#include <ObjectiveRandomizer.h>
◆ BeginSpawning_Implementation()
void AObjectiveRandomizer::BeginSpawning_Implementation |
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overridevirtual |
◆ GetEventCompleteEvent()
virtual FSpawnEventCompleteSignature & AObjectiveRandomizer::GetEventCompleteEvent |
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inlineoverridevirtual |
◆ GetObjective()
◆ GetSpawnCompleteEvent()
virtual FSpawnProgressSignature & AObjectiveRandomizer::GetSpawnCompleteEvent |
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inlineoverridevirtual |
◆ IsAnObjective()
virtual bool AObjectiveRandomizer::IsAnObjective |
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const |
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inlineoverridevirtual |
◆ OnObjectiveCompleted()
void AObjectiveRandomizer::OnObjectiveCompleted |
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bool |
bSuccess | ) |
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protectedvirtual |
◆ OnObjectiveSpawned()
void AObjectiveRandomizer::OnObjectiveSpawned |
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UObject * |
Spawner | ) |
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protectedvirtual |
◆ SetRandomObjetive()
void AObjectiveRandomizer::SetRandomObjetive |
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protectedvirtual |
◆ StopSpawning_Implementation()
void AObjectiveRandomizer::StopSpawning_Implementation |
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overridevirtual |
◆ ObjectiveList
◆ OnObjectiveCompletedEvent
FSpawnEventCompleteSignature AObjectiveRandomizer::OnObjectiveCompletedEvent |
◆ OnObjectiveSpawnedEvent
FSpawnProgressSignature AObjectiveRandomizer::OnObjectiveSpawnedEvent |
◆ SelectedObjective
The documentation for this class was generated from the following files: