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| virtual void | DeployComplete () override |
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| virtual void | Died (float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, APlayerState *InstigatorPlayerState) override |
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| virtual void | OnOwnerDied () override |
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| virtual void | MoveDeployableForward (float Value) override |
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| virtual void | MoveDeployableRight (float Value) override |
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| virtual void | MoveDeployableUp (float Value) override |
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| virtual bool | CanOwningWeaponInstanceFire () const |
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| virtual void | DeployComplete () override |
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| virtual void | OnOwnerDied () override |
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| virtual void | MoveDeployableForward (float Value) |
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| virtual void | MoveDeployableRight (float Value) |
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| virtual void | MoveDeployableUp (float Value) |
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| virtual void | Fire () |
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| virtual void | AssumeControl () |
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| virtual void | StopControlling () |
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| virtual bool | GetIsBeingControlled () |
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| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
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| virtual void | Init () |
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| virtual void | MatchEnded () override |
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| virtual bool | CanOwningWeaponInstanceFire () const |
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| bool | IsDeployed () const |
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| bool | IsDeploying () const |
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| FORCEINLINE EDeployableCategory | GetDeployableCategory () const |
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| virtual float | GetHealth () const override |
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| virtual float | GetMaxHealth () const override |
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| virtual bool | BlocksExplosions () const override |
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| virtual float | GetTimeSinceLastDamage () const override |
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| virtual bool | IsArmored () const override |
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| virtual bool | IsDead () const override |
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| virtual void | SetMaxHealth (const float NewMaxHealth) override |
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| virtual void | SetHealth (const float NewHealth) override |
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| virtual bool | CanBeLockedOn (const AActor *LockInstigator) const override |
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| virtual bool | CanBeRepaired (const AActor *RepairInstigator) const override |
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| virtual float | GetLockOnMaxDistance () override |
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| virtual FVector2D | GetLockOnScreenPercentage () override |
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| void | SetHealthRegenRate (float NewRate) override |
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| virtual ESpotReply | CanBeSpotted (const AActor *SpotInstigator, ESpotType SpotType) const override |
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| virtual AActor * | GetTrackableInterfaceActor () override |
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| virtual TSoftObjectPtr< UTexture2D > | GetMapIcon () const override |
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| virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const override |
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| virtual TSoftObjectPtr< UTexture2D > | GetHudIcon () const override |
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| virtual float | GetRadarIconSize () const override |
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| virtual float | GetRadarIconOpacity () const override |
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| virtual const FText & | GetObjectName () const |
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| virtual const FString | GetOwnerName () const |
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| virtual const FText & | GetObjectDescription () const |
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| const FText & | GetDeployableName () const |
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| TAssetPtr< UTexture2D > | GetDeployableIcon () const |
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| EDeployableState | GetDeployableState () const |
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| float | GetLifeTimeDurationStartTime () const |
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| float | GetTimeUntilDeploy () const |
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| FVector | GetSpottingTraceOffset () const override |
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| void | SetDeployableLifeTime (const float NewLifeTime) |
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| virtual void | OnOwnerLeave () override |
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| virtual void | OnOwnerDied () override |
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| virtual void | DeployStart (bool bForce=false) |
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| virtual void | DeactivateDeployable () |
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| virtual void | ActivateDeployable () |
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| virtual void | ClearDeployable () |
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| virtual void | DeployComplete () |
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| virtual float | TakeDamage (float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) override |
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| virtual bool | ShouldTakeDamage (float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) const |
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| virtual float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent const &RadialDamageEvent, class AController *EventInstigator, class AActor *DamageCauser) override |
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| virtual void | Died (float Damage, FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser, APlayerState *InstigatorPlayerState) |
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| virtual UAfflictionComponent * | GetAfflictionComponent () const override |
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| void | Multicast_Reliable_Died (float Damage, FDamageEvent const &DamageEvent, AActor *DamageCauser, APlayerState *InstigatorPlayerState) |
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| void | InitializeForTeam (int32 Team) |
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| void | OnDeployableDied () |
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| void | OnDeployStart () |
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| void | OnDeployDeactivated () |
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| void | OnDeployReActivated () |
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| void | OnDeployComplete () |
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| void | SetDeployTransform (const FTransform &Transform) |
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| void | UpdateState (EDeployableState NewDeployState) |
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| void | OnRep_StateChanged () |
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| void | OnRep_LifeTimeDurationStart () |
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| virtual void | OnRep_Health (float PreviousHealth) |
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| virtual void | OnRep_DeployTransform () |
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| virtual void | OnTeamsChanged (class AProjectXPlayerState *PlayerState, uint8 Team) |
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| virtual void | BeginPlay () override |
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| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
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| virtual APlayerState * | GetOwnedPlayerState () const override |
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| virtual void | OnOwnerLeave () override |
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| virtual void | SetWeaponInstanceClass (TSubclassOf< UWeaponInstance > WeaponInstanceClass) |
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| APlayerState * | GetPlayerOwner () const |
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| virtual int32 | GetTeam () const override |
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| virtual AProjectXCharacter * | GetOwningPawn (AProjectXPlayerController *const OverrideController=nullptr) const |
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| virtual UWeaponComponent * | GetOwningWeaponComponent () const |
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| bool | IsLocallyOwned () const |
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| FORCEINLINE TSubclassOf< UWeaponInstance > | GetOwningWeaponClass () const |
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| const UWeaponInstance * | GetOwningWeaponCDO () const |
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| template<class T > |
| const T * | GetOwningWeaponCDO () const |
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| template<class T > |
| T * | GetOwnedPlayerState () const |
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| virtual APlayerState * | GetOwnedPlayerState () const |
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| template<class T > |
| T * | GetOwningController () const |
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| virtual AController * | GetOwningController () const |
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| virtual void | OnOwnerLeave () |
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| virtual void | OnOwnerDied () |
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| virtual int32 | GetTeam () const |
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| virtual int32 | SetTeam (int32 NewTeam) |
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| virtual bool | IsArmored () const |
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| virtual void | SetDamageResistance (float NewValue) |
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| virtual void | SetExplosiveDamageResistance (float NewValue) |
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| virtual float | GetDamageResistance () const |
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| virtual float | GetExplosiveDamageResistance () const |
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| virtual bool | AreShieldsFull () const |
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| virtual bool | AreShieldsOvercharged () const |
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| virtual float | GetShields () const |
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| virtual float | GetMaxShields () const |
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| virtual float | GetCachedMaxShields () const |
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| virtual float | GetMaxShieldsWithOvercharge () const |
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| virtual float | GetPercentShields () const |
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| virtual float | GetPercentOverchargedShields () const |
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| virtual bool | HasShields () const |
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| virtual bool | HasShieldsThatNeedRecharging () const |
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| virtual bool | IsHealthFull () const |
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| virtual float | GetHealth () const |
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| virtual float | GetMaxHealth () const |
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| virtual float | GetCachedMaxHealth () const |
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| virtual float | GetCachedOvershield () const |
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| virtual float | GetPercentHealth () const |
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| virtual float | GetOvershield () const |
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| virtual float | GetHealthPickupModifier () const |
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| virtual bool | IsUsingPassiveShieldRegen () const |
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| virtual bool | IsDead () const |
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| virtual bool | CanBeRepaired (const AActor *RepairInstigator) const |
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| virtual bool | IsHealthWithinGivenPercentage (float TargetPercentage, bool bCheckForLessThanPercentage=true) const |
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| virtual void | RemoveOverchargedShields () |
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| virtual void | ModifyShieldsThenHealth (float Delta) |
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| virtual void | SetShields (float InShields) |
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| virtual void | SetMaxShields (const float NewMaxHealth) |
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| virtual void | ModifyShields (float Delta, bool bCanOvercharge=false) |
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| virtual bool | CanModifyShieldsPastOverchargeMark () const |
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| virtual void | SetCanModifyShieldsPastOverchargeMark (bool bNewCanOverchargeShields) |
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| virtual void | SetShieldRegenRate (float NewRate) |
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| virtual void | SetOvershield (float NewOvershield) |
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| virtual void | SetHealth (float InHealth) |
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| virtual void | SetMaxHealth (const float NewMaxHealth) |
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| virtual void | ModifyHealth (float Delta) |
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| virtual void | SetHealthRegenRate (float NewRate) |
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| virtual void | SetHealthPickupModifier (float NewModifier) |
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| virtual float | GetTotalPercentHealth () const |
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| virtual float | GetTimeSinceLastDamage () const |
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| virtual bool | HasRecentlyTakenDamage () const |
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| virtual void | SetShieldAndHealthRegenRate (float NewRate) |
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| virtual void | SetCanUsePassiveShieldRegen (bool bNewUsePassiveShieldRegen) |
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| virtual bool | GetCachedUsesPassiveShieldRegen () const |
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| virtual UAfflictionComponent * | GetAfflictionComponent () const |
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| virtual FDamageSignature & | GetDeathEvent () |
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| virtual FDamageSignature & | GetDamageEvent () |
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| virtual FHealedSignature & | GetHealedEvent () |
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| virtual FHealedSignature & | GetShieldsRepairedEvent () |
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| virtual FHealthChangedSignature & | GetHealthChangedEvent () |
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| virtual FHealthChangedSignature & | GetShieldsChangedEvent () |
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| virtual FHealthChangedSignature & | GetShieldsDepletedEvent () |
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| virtual void | BindToDeathEvent (const FBPDamageSignature &Event) |
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| virtual void | BindToDamageEvent (const FBPDamageSignature &Event) |
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| virtual void | BindToHealedEvent (const FBPHealedSignature &Event) |
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| virtual void | BindToShieldsRepairedEvent (const FBPHealedSignature &Event) |
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| virtual void | BindToHealthChangedEvent (const FBPHealthChangedSignature &Event) |
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| virtual void | BindToShieldsChangedEvent (const FBPHealthChangedSignature &Event) |
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| virtual void | BindToShieldsDepletedEvent (const FBPHealthChangedSignature &Event) |
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| virtual void | UnbindDeathEvent (const FBPDamageSignature &Event) |
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| virtual void | UnbindDamageEvent (const FBPDamageSignature &Event) |
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| virtual void | UnbindHealedEvent (const FBPHealedSignature &Event) |
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| virtual void | UnbindShieldsRepairedEvent (const FBPHealedSignature &Event) |
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| virtual void | UnbindHealthChangedEvent (const FBPHealthChangedSignature &Event) |
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| virtual void | UnbindShieldsChangedEvent (const FBPHealthChangedSignature &Event) |
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| virtual void | UnbindShieldsDepletedEvent (const FBPHealthChangedSignature &Event) |
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| virtual void | ClearAllToDeathEvents () |
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| virtual void | ClearAllDamageEvents () |
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| virtual void | ClearAllHealedEvents () |
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| virtual void | ClearAllShieldsRepairedEvents () |
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| virtual void | ClearAllHealthChangedEvents () |
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| virtual void | ClearAllShieldsChangedEvents () |
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| virtual void | ClearAllShieldsDepletedEvents () |
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| virtual bool | BlocksExplosions () const |
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| virtual bool | CanBeLockedOn (const AActor *LockInstigator) const |
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| virtual bool | CanHomingReadSignature (const AProjectile *HomingProjectile) const |
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| virtual void | IssueImminentMissileWarning (bool bToggleWarning, AActor *WarningIntigator) |
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| virtual FVector2D | GetLockOnScreenPercentage () |
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| virtual float | GetLockOnMaxDistance () |
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| virtual FPawnLockOnSignature & | GetLockOnTentativeStartDelegate () |
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| virtual FPawnLockOnSignature & | GetLockOnTentativeEndDelegate () |
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| virtual FPawnLockOnSignature & | GetLockOnStartDelegate () |
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| virtual FPawnLockOnSignature & | GetLockOnEndDelegate () |
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| virtual FPawnIncomingProjectileSignature & | GetIncomingProjectileStartDelegate () |
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| virtual FPawnIncomingProjectileSignature & | GetIncomingProjectileEndDelegate () |
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| virtual FPawnImminentMissileWarningSignature & | GetImminentMissileWarningStartDelegate () |
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| virtual FPawnImminentMissileWarningSignature & | GetImminentMissileWarningEndDelegate () |
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| virtual ESpotReply | CanBeSpotted (const AActor *SpotInstigator, ESpotType SpotType) const |
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| virtual FVector | GetSpottingTraceOffset () const |
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| virtual FSpottedSignature & | GetSpottedStartEvent () |
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| virtual FSpottedSignature & | GetSpottedStopEvent () |
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| virtual void | BroadcastSpottedEvent () |
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| virtual void | BroadcastSpottedEndEvent () |
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| virtual void | BindToSpottedEvent (const FBPSpottedSignature &Event) |
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| virtual void | BindToSpottedEndEvent (const FBPSpottedSignature &Event) |
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| virtual void | UnBindToSpottedEvent (const FBPSpottedSignature &Event) |
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| virtual void | UnBindToSpottedEndEvent (const FBPSpottedSignature &Event) |
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| virtual void | ClearAllSpottedEvents () |
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| virtual void | ClearAllSpottedEndEvents () |
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| virtual void | BroadcastTrackableActor () |
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| virtual FStopTrackingActorSignature & | GetStopTrackingEvent () |
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| virtual TSoftObjectPtr< UTexture2D > | GetMapIcon () const |
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| virtual TSoftObjectPtr< UTexture2D > | GetRadarIcon () const |
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| virtual TSoftObjectPtr< UTexture2D > | GetHudIcon () const |
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| virtual AActor * | GetTrackableInterfaceActor () |
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| virtual float | GetRadarIconSize () const |
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| virtual float | GetRadarIconOpacity () const |
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| virtual float | GetRadarIconEnemyOpacity () const |
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| virtual bool | GetRadarIconCompensantesRotation () const |
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| virtual bool | GetAllyVisibilityResponse () |
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| virtual const FText & | GetRadarLabel () const |
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| virtual void | SetRadarIconOpacity (float Opacity) |
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| virtual bool | IsCloaked () const |
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| virtual bool | RegisterOnStart () const |
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| void | OnMatchStarted () |
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| virtual void | MatchStarted () |
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| void | OnMatchEnded () |
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| virtual void | MatchEnded () |
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| virtual const FText & | GetObjectName () const |
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| virtual const FString | GetOwnerName () const |
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| virtual const FText & | GetObjectDescription () const |
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