#include <ReactsToGameplayVolumes.h>
◆ GetOnSoftBoundaryEnterEvent()
| virtual FSoftBoundaryEvent & IReactsToGameplayVolumes::GetOnSoftBoundaryEnterEvent |
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inlinevirtual |
◆ IsInside()
| bool IReactsToGameplayVolumes::IsInside |
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const |
◆ OnInside()
| void IReactsToGameplayVolumes::OnInside |
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◆ OnOutside()
| void IReactsToGameplayVolumes::OnOutside |
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◆ SetInsideVolume()
| virtual void IReactsToGameplayVolumes::SetInsideVolume |
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inlinevirtual |
◆ SetOutsideVolume()
| virtual void IReactsToGameplayVolumes::SetOutsideVolume |
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inlinevirtual |
◆ WasInside()
| bool IReactsToGameplayVolumes::WasInside |
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const |
◆ SoftBoundaryEvent
| FSoftBoundaryEvent IReactsToGameplayVolumes::SoftBoundaryEvent |
The documentation for this class was generated from the following file: