|
LEAP Documentation 40220
Documentation for the LEAP project
|
#include <WeaponMovementComponent.h>
Public Member Functions | |
| virtual void | Initialize (UWeaponInstance *OwningWeapon) |
| virtual void | StartMovement () |
| virtual void | StopMovement () |
Public Member Functions inherited from UProxyMovementComponent | |
| virtual void | BeginPlay () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual void | ModifySavedMove (FSavedMove_AdvCharacter &SavedMove) |
| virtual void | UpdateFromCompressedFlags (uint8 Flags) |
| virtual void | PerformMovement (float DeltaTime) |
| virtual void | PrepareMoveFromSave (const FSavedMove_AdvCharacter &SavedMove) |
| virtual void | PostUpdate () |
| FORCEINLINE bool | IsReplay () const |
Protected Attributes | |
| UWeaponInstance * | Weapon = NULL |
| uint8 | MovementFlag = 0 |
Protected Attributes inherited from UProxyMovementComponent | |
| UAdvancedCharacterMovement * | OwningComponent = NULL |
Additional Inherited Members | |
Static Public Member Functions inherited from UProxyMovementComponent | |
| static void | GetProxyMovementComponents (ACharacter *Character, TArray< UProxyMovementComponent * > &Components) |
|
virtual |
|
inlinevirtual |
Reimplemented in UMeleeDashMovementComponent.
|
inlinevirtual |
Reimplemented in UMeleeDashMovementComponent.
|
protected |
|
protected |