#include <OwnedInterface.h>
◆ GetOwnedPlayerState() [1/2]
template<class T >
T * IOwnedInterface::GetOwnedPlayerState |
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const |
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inline |
◆ GetOwnedPlayerState() [2/2]
APlayerState * IOwnedInterface::GetOwnedPlayerState |
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const |
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virtual |
◆ GetOwningController() [1/2]
template<class T >
T * IOwnedInterface::GetOwningController |
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const |
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inline |
◆ GetOwningController() [2/2]
AController * IOwnedInterface::GetOwningController |
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const |
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virtual |
◆ OnOwnerDied()
virtual void IOwnedInterface::OnOwnerDied |
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inlinevirtual |
◆ OnOwnerLeave()
virtual void IOwnedInterface::OnOwnerLeave |
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inlinevirtual |
The documentation for this class was generated from the following files: