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LEAP Documentation 40220
Documentation for the LEAP project
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#include <WeaponMovementComponent.h>
Public Member Functions | |
virtual void | Initialize (UWeaponInstance *OwningWeapon) |
virtual void | StartMovement () |
virtual void | StopMovement () |
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virtual void | BeginPlay () override |
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
virtual void | ModifySavedMove (FSavedMove_AdvCharacter &SavedMove) |
virtual void | UpdateFromCompressedFlags (uint8 Flags) |
virtual void | PerformMovement (float DeltaTime) |
virtual void | PrepareMoveFromSave (const FSavedMove_AdvCharacter &SavedMove) |
virtual void | PostUpdate () |
FORCEINLINE bool | IsReplay () const |
Protected Attributes | |
UWeaponInstance * | Weapon = NULL |
uint8 | MovementFlag = 0 |
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UAdvancedCharacterMovement * | OwningComponent = NULL |
Additional Inherited Members | |
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static void | GetProxyMovementComponents (ACharacter *Character, TArray< UProxyMovementComponent * > &Components) |
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virtual |
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inlinevirtual |
Reimplemented in UMeleeDashMovementComponent.
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inlinevirtual |
Reimplemented in UMeleeDashMovementComponent.
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protected |
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protected |