#include <ActorSpawningVolume.h>
◆ AActorSpawningVolume()
AActorSpawningVolume::AActorSpawningVolume |
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◆ AttemptToGroundPoint()
bool AActorSpawningVolume::AttemptToGroundPoint |
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FVector & |
RandomPoint, |
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const FVector & |
Origin, |
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const FVector & |
Extent |
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virtual |
◆ BeginPlay()
void AActorSpawningVolume::BeginPlay |
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virtual |
◆ BeginSpawning_Implementation()
void AActorSpawningVolume::BeginSpawning_Implementation |
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overridevirtual |
◆ EndPlay()
void AActorSpawningVolume::EndPlay |
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const EEndPlayReason::Type |
EndPlayReason | ) |
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overridevirtual |
◆ GetRandomSpawnVolume()
◆ ImplementsSpawnCompleteCallback()
virtual bool AActorSpawningVolume::ImplementsSpawnCompleteCallback |
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const |
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inlineoverridevirtual |
◆ MatchStarted()
void AActorSpawningVolume::MatchStarted |
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overridevirtual |
◆ SpawningCompleted()
void AActorSpawningVolume::SpawningCompleted |
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◆ SpawningFinished()
void AActorSpawningVolume::SpawningFinished |
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virtual |
◆ StopSpawning_Implementation()
void AActorSpawningVolume::StopSpawning_Implementation |
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overridevirtual |
◆ ActorBoundsOverride
AActor* AActorSpawningVolume::ActorBoundsOverride = nullptr |
◆ ActorBoundsOverrideGameTime
float AActorSpawningVolume::ActorBoundsOverrideGameTime = 0.0f |
◆ ActorsToSpawn
◆ bDebug
bool AActorSpawningVolume::bDebug = false |
◆ bDestroyWhenFinishedSpawning
bool AActorSpawningVolume::bDestroyWhenFinishedSpawning = true |
◆ bExecuteOnMatchStart
bool AActorSpawningVolume::bExecuteOnMatchStart = true |
◆ bExecutesOnBeginPlay
bool AActorSpawningVolume::bExecutesOnBeginPlay = false |
◆ bGroundActors
bool AActorSpawningVolume::bGroundActors = false |
◆ bProjectPointToNavigation
bool AActorSpawningVolume::bProjectPointToNavigation = false |
◆ CleanupDelay
float AActorSpawningVolume::CleanupDelay = 1.0f |
◆ LoopCount
int32 AActorSpawningVolume::LoopCount = -1 |
◆ SpawnCollisionHandling
ESpawnActorCollisionHandlingMethod AActorSpawningVolume::SpawnCollisionHandling = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn |
◆ SpawnDelay
FVector2D AActorSpawningVolume::SpawnDelay = FVector2D(5.0f, 10.0f) |
◆ SpawnInitialDelay
FVector2D AActorSpawningVolume::SpawnInitialDelay = FVector2D(5.0f, 10.0f) |
◆ TraceChannel
TEnumAsByte<ECollisionChannel> AActorSpawningVolume::TraceChannel |
The documentation for this class was generated from the following files: