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virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
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virtual void | Init () |
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virtual void | MatchEnded () override |
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virtual bool | CanOwningWeaponInstanceFire () const |
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bool | IsDeployed () const |
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bool | IsDeploying () const |
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FORCEINLINE EDeployableCategory | GetDeployableCategory () const |
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virtual float | GetHealth () const override |
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virtual float | GetMaxHealth () const override |
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virtual bool | BlocksExplosions () const override |
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virtual float | GetTimeSinceLastDamage () const override |
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virtual bool | IsArmored () const override |
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virtual bool | IsDead () const override |
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virtual void | SetMaxHealth (const float NewMaxHealth) override |
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virtual void | SetHealth (const float NewHealth) override |
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virtual bool | CanBeLockedOn (const AActor *LockInstigator) const override |
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virtual bool | CanBeRepaired (const AActor *RepairInstigator) const override |
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virtual float | GetLockOnMaxDistance () override |
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virtual FVector2D | GetLockOnScreenPercentage () override |
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void | SetHealthRegenRate (float NewRate) override |
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virtual ESpotReply | CanBeSpotted (const AActor *SpotInstigator, ESpotType SpotType) const override |
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virtual AActor * | GetTrackableInterfaceActor () override |
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virtual TSoftObjectPtr< UTexture2D > | GetMapIcon () const override |
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virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const override |
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virtual TSoftObjectPtr< UTexture2D > | GetHudIcon () const override |
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virtual float | GetRadarIconSize () const override |
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virtual float | GetRadarIconOpacity () const override |
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virtual const FText & | GetObjectName () const |
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virtual const FString | GetOwnerName () const |
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virtual const FText & | GetObjectDescription () const |
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const FText & | GetDeployableName () const |
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TAssetPtr< UTexture2D > | GetDeployableIcon () const |
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EDeployableState | GetDeployableState () const |
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float | GetLifeTimeDurationStartTime () const |
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float | GetTimeUntilDeploy () const |
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FVector | GetSpottingTraceOffset () const override |
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void | SetDeployableLifeTime (const float NewLifeTime) |
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virtual void | OnOwnerLeave () override |
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virtual void | OnOwnerDied () override |
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virtual void | DeployStart (bool bForce=false) |
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virtual void | DeactivateDeployable () |
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virtual void | ActivateDeployable () |
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virtual void | ClearDeployable () |
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virtual void | DeployComplete () |
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virtual float | TakeDamage (float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) override |
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virtual bool | ShouldTakeDamage (float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) const |
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virtual float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, class AActor *DamageCauser) override |
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virtual void | Died (float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, APlayerState *InstigatorPlayerState) |
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virtual UAfflictionComponent * | GetAfflictionComponent () const override |
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void | Multicast_Reliable_Died (float Damage, FDamageEvent const &DamageEvent, AActor *DamageCauser, APlayerState *InstigatorPlayerState) |
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void | InitializeForTeam (int32 Team) |
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void | OnDeployableDied () |
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void | OnDeployStart () |
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void | OnDeployDeactivated () |
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void | OnDeployReActivated () |
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void | OnDeployComplete () |
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void | SetDeployTransform (const FTransform &Transform) |
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void | UpdateState (EDeployableState NewDeployState) |
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void | OnRep_StateChanged () |
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void | OnRep_LifeTimeDurationStart () |
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virtual void | OnRep_Health (float PreviousHealth) |
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virtual void | OnRep_DeployTransform () |
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virtual void | OnTeamsChanged (class AProjectXPlayerState *PlayerState, uint8 Team) |
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virtual void | BeginPlay () override |
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virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
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virtual APlayerState * | GetOwnedPlayerState () const override |
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virtual void | OnOwnerLeave () override |
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virtual void | SetWeaponInstanceClass (TSubclassOf< UWeaponInstance > WeaponInstanceClass) |
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APlayerState * | GetPlayerOwner () const |
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virtual int32 | GetTeam () const override |
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virtual AProjectXCharacter * | GetOwningPawn (AProjectXPlayerController *const OverrideController=nullptr) const |
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virtual UWeaponComponent * | GetOwningWeaponComponent () const |
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bool | IsLocallyOwned () const |
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FORCEINLINE TSubclassOf< UWeaponInstance > | GetOwningWeaponClass () const |
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const UWeaponInstance * | GetOwningWeaponCDO () const |
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template<class T > |
const T * | GetOwningWeaponCDO () const |
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template<class T > |
T * | GetOwnedPlayerState () const |
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virtual APlayerState * | GetOwnedPlayerState () const |
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template<class T > |
T * | GetOwningController () const |
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virtual AController * | GetOwningController () const |
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virtual void | OnOwnerLeave () |
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virtual void | OnOwnerDied () |
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virtual int32 | GetTeam () const |
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virtual int32 | SetTeam (int32 NewTeam) |
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virtual bool | IsArmored () const |
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virtual void | SetDamageResistance (float NewValue) |
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virtual void | SetExplosiveDamageResistance (float NewValue) |
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virtual float | GetDamageResistance () const |
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virtual float | GetExplosiveDamageResistance () const |
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virtual bool | AreShieldsFull () const |
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virtual bool | AreShieldsOvercharged () const |
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virtual float | GetShields () const |
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virtual float | GetMaxShields () const |
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virtual float | GetCachedMaxShields () const |
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virtual float | GetMaxShieldsWithOvercharge () const |
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virtual float | GetPercentShields () const |
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virtual float | GetPercentOverchargedShields () const |
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virtual bool | HasShields () const |
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virtual bool | HasShieldsThatNeedRecharging () const |
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virtual bool | IsHealthFull () const |
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virtual float | GetHealth () const |
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virtual float | GetMaxHealth () const |
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virtual float | GetCachedMaxHealth () const |
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virtual float | GetCachedOvershield () const |
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virtual float | GetPercentHealth () const |
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virtual float | GetOvershield () const |
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virtual float | GetHealthPickupModifier () const |
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virtual bool | IsUsingPassiveShieldRegen () const |
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virtual bool | IsDead () const |
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virtual bool | CanBeRepaired (const AActor *RepairInstigator) const |
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virtual bool | IsHealthWithinGivenPercentage (float TargetPercentage, bool bCheckForLessThanPercentage=true) const |
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virtual void | RemoveOverchargedShields () |
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virtual void | ModifyShieldsThenHealth (float Delta) |
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virtual void | SetShields (float InShields) |
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virtual void | SetMaxShields (const float NewMaxHealth) |
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virtual void | ModifyShields (float Delta, bool bCanOvercharge=false) |
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virtual bool | CanModifyShieldsPastOverchargeMark () const |
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virtual void | SetCanModifyShieldsPastOverchargeMark (bool bNewCanOverchargeShields) |
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virtual void | SetShieldRegenRate (float NewRate) |
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virtual void | SetOvershield (float NewOvershield) |
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virtual void | SetHealth (float InHealth) |
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virtual void | SetMaxHealth (const float NewMaxHealth) |
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virtual void | ModifyHealth (float Delta) |
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virtual void | SetHealthRegenRate (float NewRate) |
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virtual void | SetHealthPickupModifier (float NewModifier) |
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virtual float | GetTotalPercentHealth () const |
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virtual float | GetTimeSinceLastDamage () const |
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virtual bool | HasRecentlyTakenDamage () const |
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virtual void | SetShieldAndHealthRegenRate (float NewRate) |
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virtual void | SetCanUsePassiveShieldRegen (bool bNewUsePassiveShieldRegen) |
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virtual bool | GetCachedUsesPassiveShieldRegen () const |
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virtual UAfflictionComponent * | GetAfflictionComponent () const |
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virtual FDamageSignature & | GetDeathEvent () |
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virtual FDamageSignature & | GetDamageEvent () |
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virtual FHealedSignature & | GetHealedEvent () |
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virtual FHealedSignature & | GetShieldsRepairedEvent () |
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virtual FHealthChangedSignature & | GetHealthChangedEvent () |
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virtual FHealthChangedSignature & | GetShieldsChangedEvent () |
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virtual FHealthChangedSignature & | GetShieldsDepletedEvent () |
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virtual void | BindToDeathEvent (const FBPDamageSignature &Event) |
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virtual void | BindToDamageEvent (const FBPDamageSignature &Event) |
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virtual void | BindToHealedEvent (const FBPHealedSignature &Event) |
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virtual void | BindToShieldsRepairedEvent (const FBPHealedSignature &Event) |
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virtual void | BindToHealthChangedEvent (const FBPHealthChangedSignature &Event) |
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virtual void | BindToShieldsChangedEvent (const FBPHealthChangedSignature &Event) |
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virtual void | BindToShieldsDepletedEvent (const FBPHealthChangedSignature &Event) |
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virtual void | UnbindDeathEvent (const FBPDamageSignature &Event) |
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virtual void | UnbindDamageEvent (const FBPDamageSignature &Event) |
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virtual void | UnbindHealedEvent (const FBPHealedSignature &Event) |
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virtual void | UnbindShieldsRepairedEvent (const FBPHealedSignature &Event) |
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virtual void | UnbindHealthChangedEvent (const FBPHealthChangedSignature &Event) |
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virtual void | UnbindShieldsChangedEvent (const FBPHealthChangedSignature &Event) |
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virtual void | UnbindShieldsDepletedEvent (const FBPHealthChangedSignature &Event) |
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virtual void | ClearAllToDeathEvents () |
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virtual void | ClearAllDamageEvents () |
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virtual void | ClearAllHealedEvents () |
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virtual void | ClearAllShieldsRepairedEvents () |
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virtual void | ClearAllHealthChangedEvents () |
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virtual void | ClearAllShieldsChangedEvents () |
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virtual void | ClearAllShieldsDepletedEvents () |
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virtual bool | BlocksExplosions () const |
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virtual bool | CanBeLockedOn (const AActor *LockInstigator) const |
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virtual bool | CanHomingReadSignature (const AProjectile *HomingProjectile) const |
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virtual void | IssueImminentMissileWarning (bool bToggleWarning, AActor *WarningIntigator) |
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virtual FVector2D | GetLockOnScreenPercentage () |
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virtual float | GetLockOnMaxDistance () |
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virtual FPawnLockOnSignature & | GetLockOnTentativeStartDelegate () |
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virtual FPawnLockOnSignature & | GetLockOnTentativeEndDelegate () |
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virtual FPawnLockOnSignature & | GetLockOnStartDelegate () |
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virtual FPawnLockOnSignature & | GetLockOnEndDelegate () |
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virtual FPawnIncomingProjectileSignature & | GetIncomingProjectileStartDelegate () |
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virtual FPawnIncomingProjectileSignature & | GetIncomingProjectileEndDelegate () |
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virtual FPawnImminentMissileWarningSignature & | GetImminentMissileWarningStartDelegate () |
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virtual FPawnImminentMissileWarningSignature & | GetImminentMissileWarningEndDelegate () |
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virtual ESpotReply | CanBeSpotted (const AActor *SpotInstigator, ESpotType SpotType) const |
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virtual FVector | GetSpottingTraceOffset () const |
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virtual FSpottedSignature & | GetSpottedStartEvent () |
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virtual FSpottedSignature & | GetSpottedStopEvent () |
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virtual void | BroadcastSpottedEvent () |
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virtual void | BroadcastSpottedEndEvent () |
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virtual void | BindToSpottedEvent (const FBPSpottedSignature &Event) |
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virtual void | BindToSpottedEndEvent (const FBPSpottedSignature &Event) |
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virtual void | UnBindToSpottedEvent (const FBPSpottedSignature &Event) |
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virtual void | UnBindToSpottedEndEvent (const FBPSpottedSignature &Event) |
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virtual void | ClearAllSpottedEvents () |
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virtual void | ClearAllSpottedEndEvents () |
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virtual void | BroadcastTrackableActor () |
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virtual FStopTrackingActorSignature & | GetStopTrackingEvent () |
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virtual TSoftObjectPtr< UTexture2D > | GetMapIcon () const |
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virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const |
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virtual TSoftObjectPtr< UTexture2D > | GetHudIcon () const |
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virtual AActor * | GetTrackableInterfaceActor () |
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virtual float | GetRadarIconSize () const |
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virtual float | GetRadarIconOpacity () const |
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virtual float | GetRadarIconEnemyOpacity () const |
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virtual bool | GetRadarIconCompensantesRotation () const |
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virtual bool | GetAllyVisibilityResponse () |
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virtual const FText & | GetRadarLabel () const |
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virtual void | SetRadarIconOpacity (float Opacity) |
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virtual bool | IsCloaked () const |
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virtual bool | RegisterOnStart () const |
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void | OnMatchStarted () |
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virtual void | MatchStarted () |
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void | OnMatchEnded () |
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virtual void | MatchEnded () |
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virtual const FText & | GetObjectName () const |
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virtual const FString | GetOwnerName () const |
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virtual const FText & | GetObjectDescription () const |
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static TArray< ADeployable * > | GetAllDeployablesForActor (AActor *Actor, EDeployableCategory CategoryFilter=EDeployableCategory::None, TSubclassOf< ADeployable > DeployableFilter=NULL) |
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static bool | IsValidTeam (const ITeamInterface *const TeamInferface) |
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FDeploymentBeginSignature | OnDeploymentBegin |
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FDeploymentCompleteSignature | OnDeploymentComplete |
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FDeployableCompleteSignature | OnDeployableComplete |
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FOnDeployableLifeTimeStartSignature | OnDeployableLifeTimeStarted |
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EDeployableState | DeployState = EDeployableState::None |
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UAfflictionComponent * | AfflictionComponent = NULL |
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bool | bTargetable = true |
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bool | bArmored = true |
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float | MaxHealth = 100.f |
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float | Health = 0.f |
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float | LifeTimeDurationStartTime = 0.0f |
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bool | bBlocksExplosionDamage = false |
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EDeployableCategory | DeployableCategory = EDeployableCategory::None |
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bool | bAutoDeploy = false |
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float | DeployTime = 2.5f |
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float | DeployableLifeTime = 0.0f |
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FTransform | DeployTransform |
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bool | bHealthDuringDeploy = true |
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float | DeployableStartingHealth = 1.0f |
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float | LastDamageTime = -MAX_FLT |
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TAssetPtr< UTexture2D > | DeployableIcon = NULL |
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bool | bIsDead = false |
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float | DiedEffectDuration = 2.0f |
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FText | DeployableName |
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bool | bDestroyImmediatelyOnDeath = true |
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bool | bCanBeLockedOn = false |
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bool | bCanBeRepaired = false |
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float | MaxLockOnRange = 15000.f |
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FVector2D | LockOnScreenPercentage = FVector2D::ZeroVector |
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float | SpottingZOffset = 0.0f |
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TSoftObjectPtr< UTexture2D > | DeployableMapIcon = NULL |
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TSoftObjectPtr< UTexture2D > | DeployableHudIcon = NULL |
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TSoftObjectPtr< UTexture2D > | DeployableRadarIcon = NULL |
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FTimerHandle | DeployTimer |
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FTimerHandle | LifeTimerHandle |
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int32 | HealthInterpolatorID = INDEX_NONE |
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float | LastHealthInterpolatorValue = 0.f |
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float | HealthRegenRate = 0.0f |
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EDeployableState | PreviousState = EDeployableState::None |
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FString | AllyDeployableDestoryed = "VO_EquipementDestroyed_Ally" |
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FDamageSignature | PawnInterfaceDeathEvent |
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FDamageSignature | PawnInterfaceDamageEvent |
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FHealedSignature | PawnInterfaceHealedEvent |
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FHealedSignature | PawnInterfaceShieldsRepairedEvent |
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FHealthChangedSignature | PawnInterfaceHealthChangedEvent |
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FHealthChangedSignature | PawnInterfaceShieldshangedEvent |
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FHealthChangedSignature | PawnInterfaceShieldDepletedEvent |
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FPawnLockOnSignature | PawnInterfaceLockOn |
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FPawnImminentMissileWarningSignature | OnImminentMissileWarning |
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FPawnIncomingProjectileSignature | PawnInterfaceIncomingProjectile |
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