#include <ProjectXAISpawner.h>
◆ AProjectXAISpawner()
| AProjectXAISpawner::AProjectXAISpawner |
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◆ BeginPlay()
| void AProjectXAISpawner::BeginPlay |
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overridevirtual |
◆ BeginSpawning_Implementation()
| void AProjectXAISpawner::BeginSpawning_Implementation |
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overridevirtual |
◆ Cleanup()
| void AProjectXAISpawner::Cleanup |
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virtual |
◆ Despawn()
| void AProjectXAISpawner::Despawn |
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virtual |
◆ EndPlay()
| void AProjectXAISpawner::EndPlay |
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const EEndPlayReason::Type |
EndPlayReason | ) |
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overridevirtual |
◆ HandleSpawn()
| void AProjectXAISpawner::HandleSpawn |
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virtual |
◆ ImplementsSpawnCompleteCallback()
| bool AProjectXAISpawner::ImplementsSpawnCompleteCallback |
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const |
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overridevirtual |
◆ MatchStarted()
| void AProjectXAISpawner::MatchStarted |
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overridevirtual |
◆ OnAIDeath()
| void AProjectXAISpawner::OnAIDeath |
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AActor * |
Victim, |
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const float |
Damage, |
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struct FDamageEvent const & |
DamageEvent, |
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const AController * |
EventInstigator, |
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const AActor * |
DamageCauser, |
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const class APlayerState * |
InstigatorPlayerState |
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) |
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virtual |
◆ OnAISpawned()
◆ ShouldDestroySpawnerOnceComplete()
| FORCEINLINE bool AProjectXAISpawner::ShouldDestroySpawnerOnceComplete |
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const |
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inline |
◆ StopSpawning_Implementation()
| void AProjectXAISpawner::StopSpawning_Implementation |
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overridevirtual |
◆ AIRespawnTimer
| FTimerHandle AProjectXAISpawner::AIRespawnTimer |
◆ AIToSpawn
◆ bAutoDestroy
| bool AProjectXAISpawner::bAutoDestroy = true |
◆ bDespawnAIWhenStopSpawningCalled
| bool AProjectXAISpawner::bDespawnAIWhenStopSpawningCalled = false |
◆ bExecuteImmediately
| bool AProjectXAISpawner::bExecuteImmediately = false |
◆ bExecuteOnMatchStart
| bool AProjectXAISpawner::bExecuteOnMatchStart = true |
◆ bRespawn
| bool AProjectXAISpawner::bRespawn |
◆ LifeTime
| float AProjectXAISpawner::LifeTime = -1.0f |
◆ PlayerCountHealthMultipliers
| TMap<int32, float> AProjectXAISpawner::PlayerCountHealthMultipliers |
◆ RequiredPlayerCount
| int32 AProjectXAISpawner::RequiredPlayerCount = INDEX_NONE |
◆ RespawnTime
| float AProjectXAISpawner::RespawnTime = 60.0f |
◆ SpawnDelay
| float AProjectXAISpawner::SpawnDelay = 0.0f |
◆ SpawnedAI
◆ Team
| int32 AProjectXAISpawner::Team = 99 |
The documentation for this class was generated from the following files: