharacter | inline |
| CanSpawnPlayer(const AProjectXPlayerState *Instigator) const override | AProjectXCharacter | virtual |
| CanWaterRun() const | AProjectXCharacter | inline |
| CharacterDistanceScoringWeight | AProjectXCharacter | |
| CharacterHudIcon | AProjectXCharacter | |
| CharacterMapIcon | AProjectXCharacter | |
| CharacterRadarIcon | AProjectXCharacter | |
| CheckForOwnedHealingSources() | AProjectXCharacter | virtual |
| CheckJumpInput(float DeltaTime) override | AProjectXCharacter | virtual |
| ClassDescription | AProjectXCharacter | |
| ClassIcon | AProjectXCharacter | |
| ClassID | AProjectXCharacter | |
| ClassName | AProjectXCharacter | |
| ClearAllDamageEvents() | IHealthInterface | inlinevirtual |
| ClearAllHealedEvents() | IHealthInterface | inlinevirtual |
| ClearAllHealthChangedEvents() | IHealthInterface | inlinevirtual |
| ClearAllShieldsChangedEvents() | IHealthInterface | inlinevirtual |
| ClearAllShieldsDepletedEvents() | IHealthInterface | inlinevirtual |
| ClearAllShieldsRepairedEvents() | IHealthInterface | inlinevirtual |
| ClearAllSpottedEndEvents() | ISpottableInterface | inlinevirtual |
| ClearAllSpottedEvents() | ISpottableInterface | inlinevirtual |
| ClearAllToDeathEvents() | IHealthInterface | inlinevirtual |
| ClearRecentlyConsumedStamina() | AProjectXCharacter | |
| Client_HitNotification(float Damage, bool bHeadshot, TSubclassOf< UDamageType > DamageType, AActor *DamagingActor, float RadialDamageLerp=0.0f) | AProjectXCharacter | |
| CombinedRegenRate | AProjectXCharacter | |
| ContextualInteract() | AProjectXCharacter | virtual |
| CreateDashCoolDownTimer(float DashCoolDown) | AProjectXCharacter | |
| Crouch1PCameraVerticalOffset | AProjectXCharacter | |
| DamageHistoryComponent | AProjectXCharacter | |
| DamageTypeResistances | AProjectXCharacter | |
| DashCharges | AProjectXCharacter | |
| DashCoolDownDuration | AProjectXCharacter | |
| DashCoolDownTimer | AProjectXCharacter | |
| DashDuration | AProjectXCharacter | |
| DashForce | AProjectXCharacter | |
| DashMovementTimer | AProjectXCharacter | |
| DeferedDashCharges | AProjectXCharacter | |
| DeRegisterActorForScoring() | ISpawnTargetInterface | virtual |
| Die(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, const FHitResult &HitResult, APlayerState *InstigatorPlayerState) | AProjectXCharacter | virtual |
| DisableInput(APlayerController *PlayerController) override | AProjectXCharacter | virtual |
| EnableInput(APlayerController *PlayerController) override | AProjectXCharacter | virtual |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXCharacter | virtual |
| FallingDamageAmount | AProjectXCharacter | |
| FallingDamageVelocityThreshold | AProjectXCharacter | |
| FallingStaminaDamageAmount | AProjectXCharacter | |
| FirstJumpForgivenessTime | AProjectXCharacter | |
| GetActorUnderControl() const | AProjectXCharacter | inline |
| GetAfflictionComponent() const override | AProjectXCharacter | inlinevirtual |
| GetAllDeployableClasses(AProjectXPlayerState *const OwningPlayerState=NULL) const | AProjectXCharacter | |
| GetAllyVisibilityResponse() | ITrackableInterface | inlinevirtual |
| GetAmbianceComponent() const | AProjectXCharacter | inline |
| GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation) | ISpawnTargetInterface | static |
| GetCachedMaxHealth() const override | AProjectXCharacter | inlinevirtual |
| GetCachedMaxShields() const override | AProjectXCharacter | inlinevirtual |
| GetCachedOvershield() const override | AProjectXCharacter | inlinevirtual |
| GetCachedUsesPassiveShieldRegen() const override | AProjectXCharacter | inlinevirtual |
| GetCameraBoom() const | AProjectXCharacter | inline |
| GetCanSpawnOnCombatTarget() const override | AProjectXCharacter | virtual |
| GetClassID() const | AProjectXCharacter | inline |
| GetCosmeticsComponent() const | AProjectXCharacter | inline |
| GetCrouchedRunMultiplier() const | AProjectXCharacter | inline |
| GetDamageEvent() | IHealthInterface | inlinevirtual |
| GetDamageHistoryComponent() const | AProjectXCharacter | inline |
| GetDamageResistance() const override | AProjectXCharacter | inlinevirtual |
| GetDeathEvent() | IHealthInterface | inlinevirtual |
| GetEquippedWeaponList(AProjectXPlayerState *const OwningPlayerState, TMap< EEquipSlot, TSubclassOf< UWeaponInstance > > &FoundEquippedWeapons) const | AProjectXCharacter | |
| GetExplosiveDamageResistance() const override | AProjectXCharacter | inlinevirtual |
| GetFirstPersonCamera() const | AProjectXCharacter | inline |
| GetFirstPersonFollowComponent() const | AProjectXCharacter | inline |
| GetFollowCamera() const | AProjectXCharacter | inline |
| GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints) | ISpawnTargetInterface | static |
| GetHealedEvent() | IHealthInterface | inlinevirtual |
| GetHealth() const override | AProjectXCharacter | inlinevirtual |
| GetHealthChangedEvent() | IHealthInterface | inlinevirtual |
| GetHealthPickupModifier() const override | AProjectXCharacter | inlinevirtual |
| GetHealthReturnOnExpEvent(EXPEventType Event) const | AProjectXCharacter | inline |
| GetHookshotComponent() const | AProjectXCharacter | inline |
| GetHudIcon() const override | AProjectXCharacter | inlinevirtual |
| GetIcon() const | AProjectXCharacter | inline |
| GetImminentMissileWarningEndDelegate() override | AProjectXCharacter | inlinevirtual |
| GetImminentMissileWarningStartDelegate() override | AProjectXCharacter | inlinevirtual |
| GetIncomingProjectileEndDelegate() override | AProjectXCharacter | inlinevirtual |
| GetIncomingProjectileStartDelegate() override | AProjectXCharacter | inlinevirtual |
| GetInteractionComponent() const | AProjectXCharacter | inline |
| GetJumpStaminaCost() const | AProjectXCharacter | |
| GetKillCamMeshes() const override | AProjectXCharacter | virtual |
| GetKillCamWidgetPlacementPivot() const | AProjectXCharacter | |
| GetLockOnEndDelegate() override | AProjectXCharacter | inlinevirtual |
| GetLockOnMaxDistance() override | AProjectXCharacter | inlinevirtual |
| GetLockOnScreenPercentage() override | AProjectXCharacter | inlinevirtual |
| GetLockOnStartDelegate() override | AProjectXCharacter | inlinevirtual |
| GetLockOnTentativeEndDelegate() override | AProjectXCharacter | inlinevirtual |
| GetLockOnTentativeStartDelegate() override | AProjectXCharacter | inlinevirtual |
| GetMapIcon() const override | AProjectXCharacter | inlinevirtual |
| GetMaxDashes() const | AProjectXCharacter | inline |
| GetMaxHealth() const override | AProjectXCharacter | inlinevirtual |
| GetMaxShields() const override | AProjectXCharacter | inlinevirtual |
| GetMaxShieldsWithOvercharge() const override | AProjectXCharacter | inlinevirtual |
| GetMaxUltimateCharge() const | AProjectXCharacter | inline |
| GetMoveGoalOffset(const AActor *MovingActor) const override | AProjectXCharacter | virtual |
| GetObjectDescription() const | AProjectXCharacter | virtual |
| GetObjectName() const | AProjectXCharacter | virtual |
| GetOnSoftBoundaryEnterEvent() override | AProjectXCharacter | inlinevirtual |
| GetOvershield() const | IHealthInterface | virtual |
| GetOwnedPlayerState() const override | AProjectXCharacter | virtual |
| GetOwnerName() const | AProjectXCharacter | virtual |
| GetOwningController() const | IOwnedInterface | inline |
| GetOwningController() const | IOwnedInterface | virtual |
| GetPercentHealth() const | IHealthInterface | virtual |
| GetPercentOverchargedShields() const | IHealthInterface | virtual |
| GetPercentShields() const | IHealthInterface | virtual |
| GetPerkSlots() const | AProjectXCharacter | inline |
| GetPlayerClassName() const | AProjectXCharacter | inline |
| GetPlayerController() const | AProjectXCharacter | |
| GetPreviousVehicle() const | AProjectXCharacter | inline |
| GetProjectXCharacterMovement() const | AProjectXCharacter | |
| GetRadarIcon() const override | AProjectXCharacter | inlinevirtual |
| GetRadarIconCompensantesRotation() const | ITrackableInterface | inlinevirtual |
| GetRadarIconEnemyOpacity() const | ITrackableInterface | inlinevirtual |
| GetRadarIconOpacity() const | ITrackableInterface | inlinevirtual |
| GetRadarIconSize() const | ITrackableInterface | inlinevirtual |
| GetRadarLabel() const | ITrackableInterface | inlinevirtual |
| GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance) | ISpawnTargetInterface | static |
| GetReviveBeaconClass() const | AProjectXCharacter | inline |
| GetRunMultiplier() const | AProjectXCharacter | inline |
| GetShields() const override | AProjectXCharacter | inlinevirtual |
| GetShieldsChangedEvent() | IHealthInterface | inlinevirtual |
| GetShieldsDepletedEvent() | IHealthInterface | inlinevirtual |
| GetShieldsRepairedEvent() | IHealthInterface | inlinevirtual |
| GetSpawnLocation(AProjectXPlayerState *SpawnInstigator, FTransform &Transform) const override | AProjectXCharacter | virtual |
| GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const override | AProjectXCharacter | virtual |
| GetSpottedStartEvent() | ISpottableInterface | inlinevirtual |
| GetSpottedStopEvent() | ISpottableInterface | inlinevirtual |
| GetSpottingTraceOffset() const override | AProjectXCharacter | inlinevirtual |
| GetStamina() const | AProjectXCharacter | inline |
| GetStopTrackingEvent() | ITrackableInterface | inlinevirtual |
| GetTeam() const override | AProjectXCharacter | virtual |
| GetTicketPickupMultiplier() const | AProjectXCharacter | inline |
| GetTimeSinceLastDamage() const override | AProjectXCharacter | virtual |
| GetTimeSinceLostGroundedness() const | AProjectXCharacter | virtual |
| GetTimeWhenLeftPreviousVehicle() const | AProjectXCharacter | inline |
| GetTotalPercentHealth() const | IHealthInterface | virtual |
| GetTrackableInterfaceActor() override | AProjectXCharacter | inlinevirtual |
| GetVehicle() const | AProjectXCharacter | inline |
| GetVehicleSpeedModifier() const | AProjectXCharacter | inline |
| GetViewRotation() const override | AProjectXCharacter | virtual |
| GetVisibilityChangedTimeStamp() const | AProjectXCharacter | inlinevirtual |
| GetWeaponComponent() const | AProjectXCharacter | inline |
| GetWeaponList(EEquipSlot Slot) const | AProjectXCharacter | inline |
| GraffitiSize | AProjectXCharacter | |
| GraffitiSprayDistance | AProjectXCharacter | |
| GrenadeAOEMultiplier | AProjectXCharacter | |
| HandleDeathEffects(const FDeathEffectInfo &DeathEffectInfo) | AProjectXCharacter | |
| HasRecentlyTakenDamage() const | IHealthInterface | inlinevirtual |
| HasShields() const | IHealthInterface | virtual |
| HasShieldsThatNeedRecharging() const | IHealthInterface | virtual |
| Health | AProjectXCharacter | |
| HealthOnExpEvent | AProjectXCharacter | |
| HealthRegenRate | AProjectXCharacter | |
| HoldingBreathStaminaDrainRate | AProjectXCharacter | |
| InternalTakePointDamage(float Damage, struct FPointDamageEvent const &PointDamageEvent, class AController *EventInstigator, AActor *DamageCauser) override | AProjectXCharacter | virtual |
| InternalTakeRadialDamage(float Damage, struct FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, AActor *DamageCauser) override | AProjectXCharacter | virtual |
| IsAllowedToJump() const | AProjectXCharacter | inline |
| IsAllowedToStealth() const | AProjectXCharacter | inline |
| IsArmored() const | AProjectXCharacter | inlinevirtual |
| IsBoosting() const | AProjectXCharacter | inline |
| IsCloaked() const override | AProjectXCharacter | inlinevirtual |
| IsDead() const override | AProjectXCharacter | inlinevirtual |
| IsDeferingDashChargesInAir() const | AProjectXCharacter | inline |
| IsDriving() const | AProjectXCharacter | virtual |
| IsFastFalling() const | AProjectXCharacter | inline |
| IsHealthFull() const | IHealthInterface | virtual |
| IsHealthWithinGivenPercentage(float TargetPercentage, bool bCheckForLessThanPercentage=true) const | IHealthInterface | virtual |
| IsHoldingBreath() const | AProjectXCharacter | inline |
| IsInPersonalVehicle() const | AProjectXCharacter | virtual |
| IsInside() const | IReactsToGameplayVolumes | |
| IsInside_Implementation() const override | AProjectXCharacter | virtual |
| IsInVehicle() const | AProjectXCharacter | virtual |
| IsLocallyBotControlled() | AProjectXCharacter | |
| IsLocallyControlled() const override | AProjectXCharacter | virtual |
| IsLocallyPlayerControlled() const | AProjectXCharacter | virtual |
| IsMoving() const | AProjectXCharacter | inline |
| IsMovingForward() const | AProjectXCharacter | inline |
| IsPlayingTauntMontage() const | AProjectXCharacter | inline |
| IsProvidingInput(const EInputDirection Direction) const | AProjectXCharacter | |
| IsRunning() const | AProjectXCharacter | |
| IssueImminentMissileWarning(bool bToggleWarning, AActor *WarningIntigator) | ILockOnTargetInterface | virtual |
| IsUsingPassiveShieldRegen() const override | AProjectXCharacter | inlinevirtual |
| IsValidTarget() const | AProjectXCharacter | virtual |
| IsValidTeam(const ITeamInterface *const TeamInferface) | ITeamInterface | static |
| JetpackComponent | AProjectXCharacter | |
| JumpStaminaCosts | AProjectXCharacter | |
| KillCamActorClass | AProjectXCharacter | |
| KillCameraDistance | AProjectXCharacter | |
| Landed(const FHitResult &Hit) override | AProjectXCharacter | virtual |
| LaunchCharacter(FVector LaunchVelocity, bool bXYOverride, bool bZOverride) override | AProjectXCharacter | virtual |
| LeaveCurrentVehicle(bool bForce=false, bool bEject=false) | AProjectXCharacter | virtual |
| LockOnScreenPercentage | AProjectXCharacter | |
| LookUp3PCamera(float Val) | AProjectXCharacter | virtual |
| LookUpAtRate(float Rate) | AProjectXCharacter | virtual |
| MatchEnded() override | AProjectXCharacter | virtual |
| MatchStarted() | IReactsToMatchEvents | virtual |
| MaxHealth | AProjectXCharacter | |
| MaxLockOnRange | AProjectXCharacter | |
| MaxNumberOfDashCharges | AProjectXCharacter | |
| MaxShields | AProjectXCharacter | |
| MaxShieldsWithOvercharge | AProjectXCharacter | |
| MaxStamina | AProjectXCharacter | |
| MaxUltimateCharge | AProjectXCharacter | |
| MenuToggled(UAdvancedUserWidget *Widget, bool bToggle) | AProjectXCharacter | virtual |
| ModifyCanJump(bool bNewCanJump) | AProjectXCharacter | |
| ModifyCanMove(bool bNewCanMove) | AProjectXCharacter | |
| ModifyCanOverchargeShields(bool bNewCanOverchargeShields) | AProjectXCharacter | inline |
| ModifyCanPassiveRegen(bool bNewCanPassiveRegen) | AProjectXCharacter | inline |
| ModifyCanRecoverStamina(bool NewState) | AProjectXCharacter | inline |
| ModifyCanRotate(bool bNewCanRotate) | AProjectXCharacter | |
| ModifyCanStealth(bool bNewCanStealth) | AProjectXCharacter | |
| ModifyHealth(float Delta) | IHealthInterface | virtual |
| ModifyMaxDashCharges() | AProjectXCharacter | |
| ModifyShields(float Delta, bool bCanOvercharge=false) | IHealthInterface | virtual |
| ModifyShieldsThenHealth(float Delta) | IHealthInterface | virtual |
| ModifyStamina(const float StaminaDelta) | AProjectXCharacter | |
| ModifyStaminaRecoveryRate(float InRate) | AProjectXCharacter | |
| ModifyStatOverTime(const ECharacterStat StatType, const float StatDelta, const float Time) | AProjectXCharacter | |
| MoveForward(float Val) | AProjectXCharacter | virtual |
| MoveRight(float Val) | AProjectXCharacter | virtual |
| MoveUp(float Val) | AProjectXCharacter | virtual |
| Multicast_Die(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, const FHitResult &Hit, APlayerState *InstigatorPlayerState) | AProjectXCharacter | |
| Multicast_PlayMontage(UAnimMontage *Montage) | AProjectXCharacter | |
| Multicast_SpawnGraffiti(const FHitResult &Hit) | AProjectXCharacter | |
| OffscreenFootstep() | AProjectXCharacter | virtual |
| OnBoostingChanged | AProjectXCharacter | |
| OnCharacterHitAtLocation | AProjectXCharacter | |
| OnCharacterPlayerStateChangedEvent | AProjectXCharacter | |
| OnCrouchChanged | AProjectXCharacter | |
| OnDashChargesUpdatedEvent | AProjectXCharacter | |
| OnDashingChanged | AProjectXCharacter | |
| OnDashRechargingEvent | AProjectXCharacter | |
| OnEnterVehicle(AProjectXVehicle *InVehicle, UVehicleSeatComponent *Seat) | AProjectXCharacter | virtual |
| OnExitVehicle() | AProjectXCharacter | virtual |
| OnFootstep | AProjectXCharacter | |
| OnHitNotification | AProjectXCharacter | |
| OnHoldingBreathChanged | AProjectXCharacter | |
| OnImminentMissileWarning | ILockOnTargetInterface | |
| OnImminentMissileWarningEnd | AProjectXCharacter | |
| OnImminentMissileWarningStart | AProjectXCharacter | |
| OnIncomingProjectileEnd | AProjectXCharacter | |
| OnIncomingProjectileStart | AProjectXCharacter | |
| OnInputDisabled | AProjectXCharacter | |
| OnInside() | IReactsToGameplayVolumes | |
| OnLand | AProjectXCharacter | |
| OnLockOnEnd | AProjectXCharacter | |
| OnLockOnStart | AProjectXCharacter | |
| OnLockOnTentativeEnd | AProjectXCharacter | |
| OnLockOnTentativeStart | AProjectXCharacter | |
| OnMatchEnded() | IReactsToMatchEvents | |
| OnMatchStarted() | IReactsToMatchEvents | |
| OnMaxDashChargeCountUpdatedEvent | AProjectXCharacter | |
| OnMovementModeChanged(EMovementMode PrevMovementMode, uint8 PreviousCustomMode=0) | AProjectXCharacter | virtual |
| OnMutateDamage | AProjectXCharacter | |
| OnNotEnoughEnergy | AProjectXCharacter | |
| OnOutside() | IReactsToGameplayVolumes | |
| OnOwnerDied() | IOwnedInterface | inlinevirtual |
| OnOwnerLeave() | IOwnedInterface | inlinevirtual |
| OnPerspectiveChanged | AProjectXCharacter | |
| OnPlayerStateChangedEvent | AProjectXCharacter | |
| OnRep_CanRotate() | AProjectXCharacter | virtual |
| OnRep_CanStealth() | AProjectXCharacter | virtual |
| OnRep_Controller() override | AProjectXCharacter | virtual |
| OnRep_Health(float PreviousHealth) | AProjectXCharacter | virtual |
| OnRep_IsBoosting() | AProjectXCharacter | virtual |
| OnRep_IsCrouched() override | AProjectXCharacter | virtual |
| OnRep_IsDashing() | AProjectXCharacter | virtual |
| OnRep_IsHoldingBreath() | AProjectXCharacter | virtual |
| OnRep_PlayerState() override | AProjectXCharacter | virtual |
| OnRep_Shields(float PreviousShields) | AProjectXCharacter | virtual |
| OnRep_Stamina() | AProjectXCharacter | |
| OnRep_Vehicle() | AProjectXCharacter | virtual |
| OnRep_Visibility() | AProjectXCharacter | virtual |
| OnRep_YawPitch() | AProjectXCharacter | virtual |
| OnSoftBoundaryEnterEvent | AProjectXCharacter | |
| OnStaminaChanged | AProjectXCharacter | |
| OnStatModificationOverTimeStarted | AProjectXCharacter | |
| OnTauntToggled(bool bTauntOn) | AProjectXCharacter | |
| OnTightAimingStop() | AProjectXCharacter | virtual |
| OnVehicleChanged | AProjectXCharacter | |
| OnVisibilityChanged | AProjectXCharacter | |
| OnWeaponAdded(UWeaponInstance *Weapon) | AProjectXCharacter | |
| OwningPlayerState | AProjectXCharacter | |
| PackedInput | AProjectXCharacter | |
| PackedPitchYaw | AProjectXCharacter | |
| PackInput() | AProjectXCharacter | virtual |
| PassiveHealthRegenDelay | AProjectXCharacter | |
| PassiveHealthRegenRate | AProjectXCharacter | |
| PassiveHealthRegenTimer | AProjectXCharacter | |
| PassiveRegenAffliction | AProjectXCharacter | |
| PassiveShieldRegenDelay | AProjectXCharacter | |
| PassiveShieldRegenRate | AProjectXCharacter | |
| PawnInterfaceDamageEvent | IHealthInterface | |
| PawnInterfaceDeathEvent | IHealthInterface | |
| PawnInterfaceHealedEvent | IHealthInterface | |
| PawnInterfaceHealthChangedEvent | IHealthInterface | |
| PawnInterfaceIncomingProjectile | ILockOnTargetInterface | |
| PawnInterfaceLockOn | ILockOnTargetInterface | |
| PawnInterfaceShieldDepletedEvent | IHealthInterface | |
| PawnInterfaceShieldshangedEvent | IHealthInterface | |
| PawnInterfaceShieldsRepairedEvent | IHealthInterface | |
| PerkSlots | AProjectXCharacter | |
| PersonalVehicleDamageMultiplier | AProjectXCharacter | |
| PersonalVehicleHoldTriggerTime | AProjectXCharacter | |
| PlayerInventory | AProjectXCharacter | |
| PlayTaunt(uint8 TauntNumber) | AProjectXCharacter | |
| PossessedBy(AController *NewController) | AProjectXCharacter | virtual |
| PostInitializeComponents() override | AProjectXCharacter | virtual |
| PreviousVehicle | AProjectXCharacter | |
| ProcessViewRotation(float DeltaTime, FRotator &OutViewRotation, FRotator &OutDeltaRot) | AProjectXCharacter | inlinevirtual |
| PVHoldTimer | AProjectXCharacter | |
| RagdollProjectileForceMultiplier | AProjectXCharacter | |
| RecalculateBaseEyeHeight() override | AProjectXCharacter | virtual |
| RegisterActorForScoring() | ISpawnTargetInterface | virtual |
| RegisterOnStart() const | ITrackableInterface | inlinevirtual |
| RemoveOverchargedShields() | IHealthInterface | virtual |
| ResetPlayerMovement() | AProjectXCharacter | virtual |
| ReviveBeaconClass | AProjectXCharacter | |
| RunCrouchSpeedMultiplier | AProjectXCharacter | |
| RunSpeedMultiplier | AProjectXCharacter | |
| Server_Reliable_EnterVehicle(AProjectXVehicle *InVehicle, UVehicleSeatComponent *PreferredSeat) | AProjectXCharacter | |
| Server_Reliable_StartDashMovement() | AProjectXCharacter | |
| Server_SpawnGraffiti(const FHitResult &Hit) | AProjectXCharacter | |
| Server_Unreliable_SendPackedInput(uint8 NewInput) | AProjectXCharacter | |
| Server_Unreliable_SendPitchValue(uint16 NewPawnPitchValue) | AProjectXCharacter | |
| Server_Unreliable_SendYawValue(uint16 NewPawnPitchValue) | AProjectXCharacter | |
| Server_UpdateBaseEyeHeightCache(float InBaseEyeHeight) | AProjectXCharacter | |
| SetActorUnderControl(AActor *NewActor) | AProjectXCharacter | inline |
| SetCanModifyShieldsPastOverchargeMark(bool bNewCanOverchargeShields) | AProjectXCharacter | inlinevirtual |
| SetCanUsePassiveShieldRegen(bool bNewUsePassiveShieldRegen) override | AProjectXCharacter | virtual |
| SetClassID(const FString &NewID) | AProjectXCharacter | inline |
| SetDamageResistance(float NewValue) override | AProjectXCharacter | inlinevirtual |
| SetDashCoolDown(float NewDashCoolDown) | AProjectXCharacter | virtual |
| SetDeferDashChargesInAir(bool bNewDeferDashChargesInAir) | AProjectXCharacter | virtual |
| SetExplosiveDamageResistance(float NewValue) override | AProjectXCharacter | inlinevirtual |
| SetGrassNearCameraFade(bool bHideNearCamera) | AProjectXCharacter | virtual |
| SetHealth(const float NewHealth) override | AProjectXCharacter | virtual |
| SetHealthPickupModifier(float NewModifier) override | AProjectXCharacter | inlinevirtual |
| SetHealthRegenRate(float NewRate) override | AProjectXCharacter | inlinevirtual |
| SetInsideVolume() override | AProjectXCharacter | virtual |
| SetMaxHealth(float NewValue) override | AProjectXCharacter | inlinevirtual |
| SetMaxShields(float NewValue) override | AProjectXCharacter | inlinevirtual |
| SetOutsideVolume() override | AProjectXCharacter | virtual |
| SetOvershield(float NewOvershield) override | AProjectXCharacter | inlinevirtual |
| SetOwnedPlayerState(APlayerState *NewOwnedPlayerState) | AProjectXCharacter | inlinevirtual |
| SetPlayerDefaults() override | AProjectXCharacter | virtual |
| SetPlayerState(APlayerState *NewPlayerState) override | AProjectXCharacter | virtual |
| SetRadarIconOpacity(float Opacity) | ITrackableInterface | inlinevirtual |
| SetShieldAndHealthRegenRate(float NewRate) override | AProjectXCharacter | inlinevirtual |
| SetShieldRegenRate(float NewRate) override | AProjectXCharacter | inlinevirtual |
| SetShields(float InShields) override | AProjectXCharacter | virtual |
| SetTeam(int32 NewTeam) override | AProjectXCharacter | virtual |
| SetupEquipment() | AProjectXCharacter | |
| SetupPlayerInputComponent(UInputComponent *InputComponent) override | AProjectXCharacter | virtual |
| ShieldRegenRate | AProjectXCharacter | |
| Shields | AProjectXCharacter | |
| ShouldDeferDashCharges() const | AProjectXCharacter | virtual |
| ShouldRegisterForScoringOnStart() const | ISpawnTargetInterface | inlinevirtual |
| ShouldResetDashesOnKill() const | AProjectXCharacter | inline |
| SoftBoundaryEvent | IReactsToGameplayVolumes | |
| SpawnGraffiti(const FHitResult &Hit) | AProjectXCharacter | |
| SpawnKillCamActor() override | AProjectXCharacter | virtual |
| SquadmateScoringWeight | AProjectXCharacter | |
| StaminaDrainRate | AProjectXCharacter | |
| StaminaInitialCost | AProjectXCharacter | |
| StaminaRecoverlyDelayTimerHandle | AProjectXCharacter | |
| StaminaRecoveryDelay | AProjectXCharacter | |
| StaminaRecoveryRate | AProjectXCharacter | |
| StartAutoClamber() | AProjectXCharacter | |
| StartBoosting() | AProjectXCharacter | |
| StartCrouching() | AProjectXCharacter | |
| StartDashMovement() | AProjectXCharacter | virtual |
| StartHoldingBreath() | AProjectXCharacter | |
| StartJumping() | AProjectXCharacter | virtual |
| StartPassiveRegen() | AProjectXCharacter | virtual |
| StartRunning() | AProjectXCharacter | |
| StaticGetClassIcon(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
| StaticGetClassID(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
| StaticGetClassName(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
| StaticGetDefaultCosmeticComponent(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
| StaticGetGroundSpeed(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
| StaticGetMaxHealth(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
| StaticGetMaxJumps(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
| StaticGetMaxShields(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | static |
| StaticGetNumberOfPerksSlots(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | inlinestatic |
| StaticGetPerkSlots(TSubclassOf< AProjectXCharacter > Class) | AProjectXCharacter | inlinestatic |
| StaticGetWeaponList(TSubclassOf< AProjectXCharacter > Class, EEquipSlot Slot) | AProjectXCharacter | static |
| StopAutoClamber() | AProjectXCharacter | |
| StopBoosting() | AProjectXCharacter | |
| StopContextualInteract() | AProjectXCharacter | virtual |
| StopCosmeticDash() | AProjectXCharacter | |
| StopCrouching() | AProjectXCharacter | |
| StopDashMovement() | AProjectXCharacter | virtual |
| StopHoldingBreath() | AProjectXCharacter | |
| StopPassiveRegen() | AProjectXCharacter | virtual |
| StopRunning() | AProjectXCharacter | |
| StrafeMovementSpeedMultiplier | AProjectXCharacter | |
| TakeDamage(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) override | AProjectXCharacter | virtual |
| TeamOverride | AProjectXCharacter | |
| TelekenesisStaminaDrainRate | AProjectXCharacter | |
| TicketPickupMultiplier | AProjectXCharacter | |
| TimeWhenLeftPreviousVehicle | AProjectXCharacter | |
| ToggleIsInKillCam(bool bInKillCam) | IKillCamInterface | |
| ToggleMeshes(bool bIsFirstPerson) | AProjectXCharacter | |
| ToggleView(bool bIsFirstPerson) | AProjectXCharacter | |
| TornOff() override | AProjectXCharacter | virtual |
| TriggerDash() | AProjectXCharacter | |
| TriggerGraffiti() | AProjectXCharacter | |
| Turn3PCamera(float Val) | AProjectXCharacter | virtual |
| TurnAtRate(float Rate) | AProjectXCharacter | virtual |
| UnbindDamageEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindDeathEvent(const FBPDamageSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindHealedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindHealthChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindShieldsChangedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindShieldsDepletedEvent(const FBPHealthChangedSignature &Event) | IHealthInterface | inlinevirtual |
| UnbindShieldsRepairedEvent(const FBPHealedSignature &Event) | IHealthInterface | inlinevirtual |
| UnBindToSpottedEndEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
| UnBindToSpottedEvent(const FBPSpottedSignature &Event) | ISpottableInterface | inlinevirtual |
| UnPossessed() override | AProjectXCharacter | virtual |
| UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget) | AProjectXCharacter | inlinevirtual |
| UpdateDashCharges(int32 Delta, bool bForce=false) | AProjectXCharacter | virtual |
| UpdateDashCoolDown() | AProjectXCharacter | |
| UpdateHealthReturnOnExpEvent(EXPEventType Event, float NewReturnValue) | AProjectXCharacter | |
| UpdateResetDashesOnKill(bool bNewResetDashOnKill) | AProjectXCharacter | inline |
| UpdateTicketPickupMultiplier(float NewMultiplier) | AProjectXCharacter | inline |
| UpdateVehicleSpeedModifier(float NewVehicleSpeedModifier) | AProjectXCharacter | inline |
| UpdateVisibilityModifier(bool NewVisibility) | AProjectXCharacter | |
| Vehicle | AProjectXCharacter | |
| Visible | AProjectXCharacter | |
| VisualsMaterialParameterCollection | AProjectXCharacter | |
| WasInside() const | IReactsToGameplayVolumes | |
| WasInside_Implementation() const override | AProjectXCharacter | virtual |
| WaterRunStaminaDrainRate | AProjectXCharacter | |
| XPReward | AProjectXCharacter | |