#include <AdvancedCharacterMovement.h>
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| FSavedMove_AdvCharacter () |
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virtual void | Clear () override |
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virtual void | SetMoveFor (ACharacter *Character, float InDeltaTime, FVector const &NewAccel, class FNetworkPredictionData_Client_Character &ClientData) override |
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virtual void | SetInitialPosition (ACharacter *Character) override |
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virtual bool | IsImportantMove (const FSavedMovePtr &LastAckedMove) const override |
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virtual FVector | GetRevertedLocation () const override |
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virtual void | PostUpdate (ACharacter *Character, EPostUpdateMode PostUpdateMode) override |
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virtual bool | CanCombineWith (const FSavedMovePtr &NewMove, ACharacter *InPawn, float MaxDelta) const override |
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virtual void | PrepMoveFor (ACharacter *Character) override |
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virtual uint8 | GetCompressedFlags () const override |
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◆ FSavedMove_AdvCharacter()
FSavedMove_AdvCharacter::FSavedMove_AdvCharacter |
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◆ CanCombineWith()
bool FSavedMove_AdvCharacter::CanCombineWith |
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const FSavedMovePtr & |
NewMove, |
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ACharacter * |
InPawn, |
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float |
MaxDelta |
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) |
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overridevirtual |
◆ Clear()
void FSavedMove_AdvCharacter::Clear |
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overridevirtual |
◆ GetCompressedFlags()
uint8 FSavedMove_AdvCharacter::GetCompressedFlags |
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const |
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overridevirtual |
◆ GetRevertedLocation()
FVector FSavedMove_AdvCharacter::GetRevertedLocation |
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const |
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overridevirtual |
◆ IsImportantMove()
bool FSavedMove_AdvCharacter::IsImportantMove |
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const FSavedMovePtr & |
LastAckedMove | ) |
const |
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overridevirtual |
◆ PostUpdate()
void FSavedMove_AdvCharacter::PostUpdate |
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ACharacter * |
Character, |
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EPostUpdateMode |
PostUpdateMode |
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) |
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overridevirtual |
◆ PrepMoveFor()
void FSavedMove_AdvCharacter::PrepMoveFor |
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ACharacter * |
Character | ) |
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overridevirtual |
◆ SetInitialPosition()
void FSavedMove_AdvCharacter::SetInitialPosition |
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ACharacter * |
Character | ) |
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overridevirtual |
◆ SetMoveFor()
void FSavedMove_AdvCharacter::SetMoveFor |
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ACharacter * |
Character, |
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float |
InDeltaTime, |
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FVector const & |
NewAccel, |
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class FNetworkPredictionData_Client_Character & |
ClientData |
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) |
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overridevirtual |
◆ bIsUsingAutoClamber
uint8 FSavedMove_AdvCharacter::bIsUsingAutoClamber |
◆ bIsUsingDash
uint8 FSavedMove_AdvCharacter::bIsUsingDash |
◆ bIsUsingHookshot
uint8 FSavedMove_AdvCharacter::bIsUsingHookshot |
◆ bIsUsingJetPack
uint8 FSavedMove_AdvCharacter::bIsUsingJetPack |
◆ bIsUsingOmniDash
uint8 FSavedMove_AdvCharacter::bIsUsingOmniDash |
The documentation for this class was generated from the following files: