LEAP Documentation 40220
Documentation for the LEAP project
AProjectXCharacter Member List

This is the complete list of members for AProjectXCharacter, including all inherited members.

ActorTick(float DeltaTime)AProjectXCharactervirtual
AfflictionComponentAProjectXCharacter
ApplyDamageMomentum(float DamageTaken, FDamageEvent const &DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) overrideAProjectXCharactervirtual
ApplyDamageTypeResistance(float InDamage, const TSubclassOf< UDamageType > InDamageType)AProjectXCharactervirtual
AreShieldsFull() constIHealthInterfacevirtual
AreShieldsOvercharged() constIHealthInterfacevirtual
AttachWeaponMeshToSocket(FName WeaponSocketName)AProjectXCharacter
bArmoredAProjectXCharacter
BaseLookUpRateAProjectXCharacter
BaseTurnRateAProjectXCharacter
bCanBoostAProjectXCharacter
bCanOverchargeShieldsAProjectXCharacter
bCanPassiveRegenAProjectXCharacter
bCanRagdollAProjectXCharacter
bCanRecoverStaminaAProjectXCharacter
bDeadAProjectXCharacter
BeginPassiveRegen()AProjectXCharactervirtual
BeginPlay() overrideAProjectXCharactervirtual
BindToDamageEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
BindToDeathEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
BindToHealedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
BindToHealthChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
BindToShieldsChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
BindToShieldsDepletedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
BindToShieldsRepairedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
BindToSpottedEndEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
BindToSpottedEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
bIsUsingTekelenesisAProjectXCharacter
BlocksExplosions() constIHealthInterfaceinlinevirtual
BoostingInitialStaminaCostAProjectXCharacter
BoostingStaminaDrainRateAProjectXCharacter
BroadcastSpottedEndEvent()ISpottableInterfaceinlinevirtual
BroadcastSpottedEvent()ISpottableInterfaceinlinevirtual
BroadcastTrackableActor()ITrackableInterfacevirtual
bShouldCameraFadeGrassWhenInVehicleAProjectXCharacter
bUseFallDamageAProjectXCharacter
bUsePassiveHealthRegenAProjectXCharacter
bUsePassiveShieldRegenAProjectXCharacter
bUsePlayerInventoryAndIgnoreCloudOverridesAProjectXCharacter
bWeaponPositionDebugAProjectXCharacter
CachedStaminaRecoveryRateAProjectXCharacter
CameraFadesGrassRangeAProjectXCharacter
CanBeLockedOn(const AActor *LockInstigator) const overrideAProjectXCharactervirtual
CanBeRepaired(const AActor *RepairInstigator) const overrideAProjectXCharactervirtual
CanBeSpotted(const AActor *SpotInstigator, ESpotType SpotType) const overrideAProjectXCharactervirtual
CanDash() constAProjectXCharacterinline
CanEnterVehicle(const AProjectXVehicle *InVehicle) constAProjectXCharactervirtual
CanHomingReadSignature(const AProjectile *HomingProjectile) constILockOnTargetInterfaceinlinevirtual
CanJumpInternal_Implementation() constAProjectXCharactervirtual
CanModifyShieldsPastOverchargeMark() const overrideAProjectXCharacterinlinevirtual
CanRagdoll() constAProjectXCharacterinline
CanSpawnPlayer(const AProjectXPlayerState *Instigator) const overrideAProjectXCharactervirtual
CanWaterRun() constAProjectXCharacterinline
CharacterDistanceScoringWeightAProjectXCharacter
CharacterHudIconAProjectXCharacter
CharacterMapIconAProjectXCharacter
CharacterRadarIconAProjectXCharacter
CheckForOwnedHealingSources()AProjectXCharactervirtual
CheckJumpInput(float DeltaTime) overrideAProjectXCharactervirtual
ClassDescriptionAProjectXCharacter
ClassIconAProjectXCharacter
ClassIDAProjectXCharacter
ClassNameAProjectXCharacter
ClearAllDamageEvents()IHealthInterfaceinlinevirtual
ClearAllHealedEvents()IHealthInterfaceinlinevirtual
ClearAllHealthChangedEvents()IHealthInterfaceinlinevirtual
ClearAllShieldsChangedEvents()IHealthInterfaceinlinevirtual
ClearAllShieldsDepletedEvents()IHealthInterfaceinlinevirtual
ClearAllShieldsRepairedEvents()IHealthInterfaceinlinevirtual
ClearAllSpottedEndEvents()ISpottableInterfaceinlinevirtual
ClearAllSpottedEvents()ISpottableInterfaceinlinevirtual
ClearAllToDeathEvents()IHealthInterfaceinlinevirtual
ClearRecentlyConsumedStamina()AProjectXCharacter
Client_HitNotification(float Damage, bool bHeadshot, TSubclassOf< UDamageType > DamageType, AActor *DamagingActor, float RadialDamageLerp=0.0f)AProjectXCharacter
CombinedRegenRateAProjectXCharacter
ContextualInteract()AProjectXCharactervirtual
CreateDashCoolDownTimer(float DashCoolDown)AProjectXCharacter
Crouch1PCameraVerticalOffsetAProjectXCharacter
DamageHistoryComponentAProjectXCharacter
DamageTypeResistancesAProjectXCharacter
DashChargesAProjectXCharacter
DashCoolDownDurationAProjectXCharacter
DashCoolDownTimerAProjectXCharacter
DashDurationAProjectXCharacter
DashForceAProjectXCharacter
DashMovementTimerAProjectXCharacter
DeferedDashChargesAProjectXCharacter
DeRegisterActorForScoring()ISpawnTargetInterfacevirtual
Die(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, const FHitResult &HitResult, APlayerState *InstigatorPlayerState)AProjectXCharactervirtual
DisableInput(APlayerController *PlayerController) overrideAProjectXCharactervirtual
EnableInput(APlayerController *PlayerController) overrideAProjectXCharactervirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAProjectXCharactervirtual
FallingDamageAmountAProjectXCharacter
FallingDamageVelocityThresholdAProjectXCharacter
FallingStaminaDamageAmountAProjectXCharacter
FirstJumpForgivenessTimeAProjectXCharacter
GetActorUnderControl() constAProjectXCharacterinline
GetAfflictionComponent() const overrideAProjectXCharacterinlinevirtual
GetAllDeployableClasses(AProjectXPlayerState *const OwningPlayerState=NULL) constAProjectXCharacter
GetAllyVisibilityResponse()ITrackableInterfaceinlinevirtual
GetAmbianceComponent() constAProjectXCharacterinline
GetAverageEnemyTeamLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, FVector &AverageEnemyLocation)ISpawnTargetInterfacestatic
GetCachedMaxHealth() const overrideAProjectXCharacterinlinevirtual
GetCachedMaxShields() const overrideAProjectXCharacterinlinevirtual
GetCachedOvershield() const overrideAProjectXCharacterinlinevirtual
GetCachedUsesPassiveShieldRegen() const overrideAProjectXCharacterinlinevirtual
GetCameraBoom() constAProjectXCharacterinline
GetCanSpawnOnCombatTarget() const overrideAProjectXCharactervirtual
GetClassID() constAProjectXCharacterinline
GetCosmeticsComponent() constAProjectXCharacterinline
GetCrouchedRunMultiplier() constAProjectXCharacterinline
GetDamageEvent()IHealthInterfaceinlinevirtual
GetDamageHistoryComponent() constAProjectXCharacterinline
GetDamageResistance() const overrideAProjectXCharacterinlinevirtual
GetDeathEvent()IHealthInterfaceinlinevirtual
GetEquippedWeaponList(AProjectXPlayerState *const OwningPlayerState, TMap< EEquipSlot, TSubclassOf< UWeaponInstance > > &FoundEquippedWeapons) constAProjectXCharacter
GetExplosiveDamageResistance() const overrideAProjectXCharacterinlinevirtual
GetFirstPersonCamera() constAProjectXCharacterinline
GetFirstPersonFollowComponent() constAProjectXCharacterinline
GetFollowCamera() constAProjectXCharacterinline
GetFurthestLocationFromOtherPlayers(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints)ISpawnTargetInterfacestatic
GetHealedEvent()IHealthInterfaceinlinevirtual
GetHealth() const overrideAProjectXCharacterinlinevirtual
GetHealthChangedEvent()IHealthInterfaceinlinevirtual
GetHealthPickupModifier() const overrideAProjectXCharacterinlinevirtual
GetHealthReturnOnExpEvent(EXPEventType Event) constAProjectXCharacterinline
GetHookshotComponent() constAProjectXCharacterinline
GetHudIcon() const overrideAProjectXCharacterinlinevirtual
GetIcon() constAProjectXCharacterinline
GetImminentMissileWarningEndDelegate() overrideAProjectXCharacterinlinevirtual
GetImminentMissileWarningStartDelegate() overrideAProjectXCharacterinlinevirtual
GetIncomingProjectileEndDelegate() overrideAProjectXCharacterinlinevirtual
GetIncomingProjectileStartDelegate() overrideAProjectXCharacterinlinevirtual
GetInteractionComponent() constAProjectXCharacterinline
GetJumpStaminaCost() constAProjectXCharacter
GetKillCamMeshes() const overrideAProjectXCharactervirtual
GetKillCamWidgetPlacementPivot() constAProjectXCharacter
GetLockOnEndDelegate() overrideAProjectXCharacterinlinevirtual
GetLockOnMaxDistance() overrideAProjectXCharacterinlinevirtual
GetLockOnScreenPercentage() overrideAProjectXCharacterinlinevirtual
GetLockOnStartDelegate() overrideAProjectXCharacterinlinevirtual
GetLockOnTentativeEndDelegate() overrideAProjectXCharacterinlinevirtual
GetLockOnTentativeStartDelegate() overrideAProjectXCharacterinlinevirtual
GetMapIcon() const overrideAProjectXCharacterinlinevirtual
GetMaxDashes() constAProjectXCharacterinline
GetMaxHealth() const overrideAProjectXCharacterinlinevirtual
GetMaxShields() const overrideAProjectXCharacterinlinevirtual
GetMaxShieldsWithOvercharge() const overrideAProjectXCharacterinlinevirtual
GetMaxUltimateCharge() constAProjectXCharacterinline
GetMoveGoalOffset(const AActor *MovingActor) const overrideAProjectXCharactervirtual
GetObjectDescription() constAProjectXCharactervirtual
GetObjectName() constAProjectXCharactervirtual
GetOnSoftBoundaryEnterEvent() overrideAProjectXCharacterinlinevirtual
GetOvershield() constIHealthInterfacevirtual
GetOwnedPlayerState() const overrideAProjectXCharactervirtual
GetOwnerName() constAProjectXCharactervirtual
GetOwningController() constIOwnedInterfaceinline
GetOwningController() constIOwnedInterfacevirtual
GetPercentHealth() constIHealthInterfacevirtual
GetPercentOverchargedShields() constIHealthInterfacevirtual
GetPercentShields() constIHealthInterfacevirtual
GetPerkSlots() constAProjectXCharacterinline
GetPlayerClassName() constAProjectXCharacterinline
GetPlayerController() constAProjectXCharacter
GetPreviousVehicle() constAProjectXCharacterinline
GetProjectXCharacterMovement() constAProjectXCharacter
GetRadarIcon() const overrideAProjectXCharacterinlinevirtual
GetRadarIconCompensantesRotation() constITrackableInterfaceinlinevirtual
GetRadarIconEnemyOpacity() constITrackableInterfaceinlinevirtual
GetRadarIconOpacity() constITrackableInterfaceinlinevirtual
GetRadarIconSize() constITrackableInterfaceinlinevirtual
GetRadarLabel() constITrackableInterfaceinlinevirtual
GetRandomSafeSpawnLocation(const UObject *Caller, TArray< AActor * > &AvailableSpawnPoints, float MaximumSpawnDistance, float MinimumSpawnDistance)ISpawnTargetInterfacestatic
GetReviveBeaconClass() constAProjectXCharacterinline
GetRunMultiplier() constAProjectXCharacterinline
GetShields() const overrideAProjectXCharacterinlinevirtual
GetShieldsChangedEvent()IHealthInterfaceinlinevirtual
GetShieldsDepletedEvent()IHealthInterfaceinlinevirtual
GetShieldsRepairedEvent()IHealthInterfaceinlinevirtual
GetSpawnLocation(AProjectXPlayerState *SpawnInstigator, FTransform &Transform) const overrideAProjectXCharactervirtual
GetSpawnScoreForInstigator(const AActor *const QueryInstigator, FVector &TargetLocation, bool bUseDistanceToTargetLocation=false) const overrideAProjectXCharactervirtual
GetSpottedStartEvent()ISpottableInterfaceinlinevirtual
GetSpottedStopEvent()ISpottableInterfaceinlinevirtual
GetSpottingTraceOffset() const overrideAProjectXCharacterinlinevirtual
GetStamina() constAProjectXCharacterinline
GetStopTrackingEvent()ITrackableInterfaceinlinevirtual
GetTeam() const overrideAProjectXCharactervirtual
GetTicketPickupMultiplier() constAProjectXCharacterinline
GetTimeSinceLastDamage() const overrideAProjectXCharactervirtual
GetTimeSinceLostGroundedness() constAProjectXCharactervirtual
GetTimeWhenLeftPreviousVehicle() constAProjectXCharacterinline
GetTotalPercentHealth() constIHealthInterfacevirtual
GetTrackableInterfaceActor() overrideAProjectXCharacterinlinevirtual
GetVehicle() constAProjectXCharacterinline
GetVehicleSpeedModifier() constAProjectXCharacterinline
GetViewRotation() const overrideAProjectXCharactervirtual
GetVisibilityChangedTimeStamp() constAProjectXCharacterinlinevirtual
GetWeaponComponent() constAProjectXCharacterinline
GetWeaponList(EEquipSlot Slot) constAProjectXCharacterinline
GraffitiSizeAProjectXCharacter
GraffitiSprayDistanceAProjectXCharacter
GrenadeAOEMultiplierAProjectXCharacter
HandleDeathEffects(const FDeathEffectInfo &DeathEffectInfo)AProjectXCharacter
HasRecentlyTakenDamage() constIHealthInterfaceinlinevirtual
HasShields() constIHealthInterfacevirtual
HasShieldsThatNeedRecharging() constIHealthInterfacevirtual
HealthAProjectXCharacter
HealthOnExpEventAProjectXCharacter
HealthRegenRateAProjectXCharacter
HoldingBreathStaminaDrainRateAProjectXCharacter
InternalTakePointDamage(float Damage, struct FPointDamageEvent const &PointDamageEvent, class AController *EventInstigator, AActor *DamageCauser) overrideAProjectXCharactervirtual
InternalTakeRadialDamage(float Damage, struct FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, AActor *DamageCauser) overrideAProjectXCharactervirtual
IsAllowedToJump() constAProjectXCharacterinline
IsAllowedToStealth() constAProjectXCharacterinline
IsArmored() constAProjectXCharacterinlinevirtual
IsBoosting() constAProjectXCharacterinline
IsCloaked() const overrideAProjectXCharacterinlinevirtual
IsDead() const overrideAProjectXCharacterinlinevirtual
IsDeferingDashChargesInAir() constAProjectXCharacterinline
IsDriving() constAProjectXCharactervirtual
IsFastFalling() constAProjectXCharacterinline
IsHealthFull() constIHealthInterfacevirtual
IsHealthWithinGivenPercentage(float TargetPercentage, bool bCheckForLessThanPercentage=true) constIHealthInterfacevirtual
IsHoldingBreath() constAProjectXCharacterinline
IsInPersonalVehicle() constAProjectXCharactervirtual
IsInside() constIReactsToGameplayVolumes
IsInside_Implementation() const overrideAProjectXCharactervirtual
IsInVehicle() constAProjectXCharactervirtual
IsLocallyBotControlled()AProjectXCharacter
IsLocallyControlled() const overrideAProjectXCharactervirtual
IsLocallyPlayerControlled() constAProjectXCharactervirtual
IsMoving() constAProjectXCharacterinline
IsMovingForward() constAProjectXCharacterinline
IsPlayingTauntMontage() constAProjectXCharacterinline
IsProvidingInput(const EInputDirection Direction) constAProjectXCharacter
IsRunning() constAProjectXCharacter
IssueImminentMissileWarning(bool bToggleWarning, AActor *WarningIntigator)ILockOnTargetInterfacevirtual
IsUsingPassiveShieldRegen() const overrideAProjectXCharacterinlinevirtual
IsValidTarget() constAProjectXCharactervirtual
IsValidTeam(const ITeamInterface *const TeamInferface)ITeamInterfacestatic
JetpackComponentAProjectXCharacter
JumpStaminaCostsAProjectXCharacter
KillCamActorClassAProjectXCharacter
KillCameraDistanceAProjectXCharacter
Landed(const FHitResult &Hit) overrideAProjectXCharactervirtual
LaunchCharacter(FVector LaunchVelocity, bool bXYOverride, bool bZOverride) overrideAProjectXCharactervirtual
LeaveCurrentVehicle(bool bForce=false, bool bEject=false)AProjectXCharactervirtual
LockOnScreenPercentageAProjectXCharacter
LookUp3PCamera(float Val)AProjectXCharactervirtual
LookUpAtRate(float Rate)AProjectXCharactervirtual
MatchEnded() overrideAProjectXCharactervirtual
MatchStarted()IReactsToMatchEventsvirtual
MaxHealthAProjectXCharacter
MaxLockOnRangeAProjectXCharacter
MaxNumberOfDashChargesAProjectXCharacter
MaxShieldsAProjectXCharacter
MaxShieldsWithOverchargeAProjectXCharacter
MaxStaminaAProjectXCharacter
MaxUltimateChargeAProjectXCharacter
MenuToggled(UAdvancedUserWidget *Widget, bool bToggle)AProjectXCharactervirtual
ModifyCanJump(bool bNewCanJump)AProjectXCharacter
ModifyCanMove(bool bNewCanMove)AProjectXCharacter
ModifyCanOverchargeShields(bool bNewCanOverchargeShields)AProjectXCharacterinline
ModifyCanPassiveRegen(bool bNewCanPassiveRegen)AProjectXCharacterinline
ModifyCanRecoverStamina(bool NewState)AProjectXCharacterinline
ModifyCanRotate(bool bNewCanRotate)AProjectXCharacter
ModifyCanStealth(bool bNewCanStealth)AProjectXCharacter
ModifyHealth(float Delta)IHealthInterfacevirtual
ModifyMaxDashCharges()AProjectXCharacter
ModifyShields(float Delta, bool bCanOvercharge=false)IHealthInterfacevirtual
ModifyShieldsThenHealth(float Delta)IHealthInterfacevirtual
ModifyStamina(const float StaminaDelta)AProjectXCharacter
ModifyStaminaRecoveryRate(float InRate)AProjectXCharacter
ModifyStatOverTime(const ECharacterStat StatType, const float StatDelta, const float Time)AProjectXCharacter
MoveForward(float Val)AProjectXCharactervirtual
MoveRight(float Val)AProjectXCharactervirtual
MoveUp(float Val)AProjectXCharactervirtual
Multicast_Die(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, const FHitResult &Hit, APlayerState *InstigatorPlayerState)AProjectXCharacter
Multicast_PlayMontage(UAnimMontage *Montage)AProjectXCharacter
Multicast_SpawnGraffiti(const FHitResult &Hit)AProjectXCharacter
OffscreenFootstep()AProjectXCharactervirtual
OnBoostingChangedAProjectXCharacter
OnCharacterHitAtLocationAProjectXCharacter
OnCharacterPlayerStateChangedEventAProjectXCharacter
OnCrouchChangedAProjectXCharacter
OnDashChargesUpdatedEventAProjectXCharacter
OnDashingChangedAProjectXCharacter
OnDashRechargingEventAProjectXCharacter
OnEnterVehicle(AProjectXVehicle *InVehicle, UVehicleSeatComponent *Seat)AProjectXCharactervirtual
OnExitVehicle()AProjectXCharactervirtual
OnFootstepAProjectXCharacter
OnHitNotificationAProjectXCharacter
OnHoldingBreathChangedAProjectXCharacter
OnImminentMissileWarningILockOnTargetInterface
OnImminentMissileWarningEndAProjectXCharacter
OnImminentMissileWarningStartAProjectXCharacter
OnIncomingProjectileEndAProjectXCharacter
OnIncomingProjectileStartAProjectXCharacter
OnInputDisabledAProjectXCharacter
OnInside()IReactsToGameplayVolumes
OnLandAProjectXCharacter
OnLockOnEndAProjectXCharacter
OnLockOnStartAProjectXCharacter
OnLockOnTentativeEndAProjectXCharacter
OnLockOnTentativeStartAProjectXCharacter
OnMatchEnded()IReactsToMatchEvents
OnMatchStarted()IReactsToMatchEvents
OnMaxDashChargeCountUpdatedEventAProjectXCharacter
OnMovementModeChanged(EMovementMode PrevMovementMode, uint8 PreviousCustomMode=0)AProjectXCharactervirtual
OnMutateDamageAProjectXCharacter
OnNotEnoughEnergyAProjectXCharacter
OnOutside()IReactsToGameplayVolumes
OnOwnerDied()IOwnedInterfaceinlinevirtual
OnOwnerLeave()IOwnedInterfaceinlinevirtual
OnPerspectiveChangedAProjectXCharacter
OnPlayerStateChangedEventAProjectXCharacter
OnRep_CanRotate()AProjectXCharactervirtual
OnRep_CanStealth()AProjectXCharactervirtual
OnRep_Controller() overrideAProjectXCharactervirtual
OnRep_Health(float PreviousHealth)AProjectXCharactervirtual
OnRep_IsBoosting()AProjectXCharactervirtual
OnRep_IsCrouched() overrideAProjectXCharactervirtual
OnRep_IsDashing()AProjectXCharactervirtual
OnRep_IsHoldingBreath()AProjectXCharactervirtual
OnRep_PlayerState() overrideAProjectXCharactervirtual
OnRep_Shields(float PreviousShields)AProjectXCharactervirtual
OnRep_Stamina()AProjectXCharacter
OnRep_Vehicle()AProjectXCharactervirtual
OnRep_Visibility()AProjectXCharactervirtual
OnRep_YawPitch()AProjectXCharactervirtual
OnSoftBoundaryEnterEventAProjectXCharacter
OnStaminaChangedAProjectXCharacter
OnStatModificationOverTimeStartedAProjectXCharacter
OnTauntToggled(bool bTauntOn)AProjectXCharacter
OnTightAimingStop()AProjectXCharactervirtual
OnVehicleChangedAProjectXCharacter
OnVisibilityChangedAProjectXCharacter
OnWeaponAdded(UWeaponInstance *Weapon)AProjectXCharacter
OwningPlayerStateAProjectXCharacter
PackedInputAProjectXCharacter
PackedPitchYawAProjectXCharacter
PackInput()AProjectXCharactervirtual
PassiveHealthRegenDelayAProjectXCharacter
PassiveHealthRegenRateAProjectXCharacter
PassiveHealthRegenTimerAProjectXCharacter
PassiveRegenAfflictionAProjectXCharacter
PassiveShieldRegenDelayAProjectXCharacter
PassiveShieldRegenRateAProjectXCharacter
PawnInterfaceDamageEventIHealthInterface
PawnInterfaceDeathEventIHealthInterface
PawnInterfaceHealedEventIHealthInterface
PawnInterfaceHealthChangedEventIHealthInterface
PawnInterfaceIncomingProjectileILockOnTargetInterface
PawnInterfaceLockOnILockOnTargetInterface
PawnInterfaceShieldDepletedEventIHealthInterface
PawnInterfaceShieldshangedEventIHealthInterface
PawnInterfaceShieldsRepairedEventIHealthInterface
PerkSlotsAProjectXCharacter
PersonalVehicleDamageMultiplierAProjectXCharacter
PersonalVehicleHoldTriggerTimeAProjectXCharacter
PlayerInventoryAProjectXCharacter
PlayTaunt(uint8 TauntNumber)AProjectXCharacter
PossessedBy(AController *NewController)AProjectXCharactervirtual
PostInitializeComponents() overrideAProjectXCharactervirtual
PreviousVehicleAProjectXCharacter
ProcessViewRotation(float DeltaTime, FRotator &OutViewRotation, FRotator &OutDeltaRot)AProjectXCharacterinlinevirtual
PVHoldTimerAProjectXCharacter
RagdollProjectileForceMultiplierAProjectXCharacter
RecalculateBaseEyeHeight() overrideAProjectXCharactervirtual
RegisterActorForScoring()ISpawnTargetInterfacevirtual
RegisterOnStart() constITrackableInterfaceinlinevirtual
RemoveOverchargedShields()IHealthInterfacevirtual
ResetPlayerMovement()AProjectXCharactervirtual
ReviveBeaconClassAProjectXCharacter
RunCrouchSpeedMultiplierAProjectXCharacter
RunSpeedMultiplierAProjectXCharacter
Server_Reliable_EnterVehicle(AProjectXVehicle *InVehicle, UVehicleSeatComponent *PreferredSeat)AProjectXCharacter
Server_Reliable_StartDashMovement()AProjectXCharacter
Server_SpawnGraffiti(const FHitResult &Hit)AProjectXCharacter
Server_Unreliable_SendPackedInput(uint8 NewInput)AProjectXCharacter
Server_Unreliable_SendPitchValue(uint16 NewPawnPitchValue)AProjectXCharacter
Server_Unreliable_SendYawValue(uint16 NewPawnPitchValue)AProjectXCharacter
Server_UpdateBaseEyeHeightCache(float InBaseEyeHeight)AProjectXCharacter
SetActorUnderControl(AActor *NewActor)AProjectXCharacterinline
SetCanModifyShieldsPastOverchargeMark(bool bNewCanOverchargeShields)AProjectXCharacterinlinevirtual
SetCanUsePassiveShieldRegen(bool bNewUsePassiveShieldRegen) overrideAProjectXCharactervirtual
SetClassID(const FString &NewID)AProjectXCharacterinline
SetDamageResistance(float NewValue) overrideAProjectXCharacterinlinevirtual
SetDashCoolDown(float NewDashCoolDown)AProjectXCharactervirtual
SetDeferDashChargesInAir(bool bNewDeferDashChargesInAir)AProjectXCharactervirtual
SetExplosiveDamageResistance(float NewValue) overrideAProjectXCharacterinlinevirtual
SetGrassNearCameraFade(bool bHideNearCamera)AProjectXCharactervirtual
SetHealth(const float NewHealth) overrideAProjectXCharactervirtual
SetHealthPickupModifier(float NewModifier) overrideAProjectXCharacterinlinevirtual
SetHealthRegenRate(float NewRate) overrideAProjectXCharacterinlinevirtual
SetInsideVolume() overrideAProjectXCharactervirtual
SetMaxHealth(float NewValue) overrideAProjectXCharacterinlinevirtual
SetMaxShields(float NewValue) overrideAProjectXCharacterinlinevirtual
SetOutsideVolume() overrideAProjectXCharactervirtual
SetOvershield(float NewOvershield) overrideAProjectXCharacterinlinevirtual
SetOwnedPlayerState(APlayerState *NewOwnedPlayerState)AProjectXCharacterinlinevirtual
SetPlayerDefaults() overrideAProjectXCharactervirtual
SetPlayerState(APlayerState *NewPlayerState) overrideAProjectXCharactervirtual
SetRadarIconOpacity(float Opacity)ITrackableInterfaceinlinevirtual
SetShieldAndHealthRegenRate(float NewRate) overrideAProjectXCharacterinlinevirtual
SetShieldRegenRate(float NewRate) overrideAProjectXCharacterinlinevirtual
SetShields(float InShields) overrideAProjectXCharactervirtual
SetTeam(int32 NewTeam) overrideAProjectXCharactervirtual
SetupEquipment()AProjectXCharacter
SetupPlayerInputComponent(UInputComponent *InputComponent) overrideAProjectXCharactervirtual
ShieldRegenRateAProjectXCharacter
ShieldsAProjectXCharacter
ShouldDeferDashCharges() constAProjectXCharactervirtual
ShouldRegisterForScoringOnStart() constISpawnTargetInterfaceinlinevirtual
ShouldResetDashesOnKill() constAProjectXCharacterinline
SoftBoundaryEventIReactsToGameplayVolumes
SpawnGraffiti(const FHitResult &Hit)AProjectXCharacter
SpawnKillCamActor() overrideAProjectXCharactervirtual
SquadmateScoringWeightAProjectXCharacter
StaminaDrainRateAProjectXCharacter
StaminaInitialCostAProjectXCharacter
StaminaRecoverlyDelayTimerHandleAProjectXCharacter
StaminaRecoveryDelayAProjectXCharacter
StaminaRecoveryRateAProjectXCharacter
StartAutoClamber()AProjectXCharacter
StartBoosting()AProjectXCharacter
StartCrouching()AProjectXCharacter
StartDashMovement()AProjectXCharactervirtual
StartHoldingBreath()AProjectXCharacter
StartJumping()AProjectXCharactervirtual
StartPassiveRegen()AProjectXCharactervirtual
StartRunning()AProjectXCharacter
StaticGetClassIcon(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterstatic
StaticGetClassID(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterstatic
StaticGetClassName(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterstatic
StaticGetDefaultCosmeticComponent(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterstatic
StaticGetGroundSpeed(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterstatic
StaticGetMaxHealth(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterstatic
StaticGetMaxJumps(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterstatic
StaticGetMaxShields(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterstatic
StaticGetNumberOfPerksSlots(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterinlinestatic
StaticGetPerkSlots(TSubclassOf< AProjectXCharacter > Class)AProjectXCharacterinlinestatic
StaticGetWeaponList(TSubclassOf< AProjectXCharacter > Class, EEquipSlot Slot)AProjectXCharacterstatic
StopAutoClamber()AProjectXCharacter
StopBoosting()AProjectXCharacter
StopContextualInteract()AProjectXCharactervirtual
StopCosmeticDash()AProjectXCharacter
StopCrouching()AProjectXCharacter
StopDashMovement()AProjectXCharactervirtual
StopHoldingBreath()AProjectXCharacter
StopPassiveRegen()AProjectXCharactervirtual
StopRunning()AProjectXCharacter
StrafeMovementSpeedMultiplierAProjectXCharacter
TakeDamage(float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) overrideAProjectXCharactervirtual
TeamOverrideAProjectXCharacter
TelekenesisStaminaDrainRateAProjectXCharacter
TicketPickupMultiplierAProjectXCharacter
TimeWhenLeftPreviousVehicleAProjectXCharacter
ToggleIsInKillCam(bool bInKillCam)IKillCamInterface
ToggleMeshes(bool bIsFirstPerson)AProjectXCharacter
ToggleView(bool bIsFirstPerson)AProjectXCharacter
TornOff() overrideAProjectXCharactervirtual
TriggerDash()AProjectXCharacter
TriggerGraffiti()AProjectXCharacter
Turn3PCamera(float Val)AProjectXCharactervirtual
TurnAtRate(float Rate)AProjectXCharactervirtual
UnbindDamageEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
UnbindDeathEvent(const FBPDamageSignature &Event)IHealthInterfaceinlinevirtual
UnbindHealedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
UnbindHealthChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
UnbindShieldsChangedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
UnbindShieldsDepletedEvent(const FBPHealthChangedSignature &Event)IHealthInterfaceinlinevirtual
UnbindShieldsRepairedEvent(const FBPHealedSignature &Event)IHealthInterfaceinlinevirtual
UnBindToSpottedEndEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
UnBindToSpottedEvent(const FBPSpottedSignature &Event)ISpottableInterfaceinlinevirtual
UnPossessed() overrideAProjectXCharactervirtual
UpdateCanSpawnOnCombatTarget(bool bNewInCombatSpawnTarget)AProjectXCharacterinlinevirtual
UpdateDashCharges(int32 Delta, bool bForce=false)AProjectXCharactervirtual
UpdateDashCoolDown()AProjectXCharacter
UpdateHealthReturnOnExpEvent(EXPEventType Event, float NewReturnValue)AProjectXCharacter
UpdateResetDashesOnKill(bool bNewResetDashOnKill)AProjectXCharacterinline
UpdateTicketPickupMultiplier(float NewMultiplier)AProjectXCharacterinline
UpdateVehicleSpeedModifier(float NewVehicleSpeedModifier)AProjectXCharacterinline
UpdateVisibilityModifier(bool NewVisibility)AProjectXCharacter
VehicleAProjectXCharacter
VisibleAProjectXCharacter
VisualsMaterialParameterCollectionAProjectXCharacter
WasInside() constIReactsToGameplayVolumes
WasInside_Implementation() const overrideAProjectXCharactervirtual
WaterRunStaminaDrainRateAProjectXCharacter
XPRewardAProjectXCharacter