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LEAP Documentation 40220
Documentation for the LEAP project
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#include <DeployableHealProjector.h>
Additional Inherited Members | |
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virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
virtual void | Init () |
virtual void | MatchEnded () override |
virtual bool | CanOwningWeaponInstanceFire () const |
bool | IsDeployed () const |
bool | IsDeploying () const |
FORCEINLINE EDeployableCategory | GetDeployableCategory () const |
virtual float | GetHealth () const override |
virtual float | GetMaxHealth () const override |
virtual bool | BlocksExplosions () const override |
virtual float | GetTimeSinceLastDamage () const override |
virtual bool | IsArmored () const override |
virtual bool | IsDead () const override |
virtual void | SetMaxHealth (const float NewMaxHealth) override |
virtual void | SetHealth (const float NewHealth) override |
virtual bool | CanBeLockedOn (const AActor *LockInstigator) const override |
virtual bool | CanBeRepaired (const AActor *RepairInstigator) const override |
virtual float | GetLockOnMaxDistance () override |
virtual FVector2D | GetLockOnScreenPercentage () override |
void | SetHealthRegenRate (float NewRate) override |
virtual ESpotReply | CanBeSpotted (const AActor *SpotInstigator, ESpotType SpotType) const override |
virtual AActor * | GetTrackableInterfaceActor () override |
virtual TSoftObjectPtr< UTexture2D > | GetMapIcon () const override |
virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const override |
virtual TSoftObjectPtr< UTexture2D > | GetHudIcon () const override |
virtual float | GetRadarIconSize () const override |
virtual float | GetRadarIconOpacity () const override |
virtual const FText & | GetObjectName () const |
virtual const FString | GetOwnerName () const |
virtual const FText & | GetObjectDescription () const |
const FText & | GetDeployableName () const |
TAssetPtr< UTexture2D > | GetDeployableIcon () const |
EDeployableState | GetDeployableState () const |
float | GetLifeTimeDurationStartTime () const |
float | GetTimeUntilDeploy () const |
FVector | GetSpottingTraceOffset () const override |
void | SetDeployableLifeTime (const float NewLifeTime) |
virtual void | OnOwnerLeave () override |
virtual void | OnOwnerDied () override |
virtual void | DeployStart (bool bForce=false) |
virtual void | DeactivateDeployable () |
virtual void | ActivateDeployable () |
virtual void | ClearDeployable () |
virtual void | DeployComplete () |
virtual float | TakeDamage (float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) override |
virtual bool | ShouldTakeDamage (float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) const |
virtual float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, class AActor *DamageCauser) override |
virtual void | Died (float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, APlayerState *InstigatorPlayerState) |
virtual UAfflictionComponent * | GetAfflictionComponent () const override |
void | Multicast_Reliable_Died (float Damage, FDamageEvent const &DamageEvent, AActor *DamageCauser, APlayerState *InstigatorPlayerState) |
void | InitializeForTeam (int32 Team) |
void | OnDeployableDied () |
void | OnDeployStart () |
void | OnDeployDeactivated () |
void | OnDeployReActivated () |
void | OnDeployComplete () |
void | SetDeployTransform (const FTransform &Transform) |
void | UpdateState (EDeployableState NewDeployState) |
void | OnRep_StateChanged () |
void | OnRep_LifeTimeDurationStart () |
virtual void | OnRep_Health (float PreviousHealth) |
virtual void | OnRep_DeployTransform () |
virtual void | OnTeamsChanged (class AProjectXPlayerState *PlayerState, uint8 Team) |
virtual void | BeginPlay () override |
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virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
virtual APlayerState * | GetOwnedPlayerState () const override |
virtual void | OnOwnerLeave () override |
virtual void | SetWeaponInstanceClass (TSubclassOf< UWeaponInstance > WeaponInstanceClass) |
APlayerState * | GetPlayerOwner () const |
virtual int32 | GetTeam () const override |
virtual AProjectXCharacter * | GetOwningPawn (AProjectXPlayerController *const OverrideController=nullptr) const |
virtual UWeaponComponent * | GetOwningWeaponComponent () const |
bool | IsLocallyOwned () const |
FORCEINLINE TSubclassOf< UWeaponInstance > | GetOwningWeaponClass () const |
const UWeaponInstance * | GetOwningWeaponCDO () const |
template<class T > | |
const T * | GetOwningWeaponCDO () const |
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template<class T > | |
T * | GetOwnedPlayerState () const |
virtual APlayerState * | GetOwnedPlayerState () const |
template<class T > | |
T * | GetOwningController () const |
virtual AController * | GetOwningController () const |
virtual void | OnOwnerLeave () |
virtual void | OnOwnerDied () |
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virtual int32 | GetTeam () const |
virtual int32 | SetTeam (int32 NewTeam) |
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virtual bool | IsArmored () const |
virtual void | SetDamageResistance (float NewValue) |
virtual void | SetExplosiveDamageResistance (float NewValue) |
virtual float | GetDamageResistance () const |
virtual float | GetExplosiveDamageResistance () const |
virtual bool | AreShieldsFull () const |
virtual bool | AreShieldsOvercharged () const |
virtual float | GetShields () const |
virtual float | GetMaxShields () const |
virtual float | GetCachedMaxShields () const |
virtual float | GetMaxShieldsWithOvercharge () const |
virtual float | GetPercentShields () const |
virtual float | GetPercentOverchargedShields () const |
virtual bool | HasShields () const |
virtual bool | HasShieldsThatNeedRecharging () const |
virtual bool | IsHealthFull () const |
virtual float | GetHealth () const |
virtual float | GetMaxHealth () const |
virtual float | GetCachedMaxHealth () const |
virtual float | GetCachedOvershield () const |
virtual float | GetPercentHealth () const |
virtual float | GetOvershield () const |
virtual float | GetHealthPickupModifier () const |
virtual bool | IsUsingPassiveShieldRegen () const |
virtual bool | IsDead () const |
virtual bool | CanBeRepaired (const AActor *RepairInstigator) const |
virtual bool | IsHealthWithinGivenPercentage (float TargetPercentage, bool bCheckForLessThanPercentage=true) const |
virtual void | RemoveOverchargedShields () |
virtual void | ModifyShieldsThenHealth (float Delta) |
virtual void | SetShields (float InShields) |
virtual void | SetMaxShields (const float NewMaxHealth) |
virtual void | ModifyShields (float Delta, bool bCanOvercharge=false) |
virtual bool | CanModifyShieldsPastOverchargeMark () const |
virtual void | SetCanModifyShieldsPastOverchargeMark (bool bNewCanOverchargeShields) |
virtual void | SetShieldRegenRate (float NewRate) |
virtual void | SetOvershield (float NewOvershield) |
virtual void | SetHealth (float InHealth) |
virtual void | SetMaxHealth (const float NewMaxHealth) |
virtual void | ModifyHealth (float Delta) |
virtual void | SetHealthRegenRate (float NewRate) |
virtual void | SetHealthPickupModifier (float NewModifier) |
virtual float | GetTotalPercentHealth () const |
virtual float | GetTimeSinceLastDamage () const |
virtual bool | HasRecentlyTakenDamage () const |
virtual void | SetShieldAndHealthRegenRate (float NewRate) |
virtual void | SetCanUsePassiveShieldRegen (bool bNewUsePassiveShieldRegen) |
virtual bool | GetCachedUsesPassiveShieldRegen () const |
virtual UAfflictionComponent * | GetAfflictionComponent () const |
virtual FDamageSignature & | GetDeathEvent () |
virtual FDamageSignature & | GetDamageEvent () |
virtual FHealedSignature & | GetHealedEvent () |
virtual FHealedSignature & | GetShieldsRepairedEvent () |
virtual FHealthChangedSignature & | GetHealthChangedEvent () |
virtual FHealthChangedSignature & | GetShieldsChangedEvent () |
virtual FHealthChangedSignature & | GetShieldsDepletedEvent () |
virtual void | BindToDeathEvent (const FBPDamageSignature &Event) |
virtual void | BindToDamageEvent (const FBPDamageSignature &Event) |
virtual void | BindToHealedEvent (const FBPHealedSignature &Event) |
virtual void | BindToShieldsRepairedEvent (const FBPHealedSignature &Event) |
virtual void | BindToHealthChangedEvent (const FBPHealthChangedSignature &Event) |
virtual void | BindToShieldsChangedEvent (const FBPHealthChangedSignature &Event) |
virtual void | BindToShieldsDepletedEvent (const FBPHealthChangedSignature &Event) |
virtual void | UnbindDeathEvent (const FBPDamageSignature &Event) |
virtual void | UnbindDamageEvent (const FBPDamageSignature &Event) |
virtual void | UnbindHealedEvent (const FBPHealedSignature &Event) |
virtual void | UnbindShieldsRepairedEvent (const FBPHealedSignature &Event) |
virtual void | UnbindHealthChangedEvent (const FBPHealthChangedSignature &Event) |
virtual void | UnbindShieldsChangedEvent (const FBPHealthChangedSignature &Event) |
virtual void | UnbindShieldsDepletedEvent (const FBPHealthChangedSignature &Event) |
virtual void | ClearAllToDeathEvents () |
virtual void | ClearAllDamageEvents () |
virtual void | ClearAllHealedEvents () |
virtual void | ClearAllShieldsRepairedEvents () |
virtual void | ClearAllHealthChangedEvents () |
virtual void | ClearAllShieldsChangedEvents () |
virtual void | ClearAllShieldsDepletedEvents () |
virtual bool | BlocksExplosions () const |
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virtual bool | CanBeLockedOn (const AActor *LockInstigator) const |
virtual bool | CanHomingReadSignature (const AProjectile *HomingProjectile) const |
virtual void | IssueImminentMissileWarning (bool bToggleWarning, AActor *WarningIntigator) |
virtual FVector2D | GetLockOnScreenPercentage () |
virtual float | GetLockOnMaxDistance () |
virtual FPawnLockOnSignature & | GetLockOnTentativeStartDelegate () |
virtual FPawnLockOnSignature & | GetLockOnTentativeEndDelegate () |
virtual FPawnLockOnSignature & | GetLockOnStartDelegate () |
virtual FPawnLockOnSignature & | GetLockOnEndDelegate () |
virtual FPawnIncomingProjectileSignature & | GetIncomingProjectileStartDelegate () |
virtual FPawnIncomingProjectileSignature & | GetIncomingProjectileEndDelegate () |
virtual FPawnImminentMissileWarningSignature & | GetImminentMissileWarningStartDelegate () |
virtual FPawnImminentMissileWarningSignature & | GetImminentMissileWarningEndDelegate () |
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virtual ESpotReply | CanBeSpotted (const AActor *SpotInstigator, ESpotType SpotType) const |
virtual FVector | GetSpottingTraceOffset () const |
virtual FSpottedSignature & | GetSpottedStartEvent () |
virtual FSpottedSignature & | GetSpottedStopEvent () |
virtual void | BroadcastSpottedEvent () |
virtual void | BroadcastSpottedEndEvent () |
virtual void | BindToSpottedEvent (const FBPSpottedSignature &Event) |
virtual void | BindToSpottedEndEvent (const FBPSpottedSignature &Event) |
virtual void | UnBindToSpottedEvent (const FBPSpottedSignature &Event) |
virtual void | UnBindToSpottedEndEvent (const FBPSpottedSignature &Event) |
virtual void | ClearAllSpottedEvents () |
virtual void | ClearAllSpottedEndEvents () |
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virtual void | BroadcastTrackableActor () |
virtual FStopTrackingActorSignature & | GetStopTrackingEvent () |
virtual TSoftObjectPtr< UTexture2D > | GetMapIcon () const |
virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const |
virtual TSoftObjectPtr< UTexture2D > | GetHudIcon () const |
virtual AActor * | GetTrackableInterfaceActor () |
virtual float | GetRadarIconSize () const |
virtual float | GetRadarIconOpacity () const |
virtual float | GetRadarIconEnemyOpacity () const |
virtual bool | GetRadarIconCompensantesRotation () const |
virtual bool | GetAllyVisibilityResponse () |
virtual const FText & | GetRadarLabel () const |
virtual void | SetRadarIconOpacity (float Opacity) |
virtual bool | IsCloaked () const |
virtual bool | RegisterOnStart () const |
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void | OnMatchStarted () |
virtual void | MatchStarted () |
void | OnMatchEnded () |
virtual void | MatchEnded () |
virtual const FText & | GetObjectName () const |
virtual const FString | GetOwnerName () const |
virtual const FText & | GetObjectDescription () const |
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static TArray< ADeployable * > | GetAllDeployablesForActor (AActor *Actor, EDeployableCategory CategoryFilter=EDeployableCategory::None, TSubclassOf< ADeployable > DeployableFilter=NULL) |
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static bool | IsValidTeam (const ITeamInterface *const TeamInferface) |
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FDeploymentBeginSignature | OnDeploymentBegin |
FDeploymentCompleteSignature | OnDeploymentComplete |
FDeployableCompleteSignature | OnDeployableComplete |
FOnDeployableLifeTimeStartSignature | OnDeployableLifeTimeStarted |
EDeployableState | DeployState = EDeployableState::None |
UAfflictionComponent * | AfflictionComponent = NULL |
bool | bTargetable = true |
bool | bArmored = true |
float | MaxHealth = 100.f |
float | Health = 0.f |
float | LifeTimeDurationStartTime = 0.0f |
bool | bBlocksExplosionDamage = false |
EDeployableCategory | DeployableCategory = EDeployableCategory::None |
bool | bAutoDeploy = false |
float | DeployTime = 2.5f |
float | DeployableLifeTime = 0.0f |
FTransform | DeployTransform |
bool | bHealthDuringDeploy = true |
float | DeployableStartingHealth = 1.0f |
float | LastDamageTime = -MAX_FLT |
TAssetPtr< UTexture2D > | DeployableIcon = NULL |
bool | bIsDead = false |
float | DiedEffectDuration = 2.0f |
FText | DeployableName |
bool | bDestroyImmediatelyOnDeath = true |
bool | bCanBeLockedOn = false |
bool | bCanBeRepaired = false |
float | MaxLockOnRange = 15000.f |
FVector2D | LockOnScreenPercentage = FVector2D::ZeroVector |
float | SpottingZOffset = 0.0f |
TSoftObjectPtr< UTexture2D > | DeployableMapIcon = NULL |
TSoftObjectPtr< UTexture2D > | DeployableHudIcon = NULL |
TSoftObjectPtr< UTexture2D > | DeployableRadarIcon = NULL |
FTimerHandle | DeployTimer |
FTimerHandle | LifeTimerHandle |
int32 | HealthInterpolatorID = INDEX_NONE |
float | LastHealthInterpolatorValue = 0.f |
float | HealthRegenRate = 0.0f |
EDeployableState | PreviousState = EDeployableState::None |
FString | AllyDeployableDestoryed = "VO_EquipementDestroyed_Ally" |
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FDamageSignature | PawnInterfaceDeathEvent |
FDamageSignature | PawnInterfaceDamageEvent |
FHealedSignature | PawnInterfaceHealedEvent |
FHealedSignature | PawnInterfaceShieldsRepairedEvent |
FHealthChangedSignature | PawnInterfaceHealthChangedEvent |
FHealthChangedSignature | PawnInterfaceShieldshangedEvent |
FHealthChangedSignature | PawnInterfaceShieldDepletedEvent |
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FPawnLockOnSignature | PawnInterfaceLockOn |
FPawnImminentMissileWarningSignature | OnImminentMissileWarning |
FPawnIncomingProjectileSignature | PawnInterfaceIncomingProjectile |
virtual void | BeginPlay () override |
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APlayerState * | PlayerOwner = NULL |
TSubclassOf< UWeaponInstance > | OwningWeaponClass = NULL |