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LEAP Documentation 40220
Documentation for the LEAP project
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#include <MeleeDashMovementComponent.h>
Public Member Functions | |
| virtual void | BeginPlay () override |
| virtual void | ModifySavedMove (FSavedMove_AdvCharacter &SavedMove) override |
| virtual void | UpdateFromCompressedFlags (uint8 Flags) override |
| virtual void | PerformMovement (float DeltaTime) override |
| virtual void | PrepareMoveFromSave (const FSavedMove_AdvCharacter &SavedMove) override |
| virtual void | PostUpdate () override |
| virtual void | StartMovement () override |
| virtual void | StopMovement () override |
Public Member Functions inherited from UWeaponMovementComponent | |
| virtual void | Initialize (UWeaponInstance *OwningWeapon) |
| virtual void | StartMovement () |
| virtual void | StopMovement () |
Public Member Functions inherited from UProxyMovementComponent | |
| virtual void | BeginPlay () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual void | ModifySavedMove (FSavedMove_AdvCharacter &SavedMove) |
| virtual void | UpdateFromCompressedFlags (uint8 Flags) |
| virtual void | PerformMovement (float DeltaTime) |
| virtual void | PrepareMoveFromSave (const FSavedMove_AdvCharacter &SavedMove) |
| virtual void | PostUpdate () |
| FORCEINLINE bool | IsReplay () const |
Protected Attributes | |
| bool | bIsUsingDash = false |
| bool | bIsUsingOmniDash = false |
| bool | bDashInProgress = false |
| bool | bLookTowardsMovement = true |
| FRotator | OriginalLookDirection = FRotator(0) |
Protected Attributes inherited from UWeaponMovementComponent | |
| UWeaponInstance * | Weapon = NULL |
| uint8 | MovementFlag = 0 |
Protected Attributes inherited from UProxyMovementComponent | |
| UAdvancedCharacterMovement * | OwningComponent = NULL |
Additional Inherited Members | |
Static Public Member Functions inherited from UProxyMovementComponent | |
| static void | GetProxyMovementComponents (ACharacter *Character, TArray< UProxyMovementComponent * > &Components) |
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overridevirtual |
Reimplemented from UProxyMovementComponent.
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overridevirtual |
Reimplemented from UProxyMovementComponent.
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overridevirtual |
Reimplemented from UProxyMovementComponent.
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overridevirtual |
Reimplemented from UProxyMovementComponent.
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overridevirtual |
Reimplemented from UProxyMovementComponent.
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overridevirtual |
Reimplemented from UWeaponMovementComponent.
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overridevirtual |
Reimplemented from UWeaponMovementComponent.
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overridevirtual |
Reimplemented from UProxyMovementComponent.
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protected |
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protected |
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protected |
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protected |
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protected |