5#include "CoreMinimal.h"
7#include "WeaponMovementComponent.generated.h"
14 GENERATED_UCLASS_BODY()
24 uint8 MovementFlag = 0;
Definition: AdvancedCharacterMovement.h:78
Definition: WeaponInstance.h:220
Definition: WeaponMovementComponent.h:13
virtual void StopMovement()
Definition: WeaponMovementComponent.h:19
virtual void StartMovement()
Definition: WeaponMovementComponent.h:18