5#include "CoreMinimal.h"
7#include "MeleeDashMovementComponent.generated.h"
14 GENERATED_UCLASS_BODY()
20 virtual void UpdateFromCompressedFlags(uint8 Flags)
override;
21 virtual void PerformMovement(
float DeltaTime)
override;
23 virtual void PostUpdate()
override;
24 virtual void StartMovement()
override;
26 virtual void StopMovement()
override;
30 bool bIsUsingDash =
false;
31 bool bIsUsingOmniDash =
false;
32 bool bDashInProgress =
false;
33 bool bLookTowardsMovement =
true;
34 FRotator OriginalLookDirection = FRotator(0);
Definition: AdvancedCharacterMovement.h:48
Definition: MeleeDashMovementComponent.h:13
Definition: WeaponInstance.h:220
virtual void BeginPlay() override
Definition: WeaponInstance.cpp:192
Definition: WeaponMovementComponent.h:13